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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


Pages: 1 ... 15 16 [17] 18 19 ... 23

Author Topic: Survivors [D&D 3.5]  (Read 18532 times)

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #240 on: October 29, 2010, 07:27:31 pm »

Also magic daggers, one useful, one creepy. A small amount of XP.

Warren gained:
> 5 Daggers, once the property of said whores. These are being enchanted asap.
> Big Daddeh's Dagger, Eeny.
> And the former Whorehouse, now a workshop.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

RAM

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Re: Survivors [D&D 3.5]
« Reply #241 on: October 29, 2010, 07:30:29 pm »

Two nagic daggers, one with 3 charges of invisibility, one with a disease effect.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jervous

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Re: Survivors [D&D 3.5]
« Reply #242 on: October 29, 2010, 08:06:24 pm »

Sorry I couldn't make it today guys. I'll be there tomorrow.
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #243 on: October 30, 2010, 02:42:40 pm »

Cool.  We'll be starting 10pm GMT today, thoughs. =)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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  • R.I.P Bro. You were too good for this place
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Re: Survivors [D&D 3.5]
« Reply #244 on: October 31, 2010, 11:09:54 am »

Whoo. Band trip meant I couldn't attend both sessions. I hope I can attend next week, but we might be going on a family trip, so that might be no dice too.

On the plus side, band is over, so I should be able to do it now.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #245 on: November 02, 2010, 05:37:36 pm »

Sorry i missed the last few sessions, i had an assignment to do
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #246 on: November 05, 2010, 04:08:20 am »

Sorry for double post but i need to let you know that I will have to miss the friday night/saturday morning session
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #247 on: November 05, 2010, 02:12:18 pm »

So, did our game session times change? I mainly want to know since, well, I probably won't be able to play today, but I might be able to tomorrow.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #248 on: November 05, 2010, 08:18:32 pm »

It's alright.  My laptop didn't connect tonight, so only tomorrow's session is on.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #249 on: November 06, 2010, 10:17:11 am »

Im affraid i cant do the upcoming session either, have  to take my grand mother to the train station during session time
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Iituem

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Re: Survivors [D&D 3.5]
« Reply #250 on: November 06, 2010, 03:40:01 pm »

Fair enough.  Server up shortly.  Hopefully, next week or the week after we'll be able to shift over to MapTool (which is just easier for me to make higher quality maps on for play).
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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  • R.I.P Bro. You were too good for this place
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Re: Survivors [D&D 3.5]
« Reply #251 on: November 12, 2010, 02:22:46 pm »

There is a game today, right?
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #252 on: November 12, 2010, 03:05:15 pm »

Was strongly considering delaying it so I could set up MapTool instead, but yes!  Server is now up, start at 10pm GMT (2 hours from now).  Tonight should (finally) be the storming of the Matus Manor!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #253 on: November 12, 2010, 04:04:02 pm »

Or... not.  Looks like we're all here on time.  Just need Evergod and we'll start.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #254 on: November 12, 2010, 06:19:28 pm »

I'm having problems connecting...


EDIT: NVM!!!
« Last Edit: November 12, 2010, 06:59:24 pm by Evergod41 »
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