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Poll

PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 940117 times)

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2355 on: October 14, 2011, 05:38:30 pm »

That's pretty sad. And can't be upgraded? RAM is fairly cheap, anyway.

RAM is cheap, but I am cheaper.

Oh, if I had anything to do with it, everything else would be in flames.  It also wouldn't be random.  It'd be completely under my control, and it would doom anyone else who tried to harness it. 

I like this guy.

Now we know what we have to do for Battlefailed III. Or Failcannon II xD

Flaming dorfs and blood fortresses? I am in.

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2356 on: October 14, 2011, 05:43:33 pm »

Now we know what we have to do for Battlefailed III. Or Failcannon II xD

Flaming dorfs and blood fortresses? I am in.

We might as well add exploding dorfs/pets while we're at it.


Blood, bone and vomit fortresses. Weren't I busy placing every corpse in their place I'd build a big bone monument. Also, why is there a "HUNK' (or "HONK") channeled and filled with water in the terrain in front of the fort?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2357 on: October 14, 2011, 05:51:19 pm »

I'd assume Homestuck.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2358 on: October 14, 2011, 06:04:29 pm »

Blood, bone and vomit fortresses. Weren't I busy placing every corpse in their place I'd build a big boner monument. Also, why is there a "HUNK' (or "HONK") channeled and filled with water in the terrain in front of the fort?

honk HONK honk HONK honk HONK

MoThErFuCkInG mIrAcLeS tHaTs WhAt

Also ftfy

JoshBrickstien

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2359 on: October 14, 2011, 06:39:40 pm »

What would even be the name of Battlefailed 3? Battlecannon? Failfailed? Cannonfailed? Failedcannon? DwarfFortress?
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Mego

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2360 on: October 14, 2011, 07:11:12 pm »

Hellcannon, obviously. Named for its megaproject/epic weapon that pumps magma from the magma sea and fires it on unsuspecting goblins, migrants, and cats.

Urist Imiknorris

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2361 on: October 14, 2011, 07:13:30 pm »

I think it needs "fail" in it somewhere. "Hellcannon the Failure" perhaps? It'll probably be accurate.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ThatAussieGuy

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2362 on: October 14, 2011, 07:37:02 pm »

Why not merge the two names and get CannonFailed?

CatalystParadox

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2363 on: October 14, 2011, 07:56:08 pm »

Then the Failcannon dwarves would be the new most feared beings of Aluonra

I already have nightmares about several of them.

Edit Aaand.... now I will have nightmares about this.  Thanks Eric.

... keeping it just barely alive, like a young woman in my sexy torture dungeon.
« Last Edit: October 14, 2011, 08:05:41 pm by CatalystParadox »
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My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2364 on: October 14, 2011, 08:03:05 pm »

What about Failhell?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

arcangelsd

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2365 on: October 14, 2011, 08:03:43 pm »

Then the Failcannon dwarves would be the new most feared beings of Aluonra

I already have nightmares about several of them.

Who, of those that have played after your turn, you included, don't?

Well, we are achieving nightmare fuel in RL. That's good.
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Did we just made reality itself commit suicide?
I think that sentence describes all of Failcannon.

CatalystParadox

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2366 on: October 14, 2011, 08:11:41 pm »

I vote "Battle-Fail-Cannon 1.5"

And I could get behind the dwarf-castes idea I guess...  Maybe each player adds a new one at the end of their turn, not announcing what it is exactly (nothing too complicated so we know it doesnt, y'know, totally break the game) and we excuse the bizarre migrants trickling in as the poor hapless results of Demon Queen Leds horrific sorcerous experiments?
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My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2367 on: October 14, 2011, 08:16:53 pm »

I vote "Battle-Fail-Cannon 1.5"

And I could get behind the dwarf-castes idea I guess...  Maybe each player adds a new one at the end of their turn, not announcing what it is exactly (nothing too complicated so we know it doesnt, y'know, totally break the game) and we excuse the bizarre migrants trickling in as the poor hapless results of Demon Queen Leds horrific sorcerous experiments?

If we get enough people to agree with this, I may start this this very turn
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

CatalystParadox

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2368 on: October 14, 2011, 08:22:29 pm »

I have mixed feelings, though probably more for than against.  I definitely feel something like this calls for an official poll before moving ahead with it though.

Also, regarding the turn list and recent requests - I notice it hasn't been updated in a while, and just wanted to make sure the request I made a while back isn't lost.
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My proud turn in Failcannon | Uzolnom - "Oiledgod"

Quote from: Mego
I opened up the Unread Replies page and saw that you were the last poster. I got scared. Something about you posting scares me, ever since Failcannon.

Teneb

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Re: FailCannon: Still Alive (somehow) (Succession: Battlefailed II)
« Reply #2369 on: October 14, 2011, 08:23:23 pm »

I just noticed something. There were TWO (at least) Andreus XI some time in the fort. One is buried, the other is a ghost.


said ghost is classified as a "sadistic ghost"



EDIT: I'm also leaving a trap for whomever comes next.
« Last Edit: October 14, 2011, 08:28:42 pm by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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