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Author Topic: Serial Killer Roguelike  (Read 118750 times)

Megaman

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Re: Serial Killer Roguelike
« Reply #510 on: August 24, 2010, 11:32:04 pm »

Actually he waited around 7 turns for the guy to die if I remember correctly, and then took the time to cut off his arm with a bone saw and throw it around. If he didn't wait and cut his arm off while still breathing, he might have escaped.
« Last Edit: August 24, 2010, 11:34:15 pm by Megaman »
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Servant Corps

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Re: Serial Killer Roguelike
« Reply #511 on: August 24, 2010, 11:46:55 pm »

That newspaper idea should definitely be implemented, it's a small addition but it's the little things that add so much flavour. I'm sure it's possible, there is a basic model of it in Liberal Crime Squad. It's pretty basic but adds that little bit extra.

It usually consists of a headline "LCS STRIKES AGAIN" or similar and the detail is generated on what you got up to. It's basic but I think that sort of thing would work in this game.

The newspapers also let you know if the attacks was successful in swaying popular opinion (if the article is written in a positive manner) or if the attacks backfired (they start calling you murderers instead of political activists).
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insectcalm

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Re: Serial Killer Roguelike
« Reply #512 on: August 24, 2010, 11:50:41 pm »

I would definitely try this game. Posting so's I could watch this thread.
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Medicine Man

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Re: Serial Killer Roguelike
« Reply #513 on: August 24, 2010, 11:55:04 pm »

I have an idea, a scoring system, it should give you more points for a more painful kill,a more silent and deadly kill,having the city in mass paranoia and avoiding cops although this might be a bit too arcady (IT'S A WORD NOW!) for this game.
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Megaman

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Re: Serial Killer Roguelike
« Reply #514 on: August 25, 2010, 12:06:52 am »

I don't think a points system would work with the style, yeah, too arcady
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Medicine Man

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Re: Serial Killer Roguelike
« Reply #515 on: August 25, 2010, 12:07:42 am »

Maybe a mortem file?You know like DoomRL or LCS.
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Ioric Kittencuddler

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Re: Serial Killer Roguelike
« Reply #516 on: August 25, 2010, 12:47:02 am »

Actually he waited around 7 turns for the guy to die if I remember correctly, and then took the time to cut off his arm with a bone saw and throw it around. If he didn't wait and cut his arm off while still breathing, he might have escaped.

He actually sawed off both arms then threw one.
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ryacko

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Re: Serial Killer Roguelike
« Reply #517 on: August 25, 2010, 01:17:10 am »

cut your own hand off and sew on a butchers knife or hook or something.
Yes.

Holy crap.  I would do this every game, forever.

*absent-mindedly itches face*
*with the wrong hand*


In the game, I'd like to be able to receive "quests" from voices in my head.

Bandages

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Re: Serial Killer Roguelike
« Reply #518 on: August 25, 2010, 01:21:54 am »

This thread is bad and you should feel bad.
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Medicine Man

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Re: Serial Killer Roguelike
« Reply #519 on: August 25, 2010, 01:24:23 am »

This thread is bad and you should feel bad.
Troll?
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Virroken

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Re: Serial Killer Roguelike
« Reply #520 on: August 25, 2010, 01:27:49 am »

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Rilder

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Re: Serial Killer Roguelike
« Reply #521 on: August 25, 2010, 01:28:22 am »

This thread is bad and you should feel bad.

You are sooo gonna get your face ripped off and plastered onto the head of a doll named "Samantha"
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AnalysisFailed

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Re: Serial Killer Roguelike
« Reply #522 on: August 25, 2010, 02:07:36 am »

Yet again the bay12 forums lead me to what looks to be an excellent game.

Posting to follow thread.
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teoleo

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Re: Serial Killer Roguelike
« Reply #523 on: August 25, 2010, 02:21:29 am »

you have explodede a nuke bomb...
If you do not want to be the firts victim of you game..... released an alpha version
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Rakonas

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Re: Serial Killer Roguelike
« Reply #524 on: August 25, 2010, 03:08:34 am »

So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.
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