Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 166 167 [168] 169 170 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 929312 times)

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2505 on: November 02, 2011, 11:16:09 am »

For short, drunken beards dwaves sure are agile.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

nighzmarquls

  • Bay Watcher
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2506 on: November 02, 2011, 11:26:53 pm »

Why is this on the second PAGE!  >:(

Unacceptable.
Logged

Johuotar

  • Bay Watcher
    • View Profile
    • Some game projects
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2507 on: November 03, 2011, 01:19:00 am »

I cant believe my turn is next, when I asked for turn I still had many weeks of vacation left and that time feels so distant now.
Logged
[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2508 on: November 03, 2011, 07:05:58 pm »

good luck with that. Whatever you do, DO NOT attempt to comprehend the pathing :P Just assume that the dorfs may be able to make it there.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Strategia

  • Bay Watcher
  • Cheese is essential to any successful fortress.
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2509 on: November 04, 2011, 12:23:36 am »

good luck with that. Whatever you do, DO NOT attempt to comprehend the pathing :P Just assume that the dorfs may be able to make it there.


Looks like those tears in time and space weren't entirely sealed.....

Johuotar

  • Bay Watcher
    • View Profile
    • Some game projects
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2510 on: November 04, 2011, 01:08:06 am »

good luck with that. Whatever you do, DO NOT attempt to comprehend the pathing :P Just assume that the dorfs may be able to make it there.

But that's the first thing I was going to do...
I was planning to dedicate my turn to understand and map FailCannon and the way it works. Or doesn't work, to be precise
Logged
[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2511 on: November 04, 2011, 08:10:04 am »

good luck with that. Whatever you do, DO NOT attempt to comprehend the pathing :P Just assume that the dorfs may be able to make it there.

But that's the first thing I was going to do...
I was planning to dedicate my turn to understand and map FailCannon and the way it works. Or doesn't work, to be precise

Do not attempt to understand,  as the only thing that lies with that knowledge is madness. Gaze long into Failcannon, and Failcannon gazes into you.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

CatalystParadox

  • Bay Watcher
  • hi ho, hi ho...
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2512 on: November 04, 2011, 10:23:29 am »

good luck with that. Whatever you do, DO NOT attempt to comprehend the pathing :P Just assume that the dorfs may be able to make it there.

But that's the first thing I was going to do...
I was planning to dedicate my turn to understand and map FailCannon and the way it works. Or doesn't work, to be precise

Do not attempt to understand,  as the only thing that lies with that knowledge is madness. Gaze long into Failcannon, and Failcannon gazes into you.

And when they found Johuotar, weeks later, half-starved and stark raving mad, their chambers looked like this.

Spoiler (click to show/hide)

Edit: better image
« Last Edit: November 04, 2011, 10:27:19 am by CatalystParadox »
Logged
My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2513 on: November 04, 2011, 10:33:46 am »


And when they found Johuotar, weeks later, half-starved and stark raving mad, their chambers looked like this.

Spoiler (click to show/hide)

Demonic symbols engraved on all surfaces, images of pagan deities in guises of ordinary creatures, depictions of horrifying past events... Looks like a normal engraved room in any dwarf fortress.  How exactly does it link to Johuotar being mad?

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2514 on: November 04, 2011, 11:01:09 am »

He's human. I hope.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2515 on: November 04, 2011, 11:22:43 am »

Quote
Whoever fights monsters should see to it that in the process he does not become a monster. And when you look into the abyss, the abyss also looks into you.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Johuotar

  • Bay Watcher
    • View Profile
    • Some game projects
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2516 on: November 04, 2011, 12:06:16 pm »

He's human. I hope.

I'd like to be a human.
Logged
[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2517 on: November 04, 2011, 12:29:46 pm »

He's human. I hope.

I'd like to be a human.

Humans don't like Failcannon much. Too many kobolds, they say. They didn't even stay to trade last time.


Anyway, I wasn't able to play yesterday due to certain problems, so I'll try to play it today.


EDIT: found out why FBs are in the party house: turns out the path to the surface is blocked (still doesn't explain why they don't destroy all the doors and statues around them). I'll leave a note at the proper spot in case anyone wants to get to them.
« Last Edit: November 04, 2011, 04:20:07 pm by Deathsword »
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2518 on: November 04, 2011, 04:42:47 pm »

So, gentledwarfs, we have a problem.

Boozedwarf has just killed Scaraban, and I simply can't find his name on the slab list to stop the murders.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2519 on: November 04, 2011, 09:09:06 pm »

So, gentledwarfs, we have a problem.

Boozedwarf has just killed Scaraban, and I simply can't find his name on the slab list to stop the murders.

Sometimes if a nickname is entered through Therapist it doesn't carry over to all possible places (for instance, notice how sometimes a named dwarf will appear unnamed in a family member's thoughts screen). One of these places is the slab name list.

You can find him in the unit list and go to nickname him, but press enter instead of actually changing the name. This usually fixes the problem with dwarves not displaying proper nicknames in spots.

He can also simply not be there which is also a common problem.
Logged
We do not suffer from insanity. We enjoy every single bit of it.
Pages: 1 ... 166 167 [168] 169 170 ... 189