Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage  (Read 14683 times)

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #75 on: August 27, 2010, 02:25:22 am »

Hrm, Large Burly Telekinetic Axe Dude and a Telekinetic that is basically Terezei a little from MSPA... Oh just ignore this part.



"I'm just gonna keep saying I came here for the Decapthon, and your bounty wasn't small."
Logged

blackmagechill

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #76 on: August 29, 2010, 08:53:13 am »

(Following)
Logged

Quarr

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #77 on: August 29, 2010, 10:37:47 am »

"Of course I came here for the Decapathon. Tell me why else I'd be here in this shoddy town. I'd come to kill you to make enough money to enter the damned thing, you fool."
Simon isn't terribly pleased with this answer. You can sense him frowning.
"Are you really so shallow? Do you care not for honor or justice or, well, anything really, beyond gold?"

You stop and think for a moment. Is there anything you really want besides gold? Um. You love swords. You love decapitations. You're fairly sure defenestration would be a fun thing to try too, but you've never had the chance. Then you realize that he's trying to deceive you. You hate it when your conversational partners try to take the moral high ground.

"Well, of course there are other things, beyond gold and decapitations," you respond hastily. What exactly those other things are, you're not terribly sure.
"Ah, as I thought. You aren't simply a callous murderer. I've been looking for an accomplice, you know. Let me tell you a tale of this country, of my exploits, my adventures, how I came to be the way I am today."
Oh gods. He's going into exposition mode again. You're fairly certain you can ignore the next few minutes of his speech without missing anything important.

"As you know, the country we find ourselves in -- Prothemia -- is a nation with a troubled past. Our unique position in the center of the known world is a major part of this. To our East, lands of mystic and wonder, to our North and West, frigid lands of waste and decay. To the South lies a vast desert and countless warring states. Thousands of years ago, a group of people unlike any other emerged. They were, for all purposes, advanced far beyond all other life. They had magic coarsing through their veins, or so say the texts. They say before them, there was no magic in the world."

He pauses for a second, looks to the sky and smiles like a fool. He must really like this next part of the story. You sigh (quietly!) and continue to zone out.

"Now, these supremely advanced beings were much like normal humans, much like you or me, yet they were more remarkable in every way. At that time, Prothemia was not one solid entity but a menagerie of fragmented city-states all vying for control, but thanks to them, they were united. They instated a monarchy and ruled over us all. We flourished for hundreds of years, but slowly the bloodline thinned. Mixing and interbreeding was a common thing amongst royalty of the time, and a thousand years later we're not even sure if our Queen has any of their blood left in her at all. Given how corrupt the bureaucracy's become and how little authority the Crown exercises, any talent for leadership our Majesty's progenitors may have had has long since vanished."

You sigh again. 'Them', 'they', 'their', why doesn't he refer to the bloody Liegable by their proper names? Beyond that, he's acting as if you don't know any of this, but you do. You were educated at a fine institution and are quite knowledgeable about the history of this land. You'd consider speaking up, but he's so engrossed in his own tale that you've been collecting a large group of sharp bandit weaponry in a pile behind him, completely unnoticed.

"Of course, there's some folk who believe that those with even a hint of their blood in them excel at everything. Magic, combat, even scholarly deeds all benefit. It's a great belief to hold, sure, and it works wonderfully for explaining away your own inadequacies, but it's utter folly to put stock in such an idea. There's no evidence of it! While without a doubt they were strong in their day, a few drops of their blood can't have such a profound effect on a human being. Enough of that tangent, though. I'm sure you know about telekinetics -- you're one of us, after all. In the past three decades, there are those of us who've been born with innate power not unlike that of, well, them. Be it superior strength or intelligence or speed, we're special. Most peculiarly however, we all are capable of manipulating the world at a distance, with our minds. It's distinct from magic; it requires no spiritual focus or energy, and it is both mentally and physically draining. Only a few dozen telekinetics have been born to date that the government is aware of. After our 'discovery' they were quick to implement a series of tests, all conducted at birth, to determine whether or not a newborn child was one of these telekinetics."

Yes, you know this. You're a telekinetic yourself! You wish someone would just shut him up already. The pile of sharp objects behind Simon continues to grow -- this time if push comes to shove, you'll force them through his telekinetic barrier. You will hold your ground and refuse to give up. While he may be better trained, you're really started to get annoyed by his long-winded explanations.

"Some progressive scholars have compared us to them directly. These scholars have a tendency to go missing. If we really were at all related, we'd represent a threat to the monarchy, to the bureaucracy, to Our Grace, and as such we've been getting the short end of the stick quite a lot recently. As I said before, I'd tell you about myself. I was an ordinary lad, born telekinetic, subject to a battery of government tests and much of my childhood was fraught with suffering. Not unlike yours, I suspect. Well, one day I said 'No more' and ran away and that's that. I've been living as an outlaw ever since. What's with this army of bandits I've been raising that you've so handily slaughtered? I intended to become a King of Thieves, amassing a vast criminal network stretching across the entire country. I'd have informants in every shop, every merchant would know my name. I'd find telekinetics before even the royalty, I'd kidnap them as raise them as my own. I'd train them from birth to use their abilities, and together we'd topple this corrupt regime and build a new one in its place. The time for change has come, and the people are suffering!"

