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PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
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Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939582 times)

Dariush

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2325 on: October 12, 2011, 11:21:49 am »

Now, it explains why that damn bridge was always flinging people around ¬¬ xD
Uh. That bridge is actually 3x1. You're probably thinking about The Crusher (did I even build it in this fortress?...)

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2326 on: October 12, 2011, 01:26:22 pm »

On the topic of the Aluonra Epic, I suggest it's written in a novel-like form.


Nothing notable going on in the fort, aside from most of the grazers dying of hunger.



EDIT: I'm also tempted to make a video showing the fort and the terrible glorious state it's in
« Last Edit: October 13, 2011, 12:26:53 pm by Deathsword »
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Monstrous Manual: D&D in DF
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kisame12794

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2327 on: October 12, 2011, 02:19:22 pm »

Dariush that was Protalpreists, now Flash freeze. Deathsword DOOOOOO EEEEEEEEEEEEEEEEEEEEEETTTTTTTTTTTTTTT!
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Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2328 on: October 12, 2011, 02:35:01 pm »

Dariush that was Protalpreists, now Flash freeze. Deathsword DOOOOOO EEEEEEEEEEEEEEEEEEEEEETTTTTTTTTTTTTTT!

Fraps refuses to record DF. Currently thinking of an alternative
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2329 on: October 12, 2011, 02:51:13 pm »

Nothing notable going on in the fort, aside from most of the grazers dying of hunger.

We still do have grazers? O.O

I was spammed with "Animal has died of hunger" back in my turn, now nearly four years ago!
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2330 on: October 12, 2011, 02:54:57 pm »

Nothing notable going on in the fort, aside from most of the grazers dying of hunger.

We still do have grazers? O.O

I was spammed with "Animal has died of hunger" back in my turn, now nearly four years ago!

More keep arriving with the few migrants.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2331 on: October 12, 2011, 03:39:06 pm »

We're still getting migrants?
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kisame12794

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2332 on: October 12, 2011, 05:08:19 pm »

Use hypercam.
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Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2333 on: October 12, 2011, 05:39:51 pm »

We're still getting migrants?

One-migrant waves, but yes. Still in late spring however, so I can't speak for the other seasons.
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Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2334 on: October 12, 2011, 07:39:13 pm »

Interesting development: I caused a kernel panic while trying to gen Aluorna v2.

Eric Blank

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2335 on: October 12, 2011, 07:44:18 pm »

Not my fault!

It's not recurring is it? :o
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Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2336 on: October 12, 2011, 08:31:25 pm »

It is recurring. But, considering my laptop is painfully underpowered when it comes to RAM, it's not too surprising. Could you pass me a save instead of a worldgen file?

Eric Blank

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2337 on: October 12, 2011, 08:40:19 pm »

Alright, i suppose. It may be a while yet, though.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2338 on: October 12, 2011, 09:20:33 pm »

That's fine. I wasn't planning on doing anything with the save just yet.

Eric Blank

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2339 on: October 12, 2011, 11:51:06 pm »

Err, I just realized I genned it with my modified raws. That OK with you or do you demand vanilla gameplay? The biggest mods I have are the EVIL civilizations mod and the dragonkin mod, which you could read about in my sig. Some others included, but gameplay isn't entirely altered, and the five default races altered least of all... (Kobolds though don't need to eat or drink now so they survive worldgen.) Processor was screaming like a small child that tripped over their shoelaces and skinned their knee just trying to get to 200 years :P

Took long enough that I had the chance to regen anyway. Now you can have your vanilla.

Here you go: http://dffd.wimbli.com/file.php?id=5056
« Last Edit: October 13, 2011, 01:51:07 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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