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Author Topic: DF to Minecraft utility  (Read 200418 times)

Diamond

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Re: DF to Minecraft utility
« Reply #210 on: October 28, 2011, 05:06:40 pm »

Hm..
would recompiling in VC++ 2010 with the new dfhack work?
Can someone try this ?
I just tested utility with latest MC version, and it converts the mclevel files fine. So now we just need to get it working with 31.25.
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TolyK

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Re: DF to Minecraft utility
« Reply #211 on: October 29, 2011, 08:14:09 am »

Yea, I looked at the source and... to be honest I'm not up to it.  :-\
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peterix

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Re: DF to Minecraft utility
« Reply #212 on: October 29, 2011, 10:38:20 am »

Yea, I looked at the source and... to be honest I'm not up to it.  :-\
Yes. It does a lot of things and I suspect that it does some of them in very convoluted ways. But it works.

I've cloned the project and it will be included in the dfhack sources as a submodule. That doesn't mean much for now, but I'd like to port it to the new dfhack and make it run in seconds instead of 10 minutes :)

TolyK

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Re: DF to Minecraft utility
« Reply #213 on: October 29, 2011, 12:54:54 pm »

Good luck!
I'd be willing to look over the code for possible silly mistakes, but that's about it. I'm only learning C++, so looking at code would be nice  :P
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peterix

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Re: DF to Minecraft utility
« Reply #214 on: October 30, 2011, 05:27:27 pm »

Got it running on linux with the help of Japa:
Spoiler (click to show/hide)
It's very, very buggy and I'll probably rewrite a good portion of it. Right now it's missing almost all the floors and there's something horrible happening to trees.

Code is here: https://github.com/peterix/DF2MC

janglur

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Re: DF to Minecraft utility
« Reply #215 on: October 30, 2011, 05:29:58 pm »

Damn, indev?  Wish it was 1.8.1 Beta
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peterix

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Re: DF to Minecraft utility
« Reply #216 on: October 30, 2011, 05:37:11 pm »

Damn, indev?  Wish it was 1.8.1 Beta
Actually, alpha. At least the current code makes alpha levels. It will require a lot of work to be usable though.

A Spoony Bard

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Re: DF to Minecraft utility
« Reply #217 on: October 31, 2011, 03:55:27 pm »

Damn, indev?  Wish it was 1.8.1 Beta
Hm..
would recompiling in VC++ 2010 with the new dfhack work?
Can someone try this ?
I just tested utility with latest MC version, and it converts the mclevel files fine. So now we just need to get it working with 31.25.
You need an older version of MC, too, I'm pretty sure.

Like, indev old.
Last time I checked minecraft converted the maps, though that was around 1.2, I doubt they changed map converting much.
I'd just like to throw out there that this still technically works, as (last time I checked) minecraft will convert indev maps to more recent maps if you throw them into your saves, however one may have problems while using non-current DF version.
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TolyK

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Re: DF to Minecraft utility
« Reply #218 on: November 01, 2011, 12:31:58 am »

Yup.
Sadly it didn't seem to convert a volcano I had, but otherwise spawned lava pretty well  :P
(floating globs of lava... 0.0)
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Rose

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Re: DF to Minecraft utility
« Reply #219 on: November 01, 2011, 12:55:23 am »

just a head's up, I got this mostly working with the latest DF version.

Spoiler (click to show/hide)
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TolyK

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Re: DF to Minecraft utility
« Reply #220 on: November 01, 2011, 01:01:05 am »

0.0
DO WANT
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Rose

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Re: DF to Minecraft utility
« Reply #221 on: November 01, 2011, 01:49:58 am »

still needs some tweaks, but it's usable.

Next thing I wanna do: support the cubic chunks mod.
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TolyK

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Re: DF to Minecraft utility
« Reply #222 on: November 01, 2011, 07:51:41 am »

Next thing I wanna do: support the cubic chunks mod.
YEEES.
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Rose

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Re: DF to Minecraft utility
« Reply #223 on: November 03, 2011, 01:23:21 pm »

Spoiler: Dum de dum. (click to show/hide)
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TolyK

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Re: DF to Minecraft utility
« Reply #224 on: November 03, 2011, 01:33:58 pm »

IMPOSSIBLE
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