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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game! Alpha 7, be human, become zombie  (Read 126453 times)

Deon

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Yepee! Welcome fluffy-wambler launchers haha. Not really, but maybe.
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tehstefan

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Just saying, when you get a DF mod of this in. I'm playing it.

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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Creamcorn

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Yepee! Welcome fluffy-wambler launchers haha.

That would be oddly appropriate for the precision rifle.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Puck

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I tried to read the thread, but I'm sorta afraid I'll kill a lot of fun with all the unspoilertagged spoilers in here.

So, I guess I have to ask some questions which probably have been answered already:
How do you guys go about the food thing? I starve a lot ;) The best idea I got so far is to try to stock up on canned food as much as possible. Maybe find a nice safeish basement somewhere, drop the canned food down there and then block the entrance with a crate or somehting. While, in the meantime, trying to live off groceries, because they'll turn bad soon anyway.

I always pick leadership at the beginning, because that way you can get civs to drop their food for you and you get a lot of extra inv space... but this feels really really gamey, I have to admit.

Any advice for me?

Thexor

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Grocery stores are a good place to hit up early. I mean, sure, you have to worry about other civs eating all the food... but you can usually surround a corner with shelves, and stash some food in there. Remember to look for shopping districts nearby at the beginning of the game. Moving to a basement is possible, but personally I consider basements deathtraps (if zombies follow you down, it's a real pain to get out alive sometimes...), and every moment you're commuting to and from a basement is a moment civs are devouring your precious edibles.


Basically, your goal is to live until supply drops start happening. Once you stumble across/track down a supply drop, food becomes pretty much a non-issue (there should be plenty of food to last until the next drop, and then some!). It helps to prioritize grocery stores over other early-game objectives, like the hospital or police station, since neither of those locations contain any food whatsoever. If you can reach it in the first day or two, a grocery store will still have plenty of stuff to eat, and stashing it in a corner nearly guarantees a supply of food until the army starts helping.  ;)


If possible, get by without Leadership - it really shines once you've actually got enough food to feed yourself and an ally, but you'd be better served by other skills early on. Like Light Eater, for a flat boost to food efficiency, or Hauler, so you can more easily carry food with you and can haul more food to your stockpile per trip.
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Jack A T

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I tried to read the thread, but I'm sorta afraid I'll kill a lot of fun with all the unspoilertagged spoilers in here.

So, I guess I have to ask some questions which probably have been answered already:
How do you guys go about the food thing? I starve a lot ;) The best idea I got so far is to try to stock up on canned food as much as possible. Maybe find a nice safeish basement somewhere, drop the canned food down there and then block the entrance with a crate or somehting. While, in the meantime, trying to live off groceries, because they'll turn bad soon anyway.

I always pick leadership at the beginning, because that way you can get civs to drop their food for you and you get a lot of extra inv space... but this feels really really gamey, I have to admit.

Any advice for me?

Even if something has gone bad, it's still useful.  Only ill effect for eating bad food is the possibility of vomiting, which loses you all of your stamina.  Which you get back quickly.

Also, pick Light Eater ASAP, and as often as possible.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Rumrusher

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so I tried to tackle the police station and knowing jack about the place I barricaded the front area of it and left a man station to guard the way out.
I prepared to the best I could for the chances of a super zombie attack even trying to barricade the Bunny in so I could escape...
Only to find out the bunny hasn't change at all so knowing this I dash back to the top floor and find that the area is wreck from beyond repair and the guy I had station has turned that and 50 zombies and a few zombie masters storm the place in.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

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I tried to read the thread, but I'm sorta afraid I'll kill a lot of fun with all the unspoilertagged spoilers in here.

So, I guess I have to ask some questions which probably have been answered already:
How do you guys go about the food thing? I starve a lot ;) The best idea I got so far is to try to stock up on canned food as much as possible. Maybe find a nice safeish basement somewhere, drop the canned food down there and then block the entrance with a crate or somehting. While, in the meantime, trying to live off groceries, because they'll turn bad soon anyway.

I always pick leadership at the beginning, because that way you can get civs to drop their food for you and you get a lot of extra inv space... but this feels really really gamey, I have to admit.

Any advice for me?
I usually go with Hauler and move one grocery store to another and just sit there till army supplies appear. Sometimes I raid PD to get needed guns and ammo.

Note that npcs do not 'P'ush furniture, so it's an easy block for your items.

Did you get the graphics? If you haven't read the thread you could miss them :).
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Cheese

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Once you get army supplies, day 3 or 4 I think, so long as you aren't being chased by huge hordes of zombies your food problems are pretty much over. If you want the guns from PD, go early or you'll find a load of cops that have been starved to zombification.
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Cheesiest

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Honestly, for food i usually head to a store drop everything but the weapon im using mainly to get to where im going, get EVERY SLOT filled up with canned food head to a near basement and drop it off and cover it with a shelf or something to block it. Then live off what i find and if i am about to starve head to that place and eat a few. Worked for me in the past couple of games where i started in a shopping district.
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justinlee999

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I think green pills would be beer and blue pills will be wine.

Also what are you going to do about the arrival messages? Like gangstas arriving and stuff.

I'd also suggest that instead of plump helmets be groceries, let meat be groceries and plump helmets be rations, it makes more sense that way.
« Last Edit: September 06, 2010, 07:52:59 am by justinlee999 »
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Cheese

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An obnoxious, harmonious tune emanates from 10 tiles N, filling your mind with awful thoughts of saving trees.
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justinlee999

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Also, if possible, I'd suggest that the late game allies will be humans arriving in caravans, but I don't think that is possible because they use the same skin as the dwarves.
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Deon

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Yep, the only difference they use is a bandana. Anyway, badass dwarves sound okay too.

Beer to restore stamina is good, but I don't think wine would restoure sleep... I thought about sunshine or gnomeblight. Those liquids could cause unusual effects in dwarven minds, making the drowsiness to go away.

And for army drops... It looks like rations will be better as plump helmets, and medical items will be other underground plants. So they will just... grow there from time to time :D.
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justinlee999

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Meat would be better for groceries because they are common in dwarf fortresses but most animals are killed during the invasion anyway so meat would best fit the grocery "plenty in beginning but scarce late game" stuff. Not to mention they expire faster than plump helmets and restore more hunger.

Also, if this is implemented, I'd like to call the shops "stockpile rooms" or "workshop storage" lol.

EDIT: Also due to the fact that there is a "bow" skill and it only affects the Hunting Crossbow, I suggest you keep the crossbow itself, making snipers "crossbows" just confuse the player because some bows are "firearms" and one is "bow".

Here's what I suggest:

Pink bunnies: Raiders ( dwarves from foreign lands trying to take over the doomed fortress )

Hunting Crossbow - Crossbow ( uses iron bolts )
Light pistol - Dart gun
Army pistol - Bowgun ( uses steel bolts )
Kolt - Blaster 50 ( uses darts ) Note: A variation of the Blaster 90 available to the public that uses darts that the dart gun uses, at the cost of lower damage and range compared to the conventional Blaster 90.
Shotgun - Harpoon gun ( uses harpoons )
Hunting rifle - Magma gun ( uses obsidian pellets )
Army rifle - Blaster 90 ( uses reinforced pellets )
Precision Rifle - Prototype B ( uses reinforced pellets ) Note: New weapons deviced by the raiders of the other kingdom.
« Last Edit: September 06, 2010, 10:35:16 am by justinlee999 »
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