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Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


Pages: 1 ... 53 54 [55] 56 57 ... 189

Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939312 times)

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #810 on: March 21, 2011, 12:46:17 pm »

All the beasts were fine with hanging around during my turn.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Dariush

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #811 on: March 21, 2011, 01:09:18 pm »

Did you pull the lever I set up for emergency fortress cleansing via FBs?...  :-\

Deviled

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #812 on: March 21, 2011, 01:13:57 pm »

I say we clear the FB's of with a meat sheild bregade and then leave th suvivors to die.
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #813 on: March 21, 2011, 01:14:45 pm »

I say we do that after the organic FBs rot in the lake of slime.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Deviled

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #814 on: March 21, 2011, 01:17:47 pm »

I say we do that after the organic FBs rot in the lake of slime.
Good idea.I also say we have someone drink directly from the ocean to see what happens.
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Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #815 on: March 21, 2011, 05:58:14 pm »

No use enemies trapped into cages that will mean we wont need to kill a dwarf we've got to have atleast one caged goblin.

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #816 on: March 21, 2011, 07:01:06 pm »

We have a whole lot of caged prisoners.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #817 on: March 21, 2011, 09:18:50 pm »

shit then why havent we started testing the damn stuff more in order to weaponise it maybe we could infect one and set it free and then it could infect the rest of them.

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #818 on: March 21, 2011, 10:20:59 pm »

If you're talking about infecting a goblin and then sending him back to the goblin civ, that won't work, but it would be awesome if it did. If you're talking about infecting a goblin or beast and having it infect the other beasts, the organic ones are the only ones that can contract syndromes, and they're all rotting.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ahrimahn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #819 on: March 22, 2011, 12:02:26 am »

That is unfortunate. Toady really should program in germ warfare.

Deviled

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #820 on: March 22, 2011, 02:25:52 pm »

We could still use the ocean of slime as a wepone/exicution tool.
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Darvi

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #821 on: March 22, 2011, 02:29:52 pm »

Yeah, somebody should build Failcannon Mk. 2 and shoot poisonous water out of it :D
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ignatzami

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #822 on: March 22, 2011, 02:32:25 pm »

That is unfortunate. Toady really should program in germ warfare.

Right after the pile of bug fixes, and some path finding optimization.
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

LordSlowpoke

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #823 on: March 22, 2011, 02:37:35 pm »

Ahem.

THIS JUST IN: EXPERIMENTAL DESIGN OF A FULLY SELF-POWERED PUMP TO CLEANSE THE OCEAN OF SLIME AND DELIVER IT TO WELLS AND AS WATER TO MUDDY FARMS FAILS SPECTACULARILY, 11 DEAD

LOWER LEVELS CURRENTLY BEING FLOODED WITH GODAWFULLY POISONOUS WATER, STATUS OF FBS UNKNOWN

OVERSEER REPORTED TO BE LAUGHING MANIACALLY
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Deviled

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #824 on: March 22, 2011, 02:45:19 pm »

Purposful failure or acidental failure
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