Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 132 133 [134] 135 136 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 937464 times)

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1995 on: September 22, 2011, 05:35:36 pm »

It'd be Deathsword II, I belive. Profession name: useless cripple
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

arcangelsd

  • Bay Watcher
  • Co-builder of the STFO
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1996 on: September 22, 2011, 05:39:54 pm »

It'd be Deathsword II, I belive. Profession name: useless cripple

I could throw you at the STFO, just to see what happens. So you're not useless =D
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Gizogin

  • Bay Watcher
  • [EVIL][RAWMANCER]
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1997 on: September 22, 2011, 05:49:42 pm »

So he's donating his body to !!SCIENCE!!, while still alive, by proxy?
Logged
Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1998 on: September 22, 2011, 08:07:01 pm »

In that case, replace it with Crippled Scientist
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #1999 on: September 22, 2011, 08:56:32 pm »

Post 2001! A veritable dwarven odyssey!  How goes the Project btw?

Johuotar

  • Bay Watcher
    • View Profile
    • Some game projects
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2000 on: September 23, 2011, 12:18:08 am »

So were being pwned by cutebolbs now? Very sad.
I no longer remember what the project was about, or were there multiple?
Logged
[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Ieb

  • Bay Watcher
  • A Breakdancing Ogre
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2001 on: September 23, 2011, 01:40:23 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.
Logged

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2002 on: September 23, 2011, 02:05:13 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.

Why on earth would you make anything in a dwarf fortress that PREVENTS things from dying?  Sounds decidedly undwarflike to me...

arcangelsd

  • Bay Watcher
  • Co-builder of the STFO
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2003 on: September 23, 2011, 02:08:21 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.

Given that I'm planning to throw Deathsword trough a sinkhole in the ocean, I guess that "Keeping dorfs alive" wasn't the project.
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2004 on: September 23, 2011, 03:06:40 am »

Are you only doing the top level or both levels of the Project?

arcangelsd

  • Bay Watcher
  • Co-builder of the STFO
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2005 on: September 23, 2011, 04:04:47 am »

The top level only. It's 3 pumps to completion, so I'll test it today and tell about the results (especially in FPS) I think that the only ones able to run it without getting the game to a snail's pace are Catalyst, with his hyperbuff computer, and me, given that I am currently at 21-25! FPS
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2006 on: September 23, 2011, 04:16:08 am »

If it comes to it, I'll take a turn to flex my PC's hardware might to keep the Fort going

arcangelsd

  • Bay Watcher
  • Co-builder of the STFO
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2007 on: September 23, 2011, 05:43:42 am »

If it comes to it, I'll take a turn to flex my PC's hardware might to keep the Fort going

The fort can do fine in anyone's computer. We need something more powerful for running the STFO, the ocean driller!
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2008 on: September 23, 2011, 06:54:39 am »

The fort can do fine because there are all of three dozen living things there, half of which are forgotten beasts.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

arcangelsd

  • Bay Watcher
  • Co-builder of the STFO
    • View Profile
Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2009 on: September 23, 2011, 09:13:05 am »

The fort can do fine because there are all of three dozen living things there, three quarters of which are forgotten beasts.
Fixed that for you.
Logged
Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.
Pages: 1 ... 132 133 [134] 135 136 ... 189