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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


Pages: 1 ... 16 17 [18] 19 20 ... 23

Author Topic: Survivors [D&D 3.5]  (Read 18533 times)

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #255 on: November 13, 2010, 03:38:36 pm »

Server is oop.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #256 on: November 18, 2010, 11:46:05 pm »

Sorry about the short notice, but I'm going to have to cancel this week's games.  My original plan was to carry out Friday's game (Saturday, due to a change in schedule I am out of town for an interview/audition for drama school), but I need to use the additional time to prepare my pieces for the audition.  Sorry folks, but school/work/career comes first.  =/
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

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Re: Survivors [D&D 3.5]
« Reply #257 on: November 19, 2010, 01:42:41 am »

Thankyou for notifying us, and good luck with your audition.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tehstefan

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  • R.I.P Bro. You were too good for this place
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Re: Survivors [D&D 3.5]
« Reply #258 on: November 26, 2010, 02:46:31 pm »

Guess there is no game today. darn.
« Last Edit: November 26, 2010, 03:14:05 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Jervous

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Re: Survivors [D&D 3.5]
« Reply #259 on: November 26, 2010, 03:26:59 pm »

Why do you say that? Isn't it still like an hour and thirty minutes until gametime?
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tehstefan

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Re: Survivors [D&D 3.5]
« Reply #260 on: November 26, 2010, 03:27:57 pm »

oh wait. I was used to gametime being 12. but its probably shifted to 1 now. Curse you daylight savings time!

However, doesn't seem like one is happening.
« Last Edit: November 26, 2010, 04:33:33 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

RAM

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Re: Survivors [D&D 3.5]
« Reply #261 on: November 26, 2010, 06:27:07 pm »

Wow, thought that I would miss one for sure after sleeping in so much.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Iituem

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Re: Survivors [D&D 3.5]
« Reply #262 on: November 26, 2010, 06:54:58 pm »

Gaaargh, sorry guys!  Was at rehearsals all day from about 6am onwards, by the time I got back was so knackered I literally dropped onto the floor and fell asleep for seven hours.  Very sorry about this.

We'll do the session tomorrow, and I'll make sure you actually have the opportunity to, say, -buy- things for your constantly beleaguered characters.  >_<
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #263 on: November 26, 2010, 06:55:50 pm »

Oh, and here I thought I was having connection problems...

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #264 on: November 26, 2010, 07:39:30 pm »

I won't be here tomorrow, sadly. Its kinda lame but meh.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #265 on: November 27, 2010, 03:35:43 pm »

Alas.  Starting in 1.5-2 hours, on the road... to Camelot! Aurelia!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jervous

  • Bay Watcher
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Re: Survivors [D&D 3.5]
« Reply #266 on: November 27, 2010, 03:39:57 pm »

Uh...what was the IP again? *lost it*
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Evergod41

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Re: Survivors [D&D 3.5]
« Reply #267 on: November 27, 2010, 04:30:31 pm »

Having connection problems once more...

Iituem

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Re: Survivors [D&D 3.5]
« Reply #268 on: November 27, 2010, 04:41:05 pm »

No, it's just not up yet.  (~20 mins)  I'll PM you the IP.


Edit:  Okay, up because of people PMing me, but still adding bits.

Edit 2:  Most, but not all pogs ported over.  I lost Ashen, so she'll need rebuilding, as well as Warren's spellbook.  Beyond that, I don't think Penny had any stats that needed carrying over.
« Last Edit: November 27, 2010, 04:54:39 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jervous

  • Bay Watcher
    • View Profile
Re: Survivors [D&D 3.5]
« Reply #269 on: November 27, 2010, 04:56:08 pm »

Yep, I do agree that it is indeed up
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