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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126471 times)

Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 6, KILL ALL HUMANS*
« Reply #750 on: February 28, 2011, 05:04:49 pm »

Okay, it looks like RJ is about to resume the development of RS.

Please come and vote (http://roguesurvivor.blogspot.com :) ). The more attention he gets, the more inspiration he accumulates!
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Robsoie

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Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 6, KILL ALL HUMANS*
« Reply #751 on: February 28, 2011, 07:49:42 pm »

Great news that he didn't lost interest in his awesome piece of survival/rogue/zombie game.
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Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 6, KILL ALL HUMANS*
« Reply #752 on: February 28, 2011, 08:46:54 pm »

Okay, to attribute these awesome news I am starting to work on a tileset (and further a mod) which will make the game much less forgiving and hard to survive. Guns will be deadly, zombie bites too. You will run in fear and hold on to your pistol like your last hope.

The main difficulty will be the lack of status icons! That's right. The Impact is Major :P. Items blend with surrounding, zombies which attack YOU have red glowing eyes and yellow if they attack someone else, otherwise their eyes are dull. No more exclamation marks.

You will have to look after your hunger and sleepiness level all the time, no more huge "H!" and "Z!".

Sleeping people will close their eyes. That's right.

You can still mouseover and read info, but you will have to be less careless and more concentrated on what you do.


You may ask me "why do you make it so complex"? Because I am developing a new realistic tileset.


Currently there's only a "male survivor" graphic from the new tileset. I will change everything else accordingly.
Notice the shadow :P.
« Last Edit: February 28, 2011, 08:53:39 pm by Deon »
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Deon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 6, KILL ALL HUMANS*
« Reply #753 on: February 28, 2011, 11:13:58 pm »

Some progress:


Would you guys want the original "demonic" type monsters for higher level undead, or "mutated" type?
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Megaman

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Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 6, KILL ALL HUMANS*
« Reply #754 on: February 28, 2011, 11:58:25 pm »

Deon, you should add a stomach growling( a simple ripple around the stomach) and a 'sleepy state' instead. It makes no sense at all that you could die of starvation or be very tired without even knowing it. Does everyone in the game have some kind of disease that stops the body from sending signals to eat and\or sleep? Are zombies just in advanced states of it? Excuse me if I sound a bit harsh, but really.
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Hello Hunam

Deon

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How could you NOT know it when you have two huge bars in your UI?

I only remove the icons above your head.
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Megaman

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It still helps to have some larger apparent signals of it.
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Hello Hunam

Acanthus117

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Deon, that tileset is so sexy that I want to make love to it all night long

/totallynotcreepy
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Deon

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It still helps to have some larger apparent signals of it.
It does, but it breaks my immersion :). You still can see all the info if you pay attention to small details or mouseover characters. It's the point of the mod and tileset :)

Ancanthus... okay? :D
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x2yzh9

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Deon, that tileset is so sexy that I want to make love to it all night long

/totallynotcreepy

kulik

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Oh, that looks nice. Im voting for the nondemonic higher level undead, or "mutated" type.
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Deon

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Yeah, I don't like too much "religious" fiction :). I prefer sci-fi.


Female and cop sprites.
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Acanthus117

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Or fantasy, if you're finicky like me.

And I retierate:

Deon, that tileset is so sexy that I want to make love to it all night long until my pelvis breaks and I am crowned Exarch of Love or something

/seriouslytotallynotcreepy
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deon

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Okay, I finished all survivors and their look. Now I need to fix many items and finally draw new zombies. It will take a while.

By the way, are we okay with splinter-cell-like BO?


P.S. I was tired of the goofy look of gangsta, so here's the new gangsta design:
« Last Edit: March 01, 2011, 06:28:40 am by Deon »
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Deon

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Almost done :P.



Here you see different hairstyles/clothing, stone walls and a new "groceries" item image (bottom right corner).
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