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Author Topic: "Age" change in fortress mode? (40d) - Updated: ANOTHER change, same game  (Read 1448 times)

deoxy

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I'm playing in 40d, a "no migrants" style game, and easily the longest running I've ever had.

Anyway, as I come to the end of the 20th year of my fortress, it pauses and pops up a window, much like finding magma/underground river/etc., and the message box says, "The Second Age of Heroes has begun."  I hit enter, and the next message (at the bottom of the screen, like normal) is that spring has arrived, the beginning of year 221.

I assume this has to do with world history (I've noticed ages when generating worlds but never really spent much time looking in history mode).

Is this normal?  It certainly seems very very rare, at least.

Oh, and I did open the clown car this past year, so I suppose it could have to do with that (never got around to opening one before).

Anyway, any comments or knowledge about this?  Not a big deal, just curious.
« Last Edit: August 27, 2010, 10:58:54 am by deoxy »
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existent

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Re: "Age" change in fortress mode? (40d)
« Reply #1 on: August 20, 2010, 09:06:47 am »

the Age is a result of the number of remaining megabeasts, I believe. You must have been on the border, and one died.
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Re: "Age" change in fortress mode? (40d)
« Reply #2 on: August 20, 2010, 09:41:16 am »

Did you kill a megabeast or two that year?
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Re: "Age" change in fortress mode? (40d)
« Reply #3 on: August 20, 2010, 09:46:27 am »

And yes, an age change is rare as a north pole penguin if you are not in adventure mode actively trying to make one happen, and even then it's still quite the feat.

Congratulations, if DF had achievements you would have just obtained one of the hardest, if not the hardest achievement.  You are now one of the elite few DFers that have caused an age change in fortress mode, you may have noticed the secret forum section appearing before your eyes.  It is beautiful is it not?  Now if only I could accomplish that...
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Re: "Age" change in fortress mode? (40d)
« Reply #4 on: August 20, 2010, 09:47:24 am »

It is more than the number of megabeasts. Age changes have many different factors.

One of his people becoming famous enough could have triggered it as well.

What was the age prior to the change? A Second age of heroes hints that it might have been something like the age of the demon or something.
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Re: "Age" change in fortress mode? (40d)
« Reply #5 on: August 20, 2010, 10:06:14 am »

yeah killing enough named stuff with enough different dwarfs will trigger an age of heros too
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deoxy

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Re: "Age" change in fortress mode? (40d)
« Reply #6 on: August 20, 2010, 10:45:03 am »

Oddly, I haven't killed ANYTHING this past year - or in several years, actually.  I've started 2 threads about it now - no "hostile" forces of any kind in well over 10 years now (and I didn't kill much back then - about 30 orcs, total, a couple of named orcs from their civilization screen, a couple of kobolds, an ogre or 2... I think that's it).  I only opened the clown car for something to do, but I haven't actually killed anything in there yet (though there were several named prisoners who died in the months following opening it - that count?).

No megabeats, either.  Nothing.

I've got an ANIMAL kill list a mile long (over a thousand by now, I'd expect), but that doesn't really do anything, does it?

I did have an armorer who made an artifact platemail worth over 5 million dwarf-bucks.... that's pretty much it in terms of interesting stuff happening, though.

Very strange.  I may have to go check the history of the world later (I have a copy of the world from before I embarked on it).
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ungulateman

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Re: "Age" change in fortress mode? (40d)
« Reply #7 on: August 20, 2010, 01:43:00 pm »

I've triggered an age change in Fortress mode.

Well, that's where the pop up window appeared, anyway. It was related to unleashing hell in adventure mode, bringing the world back into a Second Age of Myth. My adventurer died down there, though, so I saw the window when I embarked. :3
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Re: "Age" change in fortress mode? (40d)
« Reply #8 on: August 20, 2010, 03:57:26 pm »

I've changed it too. The key is to know why it is currently what it is, then remove its ability to be that.
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Re: "Age" change in fortress mode? (40d)
« Reply #9 on: August 20, 2010, 04:13:12 pm »

I've got an ANIMAL kill list a mile long (over a thousand by now, I'd expect), but that doesn't really do anything, does it?
If they include a good bunch of fanciful creatures, that may well be part of it. I'm pretty sure that those at least count for differentiating the Age of Fairy Tales and Age of Twilight and such.

And yeah, unleashing hell was an easy way to go to a new Age of Myth.
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Re: "Age" change in fortress mode? (40d)
« Reply #10 on: August 20, 2010, 04:15:57 pm »

I've changed it too. The key is to know why it is currently what it is, then remove its ability to be that.

The earlier ages are easier to end, of course.  Megabeasts come to you to get slaughtered.

Until we get the ability to send out armies and crush every last goblin, elf, and human city, root out every cave, and finally usher in the Golden Age of Dwarves, it's hard to do much that would either add new megabeasts, or affect the populations of other races very much.
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Re: "Age" change in fortress mode? (40d)
« Reply #11 on: August 20, 2010, 04:19:36 pm »

And yes, an age change is rare as a north pole penguin if you are not in adventure mode actively trying to make one happen, and even then it's still quite the feat.

Congratulations, if DF had achievements you would have just obtained one of the hardest, if not the hardest achievement.  You are now one of the elite few DFers that have caused an age change in fortress mode, you may have noticed the secret forum section appearing before your eyes.  It is beautiful is it not?  Now if only I could accomplish that...
What about getting the Age Of Loneliness, on normal worldgen settings?
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Kogan Loloklam

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Re: "Age" change in fortress mode? (40d)
« Reply #12 on: August 20, 2010, 10:49:39 pm »

I've changed it too. The key is to know why it is currently what it is, then remove its ability to be that.

The earlier ages are easier to end, of course.  Megabeasts come to you to get slaughtered.

Until we get the ability to send out armies and crush every last goblin, elf, and human city, root out every cave, and finally usher in the Golden Age of Dwarves, it's hard to do much that would either add new megabeasts, or affect the populations of other races very much.

I disagree. You need to keep kobolds. Who else would clean up your trash for you?

You wouldn't make Dwarves do it, would you?
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deoxy

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Re: "Age" change in fortress mode? (40d)
« Reply #13 on: August 27, 2010, 10:57:34 am »

And now, just the very next year, I get this: "The world has passed into The Second Golden Age."

I opened the pit last year but didn't kill anything, then I killed them this year.

Still no other enemies at all of any kind.  And no, I don't have any fanciful creatures in my kill list.

Strange.
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Re: "Age" change in fortress mode? (40d)
« Reply #14 on: August 27, 2010, 07:42:32 pm »

I've triggered an age change in Fortress mode.

Well, that's where the pop up window appeared, anyway. It was related to unleashing hell in adventure mode, bringing the world back into a Second Age of Myth. My adventurer died down there, though, so I saw the window when I embarked. :3

That just reminds me of Berserk, where the world was a pretty mundane, realistic medieval one, until various events begin with an outpour of demons into the world and later dragons and faries appearing...
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