Wow, that sure turned political fast. You almost scoff at his ridiculous scheme but manage to hold it in. Simon seems to have huge, overarching plans, but he's completely ignoring the part where you single-handedly exterminated his entire force. You're ready to attack him at any time, now.

"While you've destroyed the foundation of my rebellion, there was a silver lining to it all. You see, I need someone like you to rule with. I need someone like you to help me build an army, to help me with the legwork around here. I need you if I'm ever to stand a chance! If two ascend a mountain, one can aid the other if they slip!"

What? Oh gods. He actually thinks you give a damn about any of this. What are you going to do?


Status: Soaked again, coated in mud. And blind. Have a 'thing for swords'. Bandaged?
Abilities: Telekinetic. Can lift small objects and also swords. Swordsmage. Can hear the whispers of the blades and maybe cast some magic. You think you've forgotten most of the magic you learned, though. Telekinetic Sight level 2, you're always aware of what's going on around you.
Inventory: Two swords are next to you, on the ground. Your third is still missing. You've assembled a handy pile of sharp weapons behind Simon, ready to fly at a moment's notice, though.

((This is what happens when you guys don't give me enough to work with! I toss exposition at you like it's no one's business. I can't make an entire update out of 'I came here for the decapathon!' I need actions, people!))

techno65535

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #78 on: August 29, 2010, 12:18:51 pm »

"Really? Politics? Geez, are you delusional or something?" Let fly with the assorted weapons behind the guy. Kill him. Collect reward. Skip the Decapathon since it's nothing but pennyless beggars and the like now. Head east with new sack of gold and rain-proof clothing to find greater challenges and/or more knowledge of magic. Hey, if we can get good enough with magic we could simply take the crown for ourselves. Or not. Never really cared for politics.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #79 on: August 29, 2010, 12:26:47 pm »

Why have we turned the character into an omnicidal maniac? That's only fun for so long. I vote we join Simon, if only temporarily.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

LAAT501legion

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #80 on: August 29, 2010, 12:32:40 pm »

Why have we turned the character into an omnicidal maniac? That's only fun for so long. I vote we join Simon, if only temporarily.
Logged
This isn't reality.
THIS IS DWARF FORTRESS!!
*kicks an elf into the pit*
Roll to be a BATTLE WIZARD

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #81 on: August 29, 2010, 01:17:57 pm »

If we're going to join anyone, I'm not going to have us joining someone who works with people who rob Cloth merchants! As it stands he doesn't currently stand very high on the moral ladder in my mind.

Oh, and we're going to get into that damned Decapathon. One way or another.

Wound him and bring him back alive. Then collect our reward.

Yes, yes, we can save him afterwards if you want to. After collecting our reward first, of course.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #82 on: August 29, 2010, 01:21:38 pm »

Why have we turned the character into an omnicidal maniac? That's only fun for so long. I vote we join Simon, if only temporarily.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #83 on: August 29, 2010, 01:36:06 pm »

Why have we turned the character into an omnicidal maniac? That's only fun for so long. I vote we join Simon, if only temporarily.


indeed every body likes money, power, SWORDS
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #84 on: August 29, 2010, 02:22:16 pm »

Reply by saying:
"So that's your plan? You're going to 'stand up' to the royalty? You expect to change anything with your little rebellion?" In the mean time, lift up any hard object you can find behind him that wouldn't make a noise. "Be honest to yourself, even if you do manage to start a rebellion, you know what will really happen? You'll plunge these lands into at least a decade of bloodshed and terror and when you finally secure the throne for yourself, and dispose of any opposition, you will be stabbed in the back by someone with less moral troubles and all your glorious fighting will be for naught." Then knock him out with the object you lifted.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #85 on: August 29, 2010, 02:59:20 pm »

"Are you hitting on me?" Then kill him before he can answer.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #86 on: August 29, 2010, 08:19:37 pm »

Swear vengeance against fraudulent advertising!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Quarr

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #87 on: August 30, 2010, 06:02:09 am »

Simon extends a hand out toward you, seeking to help you up off the ground. You clasp his hand in yours and pretend to have difficulty steadying yourself, leaning on him for support.
"Are you flirting with me?" you ask precariously, and as his face contorts in surprise you knee him in the stomach, deliver an overhand strike to the head, and then before he can react, smash a nearby stone into his skull with great force. He gasps for air, reaches for his axe but falls onto his back, his last vision of the sky before his eyelids close and he's lost into the realm of unconsciousness.

