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Author Topic: Godhood III OOC Thread  (Read 108739 times)

Lordinquisitor

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Re: Godhood III OOC Thread
« Reply #1230 on: October 08, 2010, 01:58:46 pm »

Akiel needs to get moving, I want elves driving cars and dwarves flying fighter jets.

Personally i`d like if we don`t get too advanced. :P

And Actually i wanted to create Vampires for a second.. But on an afterthought i decided that abominations are cooler. :P
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nbonaparte

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Re: Godhood III OOC Thread
« Reply #1231 on: October 08, 2010, 02:17:31 pm »

Akiel needs to get moving, I want elves driving cars and dwarves flying fighter jets.
Don't think I haven't thought about it.
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Digital Hellhound

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Re: Godhood III OOC Thread
« Reply #1232 on: October 08, 2010, 02:18:51 pm »

Make ships for those mortals, first.

Amparos is going to have fun with these trespassers in his realm...
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nbonaparte

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Re: Godhood III OOC Thread
« Reply #1233 on: October 08, 2010, 02:20:08 pm »

That's an excellent idea. We're getting how many acts per turn now? 1?
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Iituem

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Re: Godhood III OOC Thread
« Reply #1234 on: October 08, 2010, 02:24:48 pm »

Possibly base of 1, plus any from 'sauces of powah' and worship.  I don't know if Jack is getting any worship, but based on the acts I get at the end of turns, it looks like!

Does anyone remember the old game Evolution, before Lords of Creation, that various sorts ran?  Can only remember Aqizzar running it off the top of my head, and that was game 2 or 3.  Damn, that was a lot of fun.
« Last Edit: October 08, 2010, 03:11:41 pm by Iituem »
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Caesar

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Re: Godhood III OOC Thread
« Reply #1235 on: October 08, 2010, 05:25:17 pm »

Important note to LAATLegion:

Making your 'Scatti' sentient ensures that you lose direct control over them.
Their loyalty will not be unwavering, and they might and most probably will decide for themselves instead of doing as you tell them to do.


Of course it would also mean for their worship to be worth something, along with all other nice things sapience brings with it.

Note to Karnewarrior:
Unless spending acts to 'inspire' the mortal to invent sailing, it's not happening. Once more I would like to stress that completely mortal-based actions fall under my own jurisdiction.
« Last Edit: October 08, 2010, 05:27:46 pm by Caesar »
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Spider Overhaul
Adding realistic spiders to Dwarf Fortress. (Discontinued.)

Godhood VIII
The latest installment in the Godhood roleplaying game series.

Evergod41

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Re: Godhood III OOC Thread
« Reply #1236 on: October 08, 2010, 05:40:39 pm »

I feel like doing some more things... would I have any acts left to act upon?

Karnewarrior

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Re: Godhood III OOC Thread
« Reply #1237 on: October 08, 2010, 11:44:20 pm »

Note to Karnewarrior:
Unless spending acts to 'inspire' the mortal to invent sailing, it's not happening. Once more I would like to stress that completely mortal-based actions fall under my own jurisdiction.
Ahh, damn it. I though being the god of heroes would allow me to take brief control over someone. Alright, I'll burn an act on it, then.
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nbonaparte

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Re: Godhood III OOC Thread
« Reply #1238 on: October 09, 2010, 12:37:25 am »

Note to Karnewarrior:
Unless spending acts to 'inspire' the mortal to invent sailing, it's not happening. Once more I would like to stress that completely mortal-based actions fall under my own jurisdiction.
Ahh, damn it. I though being the god of heroes would allow me to take brief control over someone. Alright, I'll burn an act on it, then.
Could I have done that without acts (I doubt it)?
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LAAT501legion

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Re: Godhood III OOC Thread
« Reply #1239 on: October 09, 2010, 03:38:52 am »

Important note to LAATLegion:

Making your 'Scatti' sentient ensures that you lose direct control over them.
Their loyalty will not be unwavering, and they might and most probably will decide for themselves instead of doing as you tell them to do.


Of course it would also mean for their worship to be worth something, along with all other nice things sapience brings with it.

WHAT????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CANCEL POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ok, I will have to think something different.Give me time and I will edit my post  :'(
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Digital Hellhound

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Re: Godhood III OOC Thread
« Reply #1240 on: October 09, 2010, 03:55:23 am »

Ease up on the exclamation marks, man.
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forsaken1111

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Re: Godhood III OOC Thread
« Reply #1241 on: October 09, 2010, 04:25:18 am »

Caesar, I think I'm going to have to pull out of the game or at least postpone my involvement. Work/School is killing me, and I really don't have the time now. Leave the Winter Lord in for now, have him sleep and accumulate acts within the Rimefire Pinnacle.
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Lordinquisitor

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Re: Godhood III OOC Thread
« Reply #1242 on: October 09, 2010, 05:41:07 am »

Winter is holding wintersleep! Haha.
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Karnewarrior

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Re: Godhood III OOC Thread
« Reply #1243 on: October 09, 2010, 10:26:36 am »

I guess that means winter will be light for a while? If so, we'll have a food surplus, good for advancement.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Iituem

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Re: Godhood III OOC Thread
« Reply #1244 on: October 09, 2010, 10:44:37 am »

I guess that means winter will be light for a while? If so, we'll have a food surplus, good for advancement.

Who said that?  Winter will be uncontrolled for a while.  Think about that.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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