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PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
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Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 939151 times)

ThatAussieGuy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1395 on: July 25, 2011, 09:46:49 pm »

Who died during your second turn? Am I dead? Did +goblin bone block spider+ fall on me? Was I in fortress guard or regular squad?

Spoiler: Survivors (click to show/hide)

The wall fell on arcangelsd, who's sitting in a pile of goblin gone meal outside, I suppose he wanted to go back to bed.  Aik is the only Fortress Guard, Kaamanen's horribly injured but ecstatic in the hospital with three infections and a broken skull, and I didn't notice how that happened, but I'm guessing it was from Xellas shooting him.

So, what is the structure near the 'FUCK' sign? And how did you encounter Led in adventure mode?

I don't really know, some sort of spire someone built way back before my first turn I just added to a little.  For Led, I raised her as a skeleton with Runesmith and used dfmode to switch to adventurer.


PM'd ignatzami, updated OP and stuff.

I'm busy tonight, but I'll grab the save and try to run it tomorrow.

I must warn you that I neglected to cancel Takua's standing order to murder the dwarven diplomat.  If she succeeds there will be a loyalty cascade and likely a massive shootout in the hall at F5.

Also, job cancellations are turned off and all death items are forbidden by default except for dwarven corpses.

Wasn't Joshua IX next on the list before?  Did I PM the wrong person?

edit:  added list of survivors

"That Aussie Dwarf - Mechanisms" Uh-oh... Am... Am i finally back on my FEET?  Oh you stupid dwarf! Recripple yourself!  You don't want to be back to work in Failcannon now of all times!  Go back to your nice, safe hospital bed!

Dariush

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1396 on: July 26, 2011, 02:57:48 am »

I don't really know, some sort of spire someone built way back before my first turn I just added to a little.  For Led, I raised her as a skeleton with Runesmith and used dfmode to switch to adventurer.
Holy shit, you surely go to insane length to make your updates so awesome.  :o

Johuotar

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1397 on: July 26, 2011, 03:08:25 am »

Add me to the player list, I have strong comp and no life.
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Paaaad

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1398 on: July 26, 2011, 06:45:32 pm »

We'll have to figure something out if there is to be a Battlefailed 3 though, because it seems embarking anywhere in Aluonra besides the two forts causes a game crash now.

Sadley that seems to be true, even on the nearby island. So Battlefailed 2.5 is off.
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1399 on: July 26, 2011, 08:25:46 pm »

I think Aluonra's all failed out. If it ends, it would have to be with a multiverse-level reset.
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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Paaaad

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1400 on: July 26, 2011, 09:27:45 pm »

I just grabbed Andruses first save from Battlefailed itself, so that's all taken care of if we have to have time loop back on itself.
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ignatzami

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1401 on: July 27, 2011, 10:59:29 am »

PM'd ignatzami, updated OP and stuff.

I'm busy tonight, but I'll grab the save and try to run it tomorrow.

No good, crashed my desktop, laptop, and work machine. Skip me, and good luck to whomever tries to run this mess!
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1402 on: July 27, 2011, 02:02:58 pm »

PM'd Joshua IX.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Mormota

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1403 on: July 27, 2011, 02:11:21 pm »

Does my dwarf have any kills yet? Also, why is he constructing a building when he's the captain of a squad? :D

I'd like to request a turn at this, if possible. I'm not the best DF player though, I hope that's not a problem.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Michael_Almeida

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1404 on: July 27, 2011, 06:17:35 pm »

So I take it I haven't been reredorfed because there isn't a dorf left without a name?
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COMPETENT MODDER
ADEQUATE DRAWER
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Spoiler (click to show/hide)

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1405 on: July 27, 2011, 10:46:43 pm »

I feel compelled to note that Failcannon is one vote away from being in the Hall of Legends!
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Eric Blank

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1406 on: July 27, 2011, 10:48:11 pm »

What? It WASN'T in the hall of legends already!? THIS IS UNACCEPTABLE!

*votes*
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Paaaad

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1407 on: July 28, 2011, 04:45:46 pm »

I had an idea for how to explain it if we have to have time rewind. Most people think our universe has 3 dimensions. Thats not quite true-we have 4 dimensions, as time is also a dimension (Hence the term "Space-Time Continuium"). Like the three spacial dimensions, time can also become distorted, theoreticley even loop back on itself. Thats how I'd explain it anyway.
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Karakzon

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1408 on: July 28, 2011, 04:48:48 pm »

dont go listing how it might end :) le it be a mystery decided by the player at the time.
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Mormota

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #1409 on: July 28, 2011, 05:04:31 pm »

Actually, time only bends back on itself in a singularity. And as we know, all of them are hairy, ie.: they are all inside black holes. Let's not put our fortress inside a black hole, shall we? Especially because space-time bending infinitely freezes you in one moment, until the evaporation of the black hole, where all information of you disappears from this universe. (Take that, entropy)
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The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.
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