Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 80 81 [82] 83 84 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 937999 times)

tryrar

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1215 on: June 11, 2011, 06:49:08 pm »

13th Galena, 532

Human caravan from Gil Thinir arrived.

The merchants need a trade depot to unload their goods.



Human caravan from Gil Thinir no longer requires a trade depot to unload their goods.

.....it is posts like these that make me remember why I play this game. LOL!
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Zeocin

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1216 on: June 12, 2011, 02:21:54 am »

17th Slate, 532

Some migrants have arrived. Poor fools.

I can't find the lever that opens the gate. I'm not even entirely sure where exactly the gate is.

They're going to starve to death. Kind of ironic, really. Queen Led's plan is working - dwarves turn up here, and then they die.

19th Slate, 532

Oh, no, wait, they're not going to starve to death. They're going to be eviscerated by the local wilddeath.

I see they've met the welcoming committee. Always such thoughtful fellows.

This is looking very nice so far, despite the dauntingness of the task!
Logged

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1217 on: June 12, 2011, 05:35:49 pm »

14th Opal, 532



20th Opal, 532





24th Opal, 532



So the dwarves have taken to naming artifacts after themeselves now. Interesting. But more interesting however...



This grate depicts Lur Thiefwitch. Most interesting. Most interesting indeed.
« Last Edit: June 12, 2011, 05:42:19 pm by Andreus »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1218 on: June 12, 2011, 05:40:41 pm »

What workshop?
Logged

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1219 on: June 12, 2011, 08:11:11 pm »

1st Granite, 533

I've realised something.

I think I should have realised it at lot sooner.

Each of us, dwarves, elves, humans, even goblins, we are individuals. We have our own preferred hairstyles, preferences for colours and materials, dreams and desires, hopes and fears. We have our own aptitudes, our own talents, our own skills. And yet, none of that matters, in the grand scheme of things, until we come to places like this. In the Mountainhomes, we sleepwalk through life waiting to be sent to somewhere like this. None of what we are truly matters until it is tested. We are brought to this place, sometimes kicking and screaming, and yet we never truly come alive until we are here.

Across the ages, I've lived as many, many dwarves, but also humans, elves, goblins - even great creatures with the heads of wolves in a few universes. I've lived and died a thousand times, but I've never realised this one truth.

These places, these monuments of hardship, suffering and sacrifice - they are not a curse. They are a gift. Because only in surviving in them do we learn who we truly are.

I am at peace.

Current Save
Logged

Ahrimahn

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1220 on: June 12, 2011, 09:00:49 pm »

1st Granite, 533

I've realised something.

I think I should have realised it at lot sooner.

Each of us, dwarves, elves, humans, even goblins, we are individuals.

Current Save

I'm not!

Andreus

  • Bay Watcher
  • Doom Consultant
    • View Profile
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1222 on: June 13, 2011, 04:10:54 am »

I'm an individual? Whoaaaaa.
Logged

Chessrook44

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1223 on: June 13, 2011, 10:24:31 am »

"You're all different!  You're all individuals!"

"YES!  WE'RE ALL INDIVIDUALS!!!!"
Logged

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1225 on: June 13, 2011, 09:27:17 pm »

PM'd malkomk.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

malkomk

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1226 on: June 13, 2011, 09:45:43 pm »

Just got the email PM notification. I've waited so long for this... it really caught me by surprise.

Downloading now. Pray to the dwarven gods I don't royally mess up, because I most probably will.

Ah well. That's what Dwarf Fortress is all about. :D
Logged

malkomk

  • Bay Watcher
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1227 on: June 14, 2011, 12:33:47 pm »

This is a sort of prelude.

Journal of Arvada the Enchanter

1st Granite
It has happened. Andreus, our mayor for the past year, has finally resigned. And no-one knows who will be the next mayor.

This night I felt the walls between the worlds thinning. Something is coming. Something unknowably dark is coming. This is the Doom. As I watched the stars above us, one winked out.

Somehow, the greatest powers are converging on this hell hole of a fortress. For what reason, I do not know. But it remains plain that somehow, this place is fated to be the centerpoint in some great battle that is part of the destiny of this world. I must escape before that happens. Somehow, I need to gather the materials needed to create an arcane portal between the worlds, and escape.

3rd Granite
I have decided to take up the mantel of Mayor of Failcannon. We still have not found anyone else willing, and it is probably the best way to get what I need - adamantine for one. An adamant sword should do nicely. Properly enchanted, it can cut a path across the dimensions for me. Other materials I will need as well, but Failcannon shall - must - provide.

But first, I need to figure out a good way to convince the rowdy dwarves to get me my adamantine. I must think on this. There has to be some way...
Logged

Takuanuva

  • Bay Watcher
  • The Failkeeper
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1228 on: June 14, 2011, 01:20:50 pm »

Spoiler (click to show/hide)
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1229 on: June 14, 2011, 05:02:09 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
Pages: 1 ... 80 81 [82] 83 84 ... 189