Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 [30] 31 32 ... 63

Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126399 times)

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #435 on: October 14, 2010, 07:49:01 am »

Is it possible to change the serial killer quote from "Nice axe you have there" to "Nice chainsaw you have there"?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #436 on: October 14, 2010, 08:06:44 am »

I don't think so. But well, it's the same thing as "motorcycle sounds", I think it will be moddable at some time in future :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #437 on: October 18, 2010, 02:46:01 am »

Either people do not post, or b12ers has lost their interest in Rogue Survivor... It's a bit sad :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

debvon

  • Bay Watcher
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #438 on: October 18, 2010, 02:53:19 am »

Didn't find much entertainment in it after beating it a few times on normal. Yeah yeah, harder modes.. no thanks. Meh.
Logged

Tilla

  • Bay Watcher
  • Slam with the best or jam with the rest
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #439 on: October 18, 2010, 04:00:46 am »

Honestly I play any game I like till I get too sick of it and come back to it later, don't usually like to talk about it much in the intervening times :P
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #440 on: October 18, 2010, 09:34:51 am »

I'm still playing it. Currently doing two different things in it:

1. Obligatory USEC mod. (Keeping the pictures of the people/background the same, but changing most of the items and the skeletons, to fit with the backstory.)

2. Using cars to form an (almost) impregnable fortress. For the best effect, you have to make it so that only the 2-tile strip along the edge is open to the zombies/skeletons. That means you should use cars close any shops or buildings that open out to the edge, else you won't get enough zombies to form a continous barrier, which should stop everything from spawning. (Which is what I am aiming for.)
Logged

BoomClap

  • Bay Watcher
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #441 on: October 19, 2010, 06:32:02 am »

Still Playin. keep up the good work on tileset deon, you just simply ROCK MY WORLD
Logged

Saint

  • Bay Watcher
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #442 on: October 19, 2010, 07:10:13 am »

I want the ability to push cars, break walls and set cars on fire.
And build brick walls.
I would use that skill to turn a very large area into a fortress.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #443 on: October 19, 2010, 09:44:16 am »

I want the ability to push cars, break walls and set cars on fire.
And build brick walls.
I would use that skill to turn a very large area into a fortress.

You can already push cars. It is what I am doing now.
Logged

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #444 on: October 19, 2010, 10:58:56 pm »

well recently picked this up. it used to not work on my computer but it does now. enjoying immensely, furthest i made it was 17 days and 23 hours before i got close lined by black ops while out looking for spare bullets. I thought i was doing so well too x.x
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #445 on: October 20, 2010, 03:16:53 am »

DF conversion is on the way.

Inspired by Deon's comments on page 18 I converted all the actors as following:
All skeletons > dwarf skeletons (no more evolution)
Zombie master, prince, lord > Demon master, prince, lord
Zombie (normal and zombified), neophyte, disciple > dwarf zombies (no more evolution)
Zombie rat > cat
Civilian > dwarf
Policeman, army, CHAR guard > militia, fortress guard, royal guard
Gangsta, biker > kobold, goblin.
Spoiler (click to show/hide)

All the other objects have also been converted:
-all melee weapons are iron or steel versions of classical DF weapons. Iron weapons are fragile and can be stacked. Initially I wanted all weapons to not be stackable, but there's a weird bug with this.
-I got some problems to find good conversion for grenade and trackers, so for now these are transformed as magical runes.
-all medic objects have been converted to different kind of booze. :D
-planks are now rock boulders.

Finally my real problem is that ammos aren't moddable. I'll emailed RJ about that to see what can be done. And I need to equilibrate all this mess.

Download mod on DFFD (v0.1 - 7ko - no tileset included)
« Last Edit: October 20, 2010, 03:27:47 am by Meta »
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #446 on: October 20, 2010, 04:53:36 am »

Hah, I've done almost the same, except I've made gangstas elves. Good job.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #447 on: October 20, 2010, 06:15:27 am »

I wanted to convert gangstas to elves, as you suggested in one of your comments, but I should have converted the BlackOps to kobolds, which seemed a little weird. :D
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #448 on: October 20, 2010, 09:44:51 am »

so i had an army armor and a combat rifle with a fist full of ammo. Looking at the stats, the combat rifle does the most damage of all the weapons so I decided "hey, lets see if i can go raid a CHAR office, I dont have much higher up to go (firearms 2, toughness 2 and a bunch of other stuff). I go over to a CHAR office, notice that the only guard in sight has a green Z above his head (i shoulda waited). Looking at him, he has a shotgun, CHAR armor and 15hp. My rifle does 24 damage and I'm a pretty good crack shot so I figured this conflict would be far in my favour.

missed first shot, got hit for 10 damage. backed up to shotgun's max range and shot again, missed and died.

just bad luck or are these guys supposed to dodge all your bullets?
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Rogue survivor: Roguelike Sandbox Zombie Game! *ALPHA 4.2 IS OUT*
« Reply #449 on: October 20, 2010, 09:48:41 am »

just bad luck or are these guys supposed to dodge all your bullets?

Just bad luck.
Logged
Pages: 1 ... 28 29 [30] 31 32 ... 63