The Confederacy
Battle Cry of Freedom: 1861News for July 1861The EastThe Union is in the north and we are in the south, They hole Ft monroe east of Richmond our capitol. This is a dangerous spot so we must be vigilant to guard against attacks from there, however it is isolated from the north and the only way to bring soldiers and supplies there is by sea.
The real threat comes from the Army of the Potomac in Maryland north of Virginia. It is already large, and it will only get larger. If we defend Manassas junction, a key crossroads in Northern Virginia, we will eventually be overun by superior numbers. Having said this our strategy must be to fight on as many fronts as possible to prevent the northern armies advancing in force down manassas junction straight for the capitol.
The main battleground I aim for is West Virginia, the terrain is poor so it will be hard for the Union armies to reinforce the area, also making it a good defensive position. Also it is west of Washington, the Capital of the Union and their most important objective to defend. Therefore west virginia is both safer in terms of Union commitment of troops, and better for the Confederacy to attack through in my opinion.
*game note, scouting is VERY important in this game. If you attack a province with enemy forces in and you havent 'spotted' an enemy unit, it gets a bonus to damage. If you didnt scout a province at all before attacking, you will get slaughtered, and you wont have any idea of the numbers of troops that are there just a rough estimate you get. Enemy units 'Scouted' will have binoculars on their unit picture and I believe stay scouted until they leave the province. This makes staying in one place, attacking the same objective VERY difficult as the enemy will know what you are attacking with and you have no element of surprise.
All scouting is done with cavalry, cavalry are as essential in this game as they were in real life. Each scouting mission has a chance of success based on number of cavalry units in the group, the quality of the general, against the screening forces (enemy cavalry) in the province to be scouted.
Grafton, West Virginia is occupied by Union General McClellan, an insignificant victory as there were few Confederate forces in the area. 600 casualties recorded.
Armies fortify critical points in the north, the Union seems determined to fight this war.
Confederate commerce raider Ralphael Semmes sinks a union merchant ship, capturing some supplies and damaging union moral! (small amounts, but can mount up over time)
The union did not attack Manassas in the first turn and lost 10 political points (due to not making an aggressive action against the rebels in the first month, allowing them to consolidate and prepare for invasion)
General Magruder is reinforced with fresh troops in New Kent, Virginia, to protect against a push towards Richmond (Our capitol) from Fort Monroe, down the peninsular.
In Manassas, Virginia, the main Eastern Confederate army is receiving several new brigades of militia. General Jubal A. Early, a competant leader and skilled attacker, takes command of them.
4 star general Samual Cooper is in command in the east, a fairly incompetant man but there is no one to replace him at this time. New generals arrive in Richmond ready for command.
General Jackson, our best General on the field, along with Jeb Stuart our best cavalry commander march into Franklin, West Virginia with orders to harrass the far west flank of the Union army in the East.
Our list of generals, by command points (general command ability)
*game note
The generals have their skills in numbers on the pictures, for example 3.4.4 this is: Skill attacking.Skill defending.Skill at their command type (Infantry, cavalry or artillery)
This is it for the east theatre so far this month.... next I turn to the west