"Now we're even, I suppose," you say smugly, turning him over onto his back and tying his hands behind his back with rope. Not like that'll do much against a telekinetic, though. You tear off a piece of cloth from his leggings and use it to construct a makeshift blindfold. Unable to see or move, he'd risk maiming himself if he tried to cut himself free. You lift him onto your back, surprised by his heavy weight. Ugh. You briefly consider slicing off his head (it'd be a lot faster) but some part of you says to keep him alive. Well, whatever.

You survey the scene one final time, searching for your third blade. The bastard must've exploded it after all. A swordsmage with but two swords? You'd be the laughing stock of the academy. Thank the gods you're out of there. Content with the state of things, you return to the merchant.

He's where you left him, unsurprisingly. He's trying desperately to clean the blood out of his wares. Seems like he cleared all the bodies off the road, at least! When he sees you crudely ambulating towards him, he let's out a cry of shock. You speak up.
"No need to worry, friend. This is just the leader of those bandits that attacked you. Simon Leishman."
"Is-is he dead?"
"No, no. Just a bit, well, insensate? Anyway, I'd like to you take me back to town. To the town hall preferably."
"What? I thought I was paying you to protect me!"

You sigh. Yes, yes, but he hasn't paid you yet. You have no contractual obligation to aid him any further and there's no way you're going to walk twenty bloody miles back to town carrying this dead weight.

"Listen here, if you take me back to the hall, I'll protect you -- from myself."
Ignoring the merchant's sudden change in personality (he was a shivering nervous wreck just a few minutes ago!) you deliver this bold ultimatum. He accepts. He doesn't really have much of a choice anyway.

Less than an hour later you're back in town. You had to hit Simon in the head every couple of minutes to make sure he didn't wake up and now his bruised face is already starting to swell. Oh well. The merchant's nice enough to let you out just outside of the Town Hall but scurries off before you can yell at him to pay you. Instead of trying to carry Simon into the building, you drag him through the muddy puddles filled with god-knows-what. It's a good deal easier at least, plus it'll streak across the floor and that will annoy the receptionist to no end.

Just as you're about to push through and enter the building, a groggy head lolls back and mouths something like, "You don't have to do this," which you respond to with a sharp jab to the temple. Having left a trail of mud and dirt up the once pristine stairs, you burst through the door, dropping Simon in front of the reception's desk. No one's in. How strange.

You yell a bit. No response. You yell some more. Still nothing! How peculiar. Simon starts to groan in pain again but a kick to the head and he shuts up. You pound on the desk impatiently, making quite a racket. After about four minutes of this, the receptionist from earlier enters from a room in the back.

"Oh, you again. And what have we here?"
"Simon Leishman. He's alive, by the way. Now where's my reward?"
"Alive?" he asks. You barely notice a slight sigh escaping from his pursed lips. "Well, I suppose I'll take him in. How much was the bounty? 500 gold? Here, take 400."
He hands you a small bag filled to the brim with tiny smelted coins.
"If the bounty was 500 and I brought him in alive, shouldn't I get more, not less?"
What a foolish man he is, if he thinks he can trick you.

"If you bring him in alive, we have to execute him. If you kill him it means less work for us and we don't have to spend money on a trial."
You think that subverts the entire point of a justice system.
"If you kill him here, I'll look the other way and give you the full amount."

Such a tough call. You dragged the bastard all the way here. Plus if you kill him you might 'accidentally' splash blood all over the receptionist's expensive-looking clothes. And you'd get more money! If you keep him alive, what do you get exactly? You ponder for a moment. You remember some of what he was saying about corrupt governments and being the King of Thieves or something. Huh. Well, it's really up to you what you do.


Status: Soaked again, coated in mud. And blind. Have a 'thing for swords'. Bandaged?
Abilities: Telekinetic. Can lift small objects and also swords. Swordsmage. Can hear the whispers of the blades and maybe cast some magic. You think you've forgotten most of the magic you learned, though. Telekinetic Sight level 2, you're always aware of what's going on around you.
Inventory: Two swords are on your belt. Your rope's bound around Simon's hands.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #88 on: August 30, 2010, 06:27:03 am »

I has an idea.

Hopefully it's not a bad one considering it's 4 AM here and my mind isn't really functioning very well...

Try to get the receptionist to let us outside by telling him that we're going to kill Simon and wouldn't like to get blood everywhere. If we can go out, drag Simon outside and out of sight, then let him go.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

techno65535

  • Bay Watcher
    • View Profile
Re: Raleigh Crane: Wandering Blind Telekinetic Female Swordsmage
« Reply #89 on: August 30, 2010, 06:29:33 am »

Leave him alive. Let him have some 'fun' with the jail house. It's likely the people there don't know he's a telekinetic and either way may not have a way of keeping him from using his powers.

So take the 400, get some better clothes, some more swords (and a few 'throwing knives' that can be easily hidden) and head east into the magical lands for more 'interesting' foes.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Pages: 1 ... 4 5 [6] 7 8 9