I started playing a while back, finally got the hang of it and made a small bunker inside a CHAR office (not the one with the basement, I dread making the move to that one since its quite literally on the other side of the city and even with all of my skills maxed it'll take several trips.)
Some observations though:
1. The manual is somewhat inaccurate, with maxed skills I am effectively a god of death against anything that doesn't have a gun (bloody black ops bastids).
2. Black Ops seem to prioritize killing the player over killing the zombies around the player... This is quite frustrating as not only am I swatting away shamblers trying to munch on me, but I'm also dancing around sniper fire in the process.
3. I have found it to be MUCH safer and easier to go without followers, contrary to logic in these situations. Followers require a lot of micromanaging (telling them to guard if you want to go off alone, telling them to drop their inventory and manually giving them shit so they aren't cluttered by empty guns and planks of wood that could be used for barricades when they don't have any carpentry skill, having to wrestle with them to get them to follow you again after being set on guard) and they burn through your food and ammo much faster than if it were only you (plus most of my bases have natural choke-points so I can easily take enemies one at a time anyway). Plus they draw much more attention than just you alone, since while you're alone, zombies are less likely to tear apart your base due to picking up your follower's scents while they're guarding, and if traveling in a group you leave that many more scent trails for them to pick up, and are more likely to be spotted by black ops, which is always a pain in the ass. Also they lock you down to one district if you run out of a particularly vital item and have to try to find more but don't want to pack up and move bases.
4. Jason Myers is a wimp. I was actually rather disappointed when I found him because he had this huge boss fight fanfare... And then died from one pistol shot.
5. It'd be nice if army supply drops occasionally dropped weapons or ammo. Once everything has been bled dry you basically have to pick through corpses or take a massive risk and fight some black ops for more ammo for guns, and really, even with Myer's axe, I'm not suicidal enough to try to beat the game without guns and ammo.
6. Police armories make excellent safe houses early on while groceries are still abundant, or if you're willing to risk it, move everything downstairs into the holding cells and open the doors so you have the benches to use as beds and can easily fortify the area.