Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 193

Author Topic: Godhood III OOC Thread  (Read 112132 times)

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Godhood III OOC Thread
« Reply #165 on: September 03, 2010, 03:29:28 pm »

Which you would have had anyway. Harsh winters encourage creatures to murder, wage war and die, anyway.  ;D
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #166 on: September 03, 2010, 03:31:42 pm »

You're not creating an entirely new species from scratch here, instead warping one.

So that's not too expensive.
But at the cost of only one act, I still think that that population is far too big.

Maybe ten, at most. Maybe two.

A lot of time will pass after this turn anyways, so they'd grow to quite the population by the start of turn 2.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood III OOC Thread
« Reply #167 on: September 03, 2010, 03:36:03 pm »

You're not creating an entirely new species from scratch here, instead warping one.

So that's not too expensive.
But at the cost of only one act, I still think that that population is far too big.

Maybe ten, at most. Maybe two.

A lot of time will pass after this turn anyways, so they'd grow to quite the population by the start of turn 2.
If a lot of time is passing after this turn, does the seed population matter that much? It's a harsh climate anyway, assume the mortality rate is higher than normal.

10 people wouldn't make a very... stable... breeding pool. 100 is pushing it, but okay over the short term.
Logged

LAAT501legion

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #168 on: September 03, 2010, 03:37:07 pm »

quick question,  are there dragons in the world?
Logged
This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

HailFire

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #169 on: September 03, 2010, 03:38:06 pm »

quick question,  are there dragons in the world?

I think we're assuming normal animal populations, at the moment, so no.
Logged
Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood III OOC Thread
« Reply #170 on: September 03, 2010, 03:39:03 pm »

quick question,  are there dragons in the world?

Pairs of all types of mundane life are born.
Spoiler (click to show/hide)
Logged

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Godhood III OOC Thread
« Reply #171 on: September 03, 2010, 03:42:26 pm »

Yeah caesar think about it. I think at least 100 beings are necessary to avoid incest.
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #172 on: September 03, 2010, 03:42:33 pm »

You've got a point there, yes. Of course you could assume that the first of the people would start without genetic defects (except for death by old age). This would make a stable breeding pool, as the same diseases won't get run into the same families all the time.

But yes, it's a harsh environment.

I'll just increase my view on the amount of creatures and things that can be altered with one act. (Atleast for now. One act is worth more right now that it will in the far future, although there'd you get more acts to compensate.)
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood III OOC Thread
« Reply #173 on: September 03, 2010, 03:43:45 pm »

Let's just keep it abstract. One act makes a stable population of a new species.

In this case, the species is the Northren.

The numbers aren't that important, that was all flavor text. You decide how far they've grown or progressed over turns.
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #174 on: September 03, 2010, 03:45:19 pm »

Remember: Wolf's are creatures of winter, which means that this was easier for Forsaken to do. If you think about creating dragons, you'll have two problems:

One: You're a God of death. Creating living beings (even undead beings) doesn't work too well for you.
Two: Dragons are not even creatures that are covered in any way by your sphere, making them even more.. Expensive.




Forsaken: Agreed. I almost forgot about that myself. We don't use numbers. (Most of the time.)
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Godhood III OOC Thread
« Reply #175 on: September 03, 2010, 03:47:45 pm »

Hmm... not sure how many acts that will cost... I intend for the effect to be pretty minimal, but the flavor is a pretty extensive change.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #176 on: September 03, 2010, 03:49:00 pm »

If the springs aren't that powerful, sure, it could take just one act.
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood III OOC Thread
« Reply #177 on: September 03, 2010, 03:57:34 pm »

What is 'morade'?
Logged

Caesar

  • Bay Watcher
    • View Profile
Re: Godhood III OOC Thread
« Reply #178 on: September 03, 2010, 04:09:04 pm »

It's a bit.. Undescriptive. Normally the flavor text is longer than the summary of your acts.


Atilliano: You don't have to bold that one. It's not an act to explore the woods. ;)
Logged
Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Godhood III OOC Thread
« Reply #179 on: September 03, 2010, 04:10:18 pm »

As an aside, I am playing the Winter Lord with zero metaknowledge. That means currently he doesn't know any other gods exist, and if you don't come meet him or he doesn't notice you doing something then he won't know you exist.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 193