The night before I tried Dwarf Fortress I was toying with the idea of a roguelike where you manage a dungeon. Specifically, I had thought of the player still controlling one being, but issuing commands. I was greatly inspired by Dungeon Keeper (2) in that regard, but when I had played Dwarf Fortress, it sort of blew my ideas away. It has a huge amount of depth, and in my wildest dreams I never imagined a game where you could play an Elven Warrior, crusade around the world, retire and open up a Dwarven Fortress, get clobbered by demons and take your elven warrior back to explore the ruins.
It's incredible really.
Actually, after I had mentioned my thought to a friend, they had told me about an interesting Strategyish game for the SNES/Sega Saturn with a similar idea. You created a dungeon and had to fend off people who thought you were evil, despite your attempts to help them, or some such. Wish I remembered the name but both versions of the game were in japanese-only...
Oh, and I had learned that you should never, ever, ever play with floodgate switches in your old fortress. Another reason Dwarf Fortress should be praised; that funny feeling you get when you wonder what that switch did, then open a door and get hit by a few hundred gallons of water, flooding the entire fort. Whoosh! Blew me all the way to the chasm and into it.
Name another roguelike with something like that. Dwarf Fortress could coin "yet another unique and arguably comical death."
Edit/Addon: What is a Roguelike? The most common trait I've seen is that time stops before the player moves, and once the player takes an action, everything else takes an action. The second could be randomly generated maps. I say this because there have been a few commercial+console Roguelikes, arguably: Chocobo's Dungeon and Azure Dreams, for instance. There are more I'm sure but I'm not aware of them.
Sure, the line blurs a lot in some cases, but I guess Roguelikes just FEEL like Roguelikes. Ever play Gearhead? It's very forgiving; getting clobbered will often result in being taken to a hosptial and suffering a massive reputation penalty, not often permanent death. It still has the movement aspect I mentioned and also randomly generated dungeons.
Technically even Dwarf Mode may fall under that; the map is generated, and everybody takes turns. Although they take turns extremely fast because, I don't know anyone who would play 5 years of a fortress while it's paused and only using the period key to proceed with actions. =)
If you really want to get technical, the purest, most Roguelike game of all time has to be Rogue. Everything else from there is progressively less Roguelike. XD
[ May 02, 2007: Message edited by: Keiseth ]