When I play rogue survivor... I can't help it, I always wish it would feel a lot more .... like it would simulate the zombie/survival population. I figure it would be hard to get down and a lot of games would just break down because either the survivors die off to soon or the zombies get all killed or whatnot.
I figure roguedjack thought about all this and probably even tried to just have initial zombies and survivors and let it run like a cellular automaton and THEN decided that spawntimes were actually a good idea to keep the game intense and fun.
But still... I wish there was a gamemode which was more like that... some initial survivors, some initial zombies and off you go, see where it leads you. I think, in theory, it should be possible to kill every zombie in that sealed city.
I havent even seen the blackops guys yet, so maybe it wouldnt even fit in the "story" or the chronology of things, but hey.
In
theory? Maybe. The problem here is simple: you're one person. Even with Leadership, you're 4 people. The average city worldwide has (according to 2 minutes on Google) a population of 6,545. Therefore, I'd estimate that 99% of the kills in the game would be completely independent of you. And, of course, those 'independent actions' would take a heck of a lot of processing power to compute, and they'd generally work out to something close to the average. In other words: you can spend 10 seconds per kill calculating each battle, which works out to an average survival rate of 70%, or you can just multiply the population by 0.7 and be done in less than a microsecond. If both lead to the same outcome... wouldn't it be better to skip the simulation? Likewise, rather than maintaining a count of surviving individuals versus zombies, and the skills/equipment of each survivor, and a map big enough to reasonably hold them... why not just abstract that away?
If my argument isn't clear, to simplify: if the game
did simulate populations, you wouldn't notice during gameplay. You might read the post-game summary of each city, but your actions would have roughly no effect on the city at large. Wasting CPU cycles on something that means nothing to the player seems like a waste.