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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939178 times)

ArcaneSaint

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #75 on: August 29, 2010, 04:17:44 am »

Quote from: Mekboy
And where was Vee the whole time? Asleep. Damnit, Vee.
Yeah, this is Battlefailed II alright. When something big is going on, our military's first reaction is to get some sleep.
« Last Edit: August 29, 2010, 04:29:49 am by ArcaneSaint »
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Andreus

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #76 on: August 29, 2010, 06:25:54 am »

OH MY GOD, WHAT DID YOU DO... AGAIN?!
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MadJax

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #77 on: August 29, 2010, 09:33:24 am »

 
OH MY GOD, WHAT DID YOU DO... AGAIN?!

Lived up to it's predecessor in a spectacularly fail-filled way.

Fan-fucking-tastic :D
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Dwarven Math:

Dorf + Magma + Insane Project = SCIENCE!

Mekboy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #78 on: August 29, 2010, 05:35:34 pm »

Bigger update this time, so pictures in spoilers
--------------------------------------------

Bloody elves. Glacial goes insane in front of them, and what do they want?

Spoiler (click to show/hide)

The mountainhomes? This elf was obviously mad too! It might be infectious... Best get him to go away ASAP.

Spoiler (click to show/hide)

Sure, why not. We can just ignore it if we need to.

Spoiler (click to show/hide)

Andreus managed to haggle him up to 122 trees. No point in needlessly annoying elves, no matter how hilarious it is.
Now, one of my more important goals as leader: get this industry sorted. On various levels on the staircase will be workshop areas, consisting of a large group of similar workshops and a stockpile for either what they need, or the products. This one here will probably be for stone furniture i.e. masons and mechanics.

Spoiler (click to show/hide)

Meanwhile Glacial, running around the hills of Failcannon in his insane state, ran into a skeletal horse. Needless to say, hilarity ensued.

Spoiler (click to show/hide)

Predictably, he had his head kicked in. But that meant that the skeletal menace would no longer be distracted, and Failcannon was missing half its army. Meh, it’ll go away if we ignore it.
Seeing as Spanner needed fresh water, I decided it was for the good of all of use to rebuild the pump. Only this time nearer the fort.

Spoiler (click to show/hide)

Anyway, seeing that I wasn’t doing much, I appointed myself manager of this place. Besides, I’m the only one who’ll understand the work orders.
Workshops churning out boring stuff like doors or block will be like this:

Spoiler (click to show/hide)

And ones where useful work is done will be like this:

Spoiler (click to show/hide)

And here’s the stone furniture level in all its glory (note how the workshops are colour coded, red for professionals, grey for part timers) :

Spoiler (click to show/hide)

I think, for all my hard work here, I deserve a treat:

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Also, some kid was just born.

Spoiler (click to show/hide)

Yay.

Work on the second workshop level is now underway. This time it’s carpentry.

Spoiler (click to show/hide)

Everything was going great, until...

Spoiler (click to show/hide)

We quickly build a forge for him, and he got to work (you can also see in this picture our new statue garden. All the masons, including the 2 high master ones, are at work, and I put statues on repeat and forgot to turn it off. Andreus, you’ve got 4 statues in your room now.

Spoiler (click to show/hide)

Meanwhile, a skeletal groundhog was annoying some workers, so I sent Vee to go shoot it.

It collapsed after two shots, making up for Vee sleeping through our last hour of need.

Spoiler (click to show/hide)

   

Will this mood succeed? And will it be useful? Find out next time!

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Quote from: CatalystParadox
Aw, Mekboy! A song for meeeee?
You're so sweet.  Why don't you just come in here so I can give you a hug.
... bring my pants.
Quote from: Urist Imiknorris
You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #79 on: August 29, 2010, 06:03:57 pm »

Yay! I'm glad I bought that zinc bar.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #80 on: August 29, 2010, 06:30:34 pm »

Yay! I'm glad I bought that zinc bar.
WTF? On a like note, epic commercial line: "Ten thousand dollars YEAH!"
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Clearly, cakes are the next form of human evolution.

Robocorn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #81 on: August 29, 2010, 06:31:10 pm »

List me after mountain king, I might have free time after the few months when my turn will arrive.

MadJax

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #82 on: August 29, 2010, 06:41:04 pm »

DId actually request to be put on the turn list and to be dorfed on page 4, but I'll do so again here :)

Dorf: MadJax  - Military (Pref swords but happy with any)
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Dwarven Math:

Dorf + Magma + Insane Project = SCIENCE!

breadbocks

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #83 on: August 29, 2010, 06:42:11 pm »

I request the Queen/King. Name him/her breadbocks.
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Clearly, cakes are the next form of human evolution.

Robocorn

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #84 on: August 29, 2010, 07:07:31 pm »

I request the Queen/King. Name him/her breadbocks.

Have you been reading this? The queen is an unplayable human who we've characterized as being a horrible racist and unrepentant bitch. We're Kind of invested in the name of Queen Led.

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #85 on: August 29, 2010, 07:20:03 pm »

Sorry about that MadJax.

Note to Twobeard, antymattar and Will Alvein: When your turn rolls around, you have 24 hours to speak up or get skipped.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Felcis

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #86 on: August 29, 2010, 08:39:12 pm »

You also forgot to put LAAT501legion and me on the turnlist. Although I doubt, that the fortress will last THAT long...  :P


You shot the skelletal groundhogs? I thought undead are almost immune to bolts. But I guess such small beings just explode when hit by something only slightly bigger.

Dariush

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #87 on: August 30, 2010, 02:56:09 am »

Damn it! I came here to forge weapons and mechanisms, not to be a cook! I demand allowance to forge!  >:(

V12US

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #88 on: August 30, 2010, 07:08:04 am »

*spits in a bucket*

I'll bet that most handsome dwarf called 'Vee' will last at least two more updates, before he meets his untimely, and undoubtedly most horrible demise.
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SethCreiyd

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #89 on: August 30, 2010, 08:40:10 am »

Robocorn needs a place in the queue as well.

Too bad there's no way to get a glass window in that undersea house... or is there?
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