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Author Topic: Serial Killer Roguelike  (Read 120290 times)

nuker w

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Re: Serial Killer Roguelike
« Reply #585 on: August 25, 2010, 08:21:26 am »

I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
ahem
why do you 'want to touch' butchering children and nailing their limbs to the wall?
IMO: just cut that feature completely (or make it usable on everyone if you insist)


Also did you say your bosses and co-workers don't exist in the world so you cant kill them?
How about cops? Do they live somewhere and have their shedules or just spawn around like in GTA? What if PC is a cop?

If you read earlier into the forum, stuff like that is far off. Basics best is always good.
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teoleo

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Re: Serial Killer Roguelike
« Reply #586 on: August 25, 2010, 08:22:18 am »

you can kill the detective who follow our case???
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nenjin

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Re: Serial Killer Roguelike
« Reply #587 on: August 25, 2010, 08:33:29 am »

Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.
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Spectre

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Re: Serial Killer Roguelike
« Reply #588 on: August 25, 2010, 08:44:45 am »

This sounds awesome.
Posting to watch.
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Xombie

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Re: Serial Killer Roguelike
« Reply #589 on: August 25, 2010, 08:49:39 am »

I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
ahem
why do you 'want to touch' butchering children and nailing their limbs to the wall?
IMO: just cut that feature completely (or make it usable on everyone if you insist)


Also did you say your bosses and co-workers don't exist in the world so you cant kill them?
How about cops? Do they live somewhere and have their shedules or just spawn around like in GTA? What if PC is a cop?

If you read earlier into the forum, stuff like that is far off. Basics best is always good.
indeed, your post is helpful
but you could post linky or short version instead
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Medicine Man

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Re: Serial Killer Roguelike
« Reply #590 on: August 25, 2010, 09:15:21 am »

This is going to be awesome  :D if we all just try to forget about it the months will fly past and it will be out before you know it.
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jnecros

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Re: Serial Killer Roguelike
« Reply #591 on: August 25, 2010, 09:19:19 am »

Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.


+1000 points from me
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Keita

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Re: Serial Killer Roguelike
« Reply #592 on: August 25, 2010, 09:57:31 am »

Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.


+1000 points from me
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eclipsetail

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Re: Serial Killer Roguelike
« Reply #593 on: August 25, 2010, 10:00:25 am »

Almost 600 posts.

Soadreqm

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Re: Serial Killer Roguelike
« Reply #594 on: August 25, 2010, 11:07:30 am »

indeed, your post is helpful
but you could post linky or short version instead
The first version will be published "when it's ready", which initial estimates place at a month or two. It will contain the stuff seen in the demo video and not much else. Cops spawn out of nowhere. There is no city beyond the bunch of houses in the local map. There will be no investigative work done by the police, other than arresting people they catch on the crime scene drenched in blood. That stuff is all planned to be fixed in the future, but unless TheCrimsonKing loses his day job, won't be done for a while.
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Megaman

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Re: Serial Killer Roguelike
« Reply #595 on: August 25, 2010, 12:11:58 pm »

Perhaps King should have posted the video and information about the game a month later, so to avoid the hordes of people begging for a release.
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Gbroderix

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Re: Serial Killer Roguelike
« Reply #596 on: August 25, 2010, 01:19:33 pm »

*gasp* just *gasp* came here from the beginning of the *gasp* thread, looks awesome keep up the good work, and one question, in the test version you are playing on releasing, will the new people occupy these houses? after a while?
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alfie275

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Re: Serial Killer Roguelike
« Reply #597 on: August 25, 2010, 02:26:30 pm »

I will be the Axe Killer, at every crime scene I will leave an axe in their face.
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MetalSlimeHunt

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Re: Serial Killer Roguelike
« Reply #598 on: August 25, 2010, 02:28:56 pm »

That stuff is all planned to be fixed in the future, but unless TheCrimsonKing loses his day job, won't be done for a while.
So then I would be justified in thinking that, if TheCrimsonKing were to hypothetically lose his day job, he would have more time to work on Serial Killer Rougelike? I think I'll just make a few phone calls to my nonexistant contacts...
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alfie275

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Re: Serial Killer Roguelike
« Reply #599 on: August 25, 2010, 02:29:49 pm »

Loses his day job as in we donate lots of monies?
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