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Author Topic: Serial Killer Roguelike  (Read 120272 times)

Acanthus117

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Re: Serial Killer Roguelike
« Reply #165 on: August 23, 2010, 09:05:45 pm »

But vigilantes don't kidnap, torture and dismember anyone related to a gang, even people guilty by association!
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eclipsetail

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Re: Serial Killer Roguelike
« Reply #166 on: August 23, 2010, 09:06:52 pm »

wow what 165 posts.

TheCrimsonKing

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Re: Serial Killer Roguelike
« Reply #167 on: August 23, 2010, 09:09:43 pm »

Will there be some kind of benefit to picking severe penalties for failing to kill whoever, like better stats or something (Preferably something less artificial than stats, but it's just an example)? 

Also, can we not be crazy?  Can we just want to shoot some peeps?

You will have cooling off periods between each murder. Killing the correct victim will create one of these periods, though it will gradually raise as time passes, requiring you to kill again. If you don't, the psychological penalties will begin to apply and your character will begin to lose his mask of sanity, raising suspicion. They might automatically go on a killing spree in front of everyone, or call the cops and scream "I'VE BEEN KILLING PEOPLE!" down the phone. You won't have control when the some of the more extreme penalties kick in. Game over pretty much.
Killing the wrong victim will alter the cool off time in strange ways, requiring you to murder more people or commit specific crimes to regulate it again.

There will be options to disable these features, as well as mundane traits so you will be able to create "normal" characters or pretty much any type of personality you want.
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Acanthus117

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Re: Serial Killer Roguelike
« Reply #168 on: August 23, 2010, 09:11:23 pm »

Shit yes.

I am so going to make a normal dude.

THEN SHIT WILL HAPPEN
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

MetalSlimeHunt

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Re: Serial Killer Roguelike
« Reply #169 on: August 23, 2010, 09:13:50 pm »

Would you consider a potential "goal" to supress all your killing tendencies without getting caught?
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Josephus

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Re: Serial Killer Roguelike
« Reply #170 on: August 23, 2010, 09:14:19 pm »

This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.

Have you read FATAL? Judging by that statement I am doubtful.

Yes. I actually own a copy of the PDF. The convoluted rules and racism and unnatural sexual themes are what make it terrible. This game will be like that, except without the three previously mentioned (although, technically racial preference would be a part of victim profiling - "Kills only white, blonde, blue eyed men", for example.)
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

kilakan

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Re: Serial Killer Roguelike
« Reply #171 on: August 23, 2010, 09:14:44 pm »

I leave for an hour and there's 6 more pages.....
Anyways ya, when this releases you are either gonna have alot of happy people sending you cookies, or alot of disappointed people sending you poison cookies, either way don't eat the cookies, the happy peoples ones are worse with all the gasms happening.

fake-edit, 4 new replies? Really?
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Neonivek

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Re: Serial Killer Roguelike
« Reply #172 on: August 23, 2010, 09:16:28 pm »

But vigilantes don't kidnap, torture and dismember anyone related to a gang, even people guilty by association!

Yes they do. Hense why a lot of cops don't like Vigilantes.
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Josephus

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Re: Serial Killer Roguelike
« Reply #173 on: August 23, 2010, 09:17:16 pm »

When Acanthus says vigilantes, he means "superheroes".
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

TheCrimsonKing

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Re: Serial Killer Roguelike
« Reply #174 on: August 23, 2010, 09:17:45 pm »

A query, or perhaps several queries as my mind meanders.

You make mention of several instances where time is accelerated. Work, jail, I would presume travel as well.

My query, at least the initial one when I started this post, is this.

Will we be able to interrupt, or have interrupted, these automated and accelerated times? For example, could you, as either yourself as the player or the randomized formula's that make up your character's mind, decide that being an idiot and bringing your computer in for tech support is worthy of cerebral rearrangement, and rearrange said idiot's cortex right there with the very instrument he wished fixed?

Another query. Death Proof. I would presume it isn't in the plans for the initial distribution, but is vehicular vengeance planned? It is a fairly common trope that killers would run their prey off the road.

Thricely, job benefits. I imagine jobs would provide benefits, such as customer addresses and rentals at a movie store to cheaper supplies working at a home depot type store. Will that be in there.

Finally, Giant Cave Spiders. I'm not sure how, but it feels appropriate to have a choice to be one. They are, after all, dwarven serial killers.

Ninja edit. Eleven wild responses have appeared in the time to type this transcript.

Double ninja edit. Four more from previous one, in time it took to read the new eleven. Also, I see I missed something about former bosses.

Nope, you won't be able to interrupt accelerated time segments, though there will be random events and encounters for some of the sequences, like jail.

Nope, no vehicular murder and no traffic on the roads for awhile. You'll be walking everywhere until I come up with other travel options..

Job benefits, very good suggestion.

Sorry, I feel that the presence of overgrown arachnids will have a somewhat detrimental effect on the game. You can be a violent hobo who likes to drink blood though, that's just as good.

I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.

Noted and filed for future development.
« Last Edit: August 23, 2010, 09:19:47 pm by TheCrimsonKing »
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Acanthus117

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Re: Serial Killer Roguelike
« Reply #175 on: August 23, 2010, 09:18:38 pm »

So what do I call the guy who I want to play as?
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YOU DOUBLE PENIS
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eclipsetail

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Re: Serial Killer Roguelike
« Reply #176 on: August 23, 2010, 09:18:51 pm »

Sorry, I feel that the presence of overgrown arachnids will have a somewhat detrimental effect on the game. You can be a violent hobo who likes to drink blood though, that's just as good.

Yes.

nenjin

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Re: Serial Killer Roguelike
« Reply #177 on: August 23, 2010, 09:23:02 pm »

Judging by how fast this thread exploded, you got a winnar on your hands.
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Megaman

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Re: Serial Killer Roguelike
« Reply #178 on: August 23, 2010, 09:24:06 pm »

Also judging by it, it was a bad idea to release the video now, as it  caused too much hype to control.
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Acanthus117

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Re: Serial Killer Roguelike
« Reply #179 on: August 23, 2010, 09:24:58 pm »

Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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