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Author Topic: Mapped Mafia Reboot (Period 1,Turn 2)  (Read 9534 times)

webadict

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Re: Mapped Mafia Reboot (9/9)
« Reply #45 on: August 22, 2010, 09:14:50 am »

Umm... part of the problem with this game is that there is no need to be alone with one other person or in one building for more than a Day. So, the mafia can't kill, and a bomber can't place a bomb. Now, that bomb problem... I dunno. But that killing problem, a lot simpler.

As it is, you have 3 problems:
The Mafia CANNOT mafiakill.
An SK CANNOT bomb.
The Town is AMAZINGLY OVERPOWERED.

Let number of players be p.
Let there be AT MAX p - 1 houses during any phase. I'd suggest p / 2, rounded down.
Then, switch the rules to make killing of anyone in the same house as you possible and not globally announced.
Then, make movement between houses unknown and only shown at Night start.
However, you'll have to cut down Town PR's, since this makes the mafia incredi-weak.
Also, the bomber can steadily destroy houses at Night, attaching a bomb to a random house, and blowing it up the BEGINNING OF THE NEXT NIGHT. Or, the one they were in, and blowing it up whenever they want. This may require more houses. This guy would act a lot like a Doomspeaker, as once there is only one house left, he can kill everyone.
If necessary, you could only inform the people on who is in THEIR building that Night, instead of showing who is in each building. This allows for a weaker town (and unfortunately SK), and something that the Mafia/SK can lie about.

The above alleviates many of those problems.
The Mafia CAN kill, due to being in the same room with somebody and not have their kill globally announced. There is no reason to HAVE to all be in the same room, and it's unadvised to STAY in the same building with everyone, as the SK can plant a bomb in it and kill everyone.
The SK can plant bombs and kill people on a regular basis, as well as removing the number of places a person can be. If he gets to Night 4... He wins. BA BOOM!
The Town can't hide in one building permanently and basically Cop the crap out of everyone.

Downsides:
It is possible to single out the Mafia by ostracizing them to individual houses (One person in this, this and this house tonight.) However, this can be used as grounds for WIFOM (Did the mafia nokill?) and is not perfect, as there would be a couple of people to choose from. As well, giving them a Sniper to use in an EMPTY building would allow for sniper kills, exposing that one of the buildings with 1 person IS mafia, but also forcing them to hurry up with the whole thing. It's also nearly impossible to know if a building has been rigged by the SK, so this method is very gutsy.
The SK can be overpowered if he knows how many people will be in a building at any particular moment. Limiting the people seen to who's in their building ONLY would allow the SK to make a rash decision on whether to blow up House 3 or 4. Or both! He could save all the buildings until the last Night.

Bonuses:
If the Town is only told who is in their building, power roles can be used more frequently, as their actions won't be posted globally and they won't be able to identify everything based on COMMON KNOWLEDGE.
There is no way anyone can confirm that so-and-so was in such-and-such building unless someone says so or a role sees it.
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SHAD0Wdump

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Re: Mapped Mafia Reboot (9/9)
« Reply #46 on: August 22, 2010, 09:48:49 am »

The Mafia CANNOT mafiakill.
They still have their good old nightkill, the day kills are more an opportunity weapon.
An SK CANNOT bomb.
Oh, he can.
The Town is AMAZINGLY OVERPOWERED.
Might be, we'll have to see.

Let number of players be p.
Let there be AT MAX p - 1 houses during any phase. I'd suggest p / 2, rounded down.
Then, switch the rules to make killing of anyone in the same house as you possible and not globally announced.
Then, make movement between houses unknown and only shown at Night start.
I might be able to get away with saying the normal housing cannot be accessed. But that is not for this game.
 As for making movement entirely unknown... Mafia daykills would become incredibly difficult, more so than now. Unless you mean in conjunction with PMing what people are in the same buildings.
However, you'll have to cut down Town PR's, since this makes the mafia incredi-weak.
Might, again, I'll observe how this game is set up and balance the next accordingly.
Also, the bomber can steadily destroy houses at Night, attaching a bomb to a random house, and blowing it up the BEGINNING OF THE NEXT NIGHT. Or, the one they were in, and blowing it up whenever they want. This may require more houses. This guy would act a lot like a Doomspeaker, as once there is only one house left, he can kill everyone.
He can't plant bombs in occupied homes! That means if the person who goes to sleep in a given home is alive, he is safe from bombs at night.
If necessary, you could only inform the people on who is in THEIR building that Night, instead of showing who is in each building. This allows for a weaker town (and unfortunately SK), and something that the Mafia/SK can lie about.
Definitely something I'll consider for the next game. To alleviate the SK weakening, I could give him a similar 'radar' as what we have now. After all, crazies have a talent for finding people right?

