I think the psychological traits should be tweaked a bit. Er, naturally, the game is in its infancy, and the developer probably knows that there's going to be balance issues, but maybe in a very long time, when it's a bit further along, the traits could be made so that even the ones that would turn out to be annoying as hell once the novelty wore off (obsessive compulsive, anxiety, panic attacks) could have bonuses associated with them. For example, an obsessive compulsive criminal might effectively get an extra chance to see if they've left evidence behind, since they're very attuned to small details, and an anxious character might get a sort of gut instinct about a victim or an enemy and be able to estimate their skill or their strength, and a character with panic attacks might have...hm. Maybe since they have panic attacks, they would conceivably have easier access to prescribed anti-anxiety medications at a hospital, and could use those to drug victims? Sedate them and stuff?
In regards to what some others have said about making the character strong and having everything...how about simply having a point-buy system of some sort, and then having another mode called "Unrealistic" that lets you pick whatever for your character's stats. The only catch is that there's some text above your status screen, or in it, that says "CHEATING". The people who really want to just have mass chaotic fun with an overpowered character can do so, and the people who want to do it 'real' have an incentive to do it, especially since if they posted videos or screenshots, it wouldn't have the cheating modifier in it. Haha.
Anyhow, it looks great as is. Awesome, and thanks for posting the vid.