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PULL THE LEVER? [Y/N]

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Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 940037 times)

kisame12794

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1095 on: May 09, 2011, 02:11:57 pm »

what? iv had dwarves killed by collideded with falling object.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1096 on: May 09, 2011, 03:21:05 pm »

The "object" that those dwarves collided with was the ground.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

LordSlowpoke

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1097 on: May 09, 2011, 03:31:44 pm »

The "object" that those dwarves collided with was the ground.

Wait. Waitwaitwaitwaitwait. Now we need to modify the earth to be percieved by Dwarves as a hostile being while they fall, so they can dodge it. A legendary dodger could keep flying indefinitely or until he found a safe (constructed) place to stand on.

Science calls.
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kisame12794

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1098 on: May 09, 2011, 03:34:04 pm »

FOR !!SCIENCE!!
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1099 on: May 09, 2011, 03:37:03 pm »

I'm sorry, but when physics says you're dead, you're dead. No ifs, ands, buts, or continues.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1100 on: May 09, 2011, 03:38:15 pm »

You're looking at this from the completely wrong direction they dont need to dodge the ground they need to deflect it with their shields!

Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1101 on: May 09, 2011, 03:39:30 pm »

<_<

>_>
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kisame12794

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1102 on: May 09, 2011, 03:41:02 pm »

screw physics! THIS. IS. DWARF FORTRESS!!!
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Darvi

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Zathel

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1104 on: May 09, 2011, 04:16:31 pm »

With only the slight problem that falling objects don't kill stuff.

Yet.
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Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1105 on: May 09, 2011, 04:17:02 pm »

Some objects do.

If they count as objects, that is.
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1106 on: May 09, 2011, 05:41:55 pm »

Architecture doesn't count as an object.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ledi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1107 on: May 12, 2011, 02:19:00 am »

*tumbleweed*

...actually, tumbleweeds in DF would be pretty awesome. Let's see, they appear in desert/badlands biomes, use the masterwork symbol or the dwarfbuck symbol and can be used to see if a map has wind (ie they'd be blown in a direction or just stay still and get munched on by cattle).
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So Ledi's been training the cats into an army of disposable warbeasts?  Why did no-one think of this sooner?!
Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.

Chessrook44

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1108 on: May 12, 2011, 06:08:50 am »

*tumbleweed*

...actually, tumbleweeds in DF would be pretty awesome. Let's see, they appear in desert/badlands biomes, use the masterwork symbol or the dwarfbuck symbol and can be used to see if a map has wind (ie they'd be blown in a direction or just stay still and get munched on by cattle).
Until then fly up into a corner of your wall and get stuck... followed by another... and another... all trying to pathfind... and soon you've got a problem worse than cats.
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EmeraldWind

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1109 on: May 12, 2011, 08:04:37 am »

*tumbleweed*

...actually, tumbleweeds in DF would be pretty awesome. Let's see, they appear in desert/badlands biomes, use the masterwork symbol or the dwarfbuck symbol and can be used to see if a map has wind (ie they'd be blown in a direction or just stay still and get munched on by cattle).
Until then fly up into a corner of your wall and get stuck... followed by another... and another... all trying to pathfind... and soon you've got a problem worse than cats.

Once they get stuck they could cease to pathfind and after burning is allowed in Fort Mode you could get rid of them easily enough... or you could weaponize them and fling them at goblins. Tumbleweeds could also grow in your forts area and if you get to them before they die, you should be able to brew them. Tumblewhiskey for everyone!
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We do not suffer from insanity. We enjoy every single bit of it.
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