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PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 929694 times)

Teneb

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1995 on: September 22, 2011, 05:35:36 pm »

It'd be Deathsword II, I belive. Profession name: useless cripple
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Monstrous Manual: D&D in DF
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arcangelsd

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1996 on: September 22, 2011, 05:39:54 pm »

It'd be Deathsword II, I belive. Profession name: useless cripple

I could throw you at the STFO, just to see what happens. So you're not useless =D
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Gizogin

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1997 on: September 22, 2011, 05:49:42 pm »

So he's donating his body to !!SCIENCE!!, while still alive, by proxy?
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Teneb

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Re: FailCannon: A Year of Terrible Things (Succession: Battlefailed II)
« Reply #1998 on: September 22, 2011, 08:07:01 pm »

In that case, replace it with Crippled Scientist
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

ThatAussieGuy

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #1999 on: September 22, 2011, 08:56:32 pm »

Post 2001! A veritable dwarven odyssey!  How goes the Project btw?

Johuotar

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2000 on: September 23, 2011, 12:18:08 am »

So were being pwned by cutebolbs now? Very sad.
I no longer remember what the project was about, or were there multiple?
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Ieb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2001 on: September 23, 2011, 01:40:23 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.
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ThatAussieGuy

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2002 on: September 23, 2011, 02:05:13 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.

Why on earth would you make anything in a dwarf fortress that PREVENTS things from dying?  Sounds decidedly undwarflike to me...

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2003 on: September 23, 2011, 02:08:21 am »

With a fort like this I would imagine that the project was to keep dorfs from killing themselves.
Everything else is extra.

Given that I'm planning to throw Deathsword trough a sinkhole in the ocean, I guess that "Keeping dorfs alive" wasn't the project.
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Dariush

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2004 on: September 23, 2011, 03:06:40 am »

Are you only doing the top level or both levels of the Project?

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2005 on: September 23, 2011, 04:04:47 am »

The top level only. It's 3 pumps to completion, so I'll test it today and tell about the results (especially in FPS) I think that the only ones able to run it without getting the game to a snail's pace are Catalyst, with his hyperbuff computer, and me, given that I am currently at 21-25! FPS
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

ThatAussieGuy

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2006 on: September 23, 2011, 04:16:08 am »

If it comes to it, I'll take a turn to flex my PC's hardware might to keep the Fort going

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2007 on: September 23, 2011, 05:43:42 am »

If it comes to it, I'll take a turn to flex my PC's hardware might to keep the Fort going

The fort can do fine in anyone's computer. We need something more powerful for running the STFO, the ocean driller!
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2008 on: September 23, 2011, 06:54:39 am »

The fort can do fine because there are all of three dozen living things there, half of which are forgotten beasts.
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arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2009 on: September 23, 2011, 09:13:05 am »

The fort can do fine because there are all of three dozen living things there, three quarters of which are forgotten beasts.
Fixed that for you.
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.
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