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Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 75 76 [77] 78 79 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939094 times)

Dariush

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  • I don't think I !!am!!, therefore I !!am!! not
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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1140 on: May 24, 2011, 02:43:39 am »

I've seen a post somewhere on this forum that said that if you use 3x3 chambers in between pumps instead of 1x1, the FPS hit will be much smaller. Maybe we should try this?

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1141 on: May 24, 2011, 08:44:28 am »

PM sent to Deviled.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Deviled

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1142 on: May 24, 2011, 09:32:36 am »

I got the Pm. I'll download it later
Logged

Katsuun

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  • [Loli_Weaboo]
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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1143 on: May 24, 2011, 09:32:25 pm »

May I desire a turn?
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Chessrook44

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1144 on: May 25, 2011, 05:56:27 am »

May I desire a turn?
Of course you can desire a turn!  But whether you can HAVE a turn or not is up to the mods.
Logged

Takuanuva

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  • The Failkeeper
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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1145 on: May 25, 2011, 08:55:14 am »

I've seen a post somewhere on this forum that said that if you use 3x3 chambers in between pumps instead of 1x1, the FPS hit will be much smaller. Maybe we should try this?
I saw it too. That's why I built it with those 3x3 chambers. But it's a huge magma pump after all.
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malkomk

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1146 on: May 27, 2011, 10:22:20 am »

Garr, this is unfindable even after trolling through the first 7 pages of forum. BUMP.
Logged

Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1147 on: May 27, 2011, 12:15:46 pm »

Yeah... not too much going on here.
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1148 on: May 28, 2011, 06:55:13 am »

Update, Deviled? Please?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Darvi

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  • <Cript> Darvi is my wifi.
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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1149 on: May 28, 2011, 10:34:58 am »

*holds up a sign saying "GIVE ME UPDATES OR GIVE ME DEATH!"*
Logged

Chessrook44

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1150 on: May 28, 2011, 12:04:24 pm »

*holds up a sign saying "GIVE ME UPDATES OR GIVE ME DEATH!"*
[Pulls the Magma Lever]
Logged

Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1151 on: May 28, 2011, 12:15:52 pm »

[Throws FB bait around]
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NightmareBros

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1152 on: May 28, 2011, 02:26:15 pm »

So, guys.
I'm thinking giving Deviled a deadline of tommorrow to post any updates before we move on to the next guy seems fair.
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Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1153 on: May 28, 2011, 02:28:29 pm »

Considering neither Weirdsound nor Soapalope have been online in ages... that'd be me, right?
Logged

Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1154 on: May 28, 2011, 02:32:35 pm »

We should send a PM to all the people waiting for a turn to see if they want to be a part of it and take out anyone who does not respond within a day or two.
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