Well, since i haven't had time to run the fortress, i'll just answer some questions.
No, wait, i got this; "Failcannon's doing just fine in the hands of arcangelsd. What's the worst that could possibly happen?"
That said, what's the current pop with the migrants? 9? Over 10?
A lot of things. I'm afraid of activating the STFO bacuse we have at least a FB waiting for it in the ocean, for getting an example.
A fun fact about FB: the pathing seems to be so horribly broken, that the beasts are rendered harmless by their indecision when it comes to certain point in the fortress. To show: a path was left undiscovered and unchecked for about a year. At least 3 FB had access to it. One is patrolling the food stockpiles near the forges, and two more are LOCKED FOREVER in Lordslowpoke's quarters (yes, the ones that gizogin disturbed) And by locked I mean that one of them hasn't moved an inch in an entire year.
And the pop... We were 9, 2 more came, but as mekboy kicked the bucket, we're exactly ten poor souls.
How is the Project That Goes By Many Different Names going?
Fine, just needs 8 pumps more, and it'll be done. Also: STFO, please, just call it STFO xD
Unless we're talking about Mormota here I don't think that'd be a problem.
...it's exactly what's going to happen isn't it?
I'm more afraid of Dariush. He seems to have INSANE wrestling skills (Or at least some insane stats). And he bites. HARD.
And Darvi too. He has developed some kind of Crossbow-fu, as seen when he fatalitie'd a kobold with that copper crossbow (Yes, the excerpt of combat report that I uploaded was a finisher move, that makes the crossbow-lodging al more badass).
And our resident BOSS, Gizogin. Seriously, that guy got some mad luck, there at Failcannon.
The only ones that seem harmless now are Aussie, because he always disappear when a fight breaks up, the poor unnamed inmigrant medic, Erica, and myself.
Mormota and Catalyst FUN potential is left uncontested, of course.
ALSO: YAY SIGGED