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PULL THE LEVER? [Y/N]

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Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939404 times)

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #330 on: October 29, 2010, 04:26:36 pm »

Agreed.

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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Cheese

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #331 on: October 30, 2010, 05:22:22 am »

It be Halloween. Halloweeny update please  :P
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dragonshardz

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #332 on: October 30, 2010, 06:24:56 pm »

Hey all - as Narua said, I've got another fortress to work on. I plan to be done with it this weekend, and next week is solely devoted to FailCannon.

If that's not workable, can I take the slot after LordSlowpoke?

cappstv

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #333 on: October 30, 2010, 10:04:10 pm »

I see the children of future generations celebrating something I call Ledween.

On the anniversary of Queen Led's death all the kids dress up in disguises to hide from her very angry ghost.
Then they go around the village asking for candy to celebrate the fact that she is dead. Jack o' Lanterns are carved because she despised pumpkins.

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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

LordSlowpoke

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #334 on: November 01, 2010, 01:52:34 pm »

So, I take it that I'm swapping turns with Dragon? Sure, that's workable. Downloading.
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dragonshardz

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #335 on: November 01, 2010, 01:55:37 pm »

U tuk mah turn!

Nah, s'cool. I needs a break from DF anyways. I'll cross-link my other game when I do my turn.

LordSlowpoke

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #336 on: November 01, 2010, 03:16:08 pm »

Journal of LordSlowpoke, Worker

Journal start; 1.01.522, in order with protocol FBS-41

After awakening from the mood inducted by standard nondescriptionary measures, I have been introduced to the VBS project.
Nobody told me what would happen. Maybe it's better off for me. Avuz himself knows what I am able to do now.

First things first. I need to decrypt the orders given. Hopefully they'll contain a clue...


Spoiler (click to show/hide)
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Cheese

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #337 on: November 05, 2010, 11:00:01 am »

Did it die?
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Oglokoog

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #338 on: November 05, 2010, 01:00:13 pm »

LordSlowpoke's last post is from three days ago.

EDIT: Maybe someone (don't look at me) should do some sort of intermission? I think he'll come back and finish his turn, but in the meantime, we could entertain ourselves with something else, like... I don't know, Stonesense screenshots, an adventure mode tour of the fortress (you'd have to jump down from the wall to do that, though, as there's (as of the end of my turn) no other way in), some RP'ing from some of the dorfed people... the possibilites are wide.
Or at least post some suggestions as to what should be done (I would say that making armor and actually killing some more goblins would be a good idea). Come on, we shouldn't rely on updates like that :D
« Last Edit: November 05, 2010, 02:14:30 pm by Oglokoog »
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

NightmareBros

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #339 on: November 05, 2010, 03:23:45 pm »

Well, looking at Slowpoke's records through the communityforts, he usually plays up to his name and is slooooow
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Oglokoog

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #340 on: November 05, 2010, 06:01:50 pm »

Please use the terms community fortress and succession game correctly. A community fortress is the kind where one person plays and tells a story for the others while succession games are the "people take turns playing" thing.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

NightmareBros

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #341 on: November 05, 2010, 06:47:18 pm »

Technically sucsession games use the community in order to-
okay, okay, fine, I'll try to differenciate next time.
Although I still think the terms are interchang-
NightmareBros has been struck down
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LordSlowpoke

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #342 on: November 06, 2010, 06:51:29 am »

Hey, I'm doing my best trying to stay alive. Excluding today, I've spent 44 hours in two days trying to figure out a masterplan for, you know, protocol FBS-41.

And I'm not planning to put Lucas and his adamantine/slade liking mood in IC. Hells no. So consider yourself dead, mate.
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Lucus Casius

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #343 on: November 06, 2010, 07:01:51 am »

*sad*

Redorf me when you have a chance, then.
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Cheese

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #344 on: November 07, 2010, 06:13:06 am »

Hmmm. Sounds awesome. An intermission in stonesense wouldn't be too bad.
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