The above alleviates many of those problems.
The Mafia CAN kill, due to being in the same room with somebody and not have their kill globally announced. There is no reason to HAVE to all be in the same room, and it's unadvised to STAY in the same building with everyone, as the SK can plant a bomb in it and kill everyone.
The SK can plant bombs and kill people on a regular basis, as well as removing the number of places a person can be. If he gets to Night 4... He wins. BA BOOM!
The Town can't hide in one building permanently and basically Cop the crap out of everyone.
Ok, one thing to note, ALL of this is true for the current ruleset. At least in theory.

Downsides:
It is possible to single out the Mafia by ostracizing them to individual houses (One person in this, this and this house tonight.) However, this can be used as grounds for WIFOM (Did the mafia nokill?) and is not perfect, as there would be a couple of people to choose from. As well, giving them a Sniper to use in an EMPTY building would allow for sniper kills, exposing that one of the buildings with 1 person IS mafia, but also forcing them to hurry up with the whole thing. It's also nearly impossible to know if a building has been rigged by the SK, so this method is very gutsy.
I don't know how this all works with the hiding mechanic, also, that mechanic will likely get a slight overhaul next game.
The SK can be overpowered if he knows how many people will be in a building at any particular moment. Limiting the people seen to who's in their building ONLY would allow the SK to make a rash decision on whether to blow up House 3 or 4. Or both! He could save all the buildings until the last Night.
Another case where we must observe.
Bonuses:
If the Town is only told who is in their building, power roles can be used more frequently, as their actions won't be posted globally and they won't be able to identify everything based on COMMON KNOWLEDGE.
There is no way anyone can confirm that so-and-so was in such-and-such building unless someone says so or a role sees it.
Wait, are you suggesting only the town get slightly blinded? While the mafia and SK keep 'radar sense'?
 That might work.
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webadict

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Re: Mapped Mafia Reboot (9/9)
« Reply #47 on: August 22, 2010, 10:02:50 am »

Well, I meant everyone is blind.

And perhaps I misread the rules. I thought that a person killing someone would be announced globally if in the same building. If that's not true, then I'm sorry. I may have also misread the bomb thing. I was thinking that there was two Phases needed to setup a bomb, making moving around like this meaning that there will never be a bomb.

If the mafia can kill during the night without being seen, then this game.. has some potential. However, are they forced to kill only the people that are in the same building as they?

I see... My mistake. On the contrary, you know have slightly ambiguous rules that allow the Mafia to DOUBLE kill. Why, that's simply no good. In fact, it's downright stupid. I was under the assumption that the players moved during the Day and THEN actioned. This setup, however, is not built that way.

Yeah, I like my version loads better.
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SHAD0Wdump

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Re: Mapped Mafia Reboot (9/9)
« Reply #48 on: August 22, 2010, 10:11:12 am »

Well, I meant everyone is blind.
I might still use that if it seems like it will work... Kinda less mapped though for readers. 0P
And perhaps I misread the rules. I thought that a person killing someone would be announced globally if in the same building. If that's not true, then I'm sorry. I may have also misread the bomb thing. I was thinking that there was two Phases needed to setup a bomb, making moving around like this meaning that there will never be a bomb.
It's... conditional. Check the errata in the first post for details, although I might tone is down to no globals ever.
 And as for the bomb moving thing, remember that the detonator can do his thing at night as well.
If the mafia can kill during the night without being seen, then this game.. has some potential. However, are they forced to kill only the people that are in the same building as they?
For the daykill, yes. Nightkill works as expected in traditional mafia though.
I see... My mistake. On the contrary, you know have slightly ambiguous rules that allow the Mafia to DOUBLE kill. Why, that's simply no good. In fact, it's downright stupid. I was under the assumption that the players moved during the Day and THEN actioned. This setup, however, is not built that way.
That mafia double kill I'm attempting to balance with some powerful town power roles, might work might not. The real trick is I cannot simply take the mafia daykill away, if I do the whole move between buildings thing has alot less meaning.
Yeah, I like my version loads better.
It might be, but it is alot of changes, and thus difficult for me to envision, much less adapt my current design to.


