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PULL THE LEVER? [Y/N]

Y
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Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 940154 times)

Mekboy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1005 on: April 25, 2011, 04:48:21 am »

This fort needs a GLaDOS

Group of Levers all Dwarf Operated Smoothly.

Basically a room with a dwarf locked in, with levers to every part of the fort.
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You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1006 on: April 25, 2011, 04:58:16 am »

This fort needs a GLaDOS

Group of Levers all Dwarf Operated Smoothly.

Basically a room with a dwarf locked in, with levers to every part of the fort.
I was thinking about it.
We have another problem. I can only find 3 3x3 farm plots, and we're running out of booze. I was going to build some huge farms, but I think I won't make it in time. Any sugestions?
EDIT: Using Dwarf Therapist, I have managed to completely rebuild all labors. Failcannon should be more efficient now.
« Last Edit: April 25, 2011, 06:07:22 am by Takuanuva »
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Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1007 on: April 25, 2011, 06:40:42 am »

GLaDOS? Don't make me laugh. It'd be a
Spoiler (click to show/hide)
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Oglokoog

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1008 on: April 25, 2011, 08:39:45 am »

Please stop talking about Portal and making Portal references. It's the most annoying thing in the history of the internet.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1009 on: April 25, 2011, 09:56:00 am »

Yes the Proper name is U.R.I.S.T Underground Reasonably Intelligent Settlement Technologist

Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1010 on: April 25, 2011, 10:15:26 am »

How about Completely Omnipotent Reacting Element?
And, by the way, Failcannon is no longer in danger of thirst. Yay for the Dwarf Thereapist.
EDIT: Dwarwes started to pull corpses out of the ocean drainage system's floor. I think those are the corpses, that someone tried to recover, but they vanished. It turns out game just forgot about them- but not dwarfs.
« Last Edit: April 25, 2011, 11:35:38 am by Takuanuva »
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Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1011 on: April 25, 2011, 12:43:22 pm »

Thats weird in general any dwarfs lost in unreahable places but y dwarfs in general also dont party until they starve to death.

Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1012 on: April 25, 2011, 03:17:44 pm »

Remember the morons who dug downwards? They both died because of the infection. I have only one question:
WHY NO ONE MADE ANY SOAP?
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Glacial

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1013 on: April 25, 2011, 03:21:29 pm »

I have only one question:
WHY NO ONE MADE ANY SOAP?

Urist McDwarf cancels Clean Self: Area inaccessible
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Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1014 on: April 25, 2011, 03:31:36 pm »

Because it is my firm belief that as more and more dwarfs die stupid painful deaths the rest become smarter for it eventually becoming semi intelligent.

Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1015 on: April 25, 2011, 03:38:54 pm »

You want me to give them Darvin awards on my turn?

Please stop talking about Portal and making Portal references. It's the most annoying thing in the history of the internet.
Okay. Will stop making Portal references in 3.

2.

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Takuanuva

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1016 on: April 26, 2011, 02:57:32 am »

It's already summer, and it seems, that the Failpump won't be finished on time.
...Another year? (I wouldn't ask if it wouldn't be so important- we're talking about a megaproject that can either flood entire world with lava OR flood entire Failcannon with lava (or not work at all), and I'm not sure if it's even possible to write down all things that need to be done in order to do the first one without doing the second one)
« Last Edit: April 26, 2011, 03:06:41 am by Takuanuva »
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Chessrook44

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1017 on: April 26, 2011, 06:39:37 am »

(we're talking about a megaproject that can either flood entire world with lava OR flood entire Failcannon with lava (or not work at all), and I'm not sure if it's even possible to write down all things that need to be done in order to do the first one without doing the second one)
Isn't that part of the "Fun"?
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1018 on: April 26, 2011, 07:40:18 am »

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Andreus

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1019 on: April 26, 2011, 10:39:51 am »

Well, if we're building an AI, I'd suggest T.O.A.D.Y.O.N.E. (Titanic Overmind Actively Determining Your Overwhelmingly Nontrivial Existence).

I did also like the sound of A.N.D.R.E.U.S. (Accelerated Numerological Deathlessly Reincarnating Entirely Unliscenced Sorcerer). But then again, I'm biased.
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