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Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 940084 times)

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2535 on: November 05, 2011, 09:07:37 pm »

You should let Catalyst pull the lever.
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2536 on: November 05, 2011, 09:15:04 pm »

I am actually kind of glad we might pull the lever. I'm afraid my computer might not be able to handle FailCannon. So I'll be fourth or fifth on the new fortress, right?

I count fifth. Don't get your hopes up for a manageable fortress on your turn. A lot can happen in 5 years.

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2537 on: November 05, 2011, 09:20:21 pm »

I count sixth unless someone drops (which they most likely will) or Mego's planning to boot someone out of the first five.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2538 on: November 05, 2011, 09:24:48 pm »

If we're going to export the turns, then i'd like to take one, then.

Urist, I LOVE your random avatar generator.
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

EmeraldWind

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2539 on: November 05, 2011, 09:38:09 pm »

I looked on the slab list for year 539. I did find a boozedwarf... in fact I found 3.  ::)
And a quick look at the unit list shows me three decease boozedwarf entries. So that should be all of them unless he was redorfed and killed again in the two year hence... which is likely.

Granted there's probably a lot lot more death, by the current year. You can quicken your search by only acknowledging names that begin with a ' at the start. All nicknames have those. Even then just check the first letter for a 'b'. Plus you shouldn't have to go too deep since the slab list seems to tend to bubble citizen/pet names to the top of the list (granted it still might be deep since this is the longest list of dead dwarves I've ever seen). I found the first two boozedwarfs on page 8 and the third on page 18. I doubt they are still on those pages, but most likely they will be either on those pages or after them since I doubt they would end up higher in the list.

This is mostly only if you still want to try to get rid of him. If he's still plaguing the fort at the end of the turn I'll download the fort and figure out where he is on the slab list to inform the next overseer.

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gamewizardinnc

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2540 on: November 05, 2011, 09:38:37 pm »

Well at least it will be more manageable than FailCannon. Also Urist isn't Catalyst already dead? 
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I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart

The Master

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2541 on: November 05, 2011, 09:40:13 pm »

I gather FailCannon is going through it's death throes?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Sinpwn

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2542 on: November 05, 2011, 09:41:12 pm »

Ahh, that is surprising, I'm only 4 turns away. Hopefully it won't be convoluted enough to make my computer instantly commit suicide by that time.

Also, I think Sinclair will be the one to pull it, depending on the z level difference between his mining area and the lever.
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Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2543 on: November 05, 2011, 09:41:31 pm »

Well at least it will be more manageable than FailCannon. Also Urist isn't Catalyst already dead?
Catalyst is basically a malevolent Andreus at this point:
Grand list of dorfs:
-Mormota II, "Heros Younger Brother"
-ThatAussieDwarf, "Xanatos Rouleteer"
-Erica IV, Chief Medical Dwarf
-Deathsword III, "Undertaker"
-Sinclair, Miner
-Rrigdway, Woodcutter
-Catalyst, "Reborn Traitor"
-Gizogin, "Battlemage"
-Kirby, Broker
-Andreus XIII, "The Endless"

ten dorfs, the two dead being Scaraban and some other guy I don't remember but whose name I typed into one of the updates, so just check back.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

gamewizardinnc

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2544 on: November 05, 2011, 09:43:27 pm »

Okay then. Saw the list just didn't bother to read it.


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I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart

gamewizardinnc

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2545 on: November 05, 2011, 09:45:29 pm »

You know what'll be cool is that in the next fort, we try to colonize hell. Like we need the demon king's help or something to close the space-time rift thingamijig. I'm still kind of confused about the story.
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I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart

The Master

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2546 on: November 05, 2011, 09:46:44 pm »

Isn't deathgate already doing that?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2547 on: November 05, 2011, 09:48:19 pm »

I forgot that Deathsword might want to do a full turn if he ends up pulling the lever. Make that 6th for gamewizardinnc.

Snipe: Master, that would be Aussie. Hence why I said that we need him to have a turn in the 3rd fort.

gamewizardinnc

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2548 on: November 05, 2011, 09:49:04 pm »

Really? Never heard of Deathgate. If so, out with my idea!
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I probably won't be the 13th player with the Curse of Failcannon likely hanging in the air like a particularly pungent dog fart

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2549 on: November 05, 2011, 09:51:25 pm »

Colonizing Hell would be extremely appropriate for this saga. If we name the third fort Hellcannon, it could live up to its name by pumping magma from the magma sea and vomiting it on unsuspecting elves.

EDIT: Oh right, THAT succession game. Aussie still wins, though.
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