Also, people in the game, deadline for this period is tommorrow, morning. Get talking!
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Lonewolf I

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Re: Mapped Mafia Reboot (9/9)
« Reply #49 on: August 22, 2010, 12:39:32 pm »

I might still use that if it seems like it will work... Kinda less mapped though for readers. 0P
That's what spoiledspec is for.  Just start a quicktopic or a GoogExcel to keep tabs on everyone's locations in.
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Humaan

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Re: Mapped Mafia Reboot (9/9)
« Reply #50 on: August 22, 2010, 05:44:35 pm »

Move to warehouse 2

I guess this is what I can do...
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Spartan 117

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Re: Mapped Mafia Reboot (9/9)
« Reply #51 on: August 22, 2010, 05:53:45 pm »

Warehouse 1, ho!
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SHAD0Wdump

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Re: Mapped Mafia Reboot (9/9)
« Reply #52 on: August 22, 2010, 06:00:55 pm »

Lonewolf I's house
Grakelin's house
Pandarsenic's house
Humaan's house
Double A's house
Leafsnail's house
Spartan 117's house
Diakron's house
Eduren's house
Warehouse 1 - Eduren,Spartan 117
Warehouse 2 - Diakron,Humaan
Warehouse 3
Warehouse 4
Warehouse 5
Town Hall - Lonewolf I,Grakelin,Pandarsenic,Double A,Leafsnail


Yeah, I'm posting these very frequently. If I've got nothing to do anyway.
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Leafsnail

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Re: Mapped Mafia Reboot (9/9)
« Reply #53 on: August 22, 2010, 07:10:56 pm »

Warehouse 2.

Gotta keep an eye on them.
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Lonewolf I

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Re: Mapped Mafia Reboot (9/9)
« Reply #54 on: August 22, 2010, 09:47:53 pm »

What sights are to be found in Warehouse 3?
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Pandarsenic

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Re: Mapped Mafia Reboot (9/9)
« Reply #55 on: August 22, 2010, 11:08:53 pm »

Wow, we have a lot of scum trying to get away from the main group.
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webadict

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Re: Mapped Mafia Reboot (9/9)
« Reply #56 on: August 22, 2010, 11:21:51 pm »

Wow, we have a lot of scum trying to get away from the main group.
Not maintain a group is anti-Town. Lynch 'em all.
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Humaan

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Re: Mapped Mafia Reboot (9/9)
« Reply #57 on: August 23, 2010, 09:34:18 am »

Wow, we have a lot of scum trying to get away from the main group.
Not maintain a group is anti-Town. Lynch 'em all.

You realize that there are more people moving then not moving?

We are just breaking up into SMALLER groups. If someone dies in the warehouse, we know one of the other people in said building did it.
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SHAD0Wdump

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Re: Mapped Mafia Reboot (9/9)
« Reply #58 on: August 23, 2010, 10:09:32 am »

It is now 2nd Period.

Lonewolf I's house
Grakelin's house
Pandarsenic's house
Humaan's house
Double A's house
Leafsnail's house
Spartan 117's house
Diakron's house
Eduren's house
Warehouse 1 - Eduren,Spartan 117
Warehouse 2 - Diakron,Humaan,Leafsnail
Warehouse 3 - Lonewolf I
Warehouse 4
Warehouse 5
Town Hall - Grakelin,Pandarsenic,Double A


Next period ends Wednesday.
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Pandarsenic

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Re: Mapped Mafia Reboot (Period 2,Turn 1)
« Reply #59 on: August 23, 2010, 05:26:23 pm »

Lonewolf is probably a Detonator of some type.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I
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