(OOC: From now on all dates have +3 day difference from the ingame date, because I used three days on prelude stuff.)
The Journal of Arvada the Enchanter (continued)
4th of Granite
Armok knows, this place is an utter hellhole. So much junk everywhere. I despair of ever getting it cleaned during my time in office. There was even a donkey skeleton on the dining room stairs. The dining room stairs, for Armok's sake! How could I not have noticed this before I took office? Blood everywhere... carcasses on the stairs... I despair of ever getting it clean. Ah well. I shall be leaving it behind before the year is out, if all goes well.
The person who masterminded this has got to be some kind of Armok-cursed maddwarf. For instance, the gate design. Who in his right mind would build a bridge, OVER DRY LAND, instead of digging a trench, which is both quicker, easier, and more effective?!
There are a ton of caged prisoners. Mostly filthy goblins, but I saw a troll. He could be useful in my magical rituals. For the rest, a suitably amusing end should be devised.
We seem to be pretty well done by for food and drink. I asked the bookkeeper, and we have over a thousand individual plump helmets. Why he must count them one by one I don't know, but at least I do know how many we have.
I fear, however, that the other dwarves shall be bored by endless courses of plump helmet. I must consider a kitchen industry, and some sun berry farms shouldn't be amiss. My first orders: dig out a big cavern in the sand under the gate. It must be kept strictly clean, even though the rest of the fortress might be in shambles.
5th of Granite
The miners are not digging out the cavern. I reprimanded them, only to be told that they couldn't seem to find their way to where I wanted it dug.
I can't blame them. Pathfinding in Failcannon is like fighting a bronze colossus with your bare hands. Only more so.
(OOC: I'm afraid I don't feel like doing any more tonight.
I'll try and make a nice large update tomorrow.)