I'm working on the dune mod and i am trying to make two kinds of gun. one a laser gun and the other a pellet gun. the problem is that the laster has to be a lot more damaging to unarmoured people than the pellet gun while being unable to penetrate armour. the pelet gun should do similar damage to unarmoured and armoured men.
I've tried almost every combination of weapon and ammo stats and i cannot make 12 men in full shield with lasguns beat 12 unarmored men using pellet pistols.
the lasguns will do massive damage but not as often as the pellets cause minor damage. basically the pellet men are disabling the lasgunners faster so they don't have enough time to kill more than 3 or 4.
the problem is that without increasing the projectile size the las guns will only damage the skin or fat layers most of the time. they do do more deadly damage but i cannot increase the percentage. the beam size cannot be increased without the beams penetrating shields.
i can try changing the projectile or shield material properties but it will take a long time and i don't know if it would work. i would move onto that but it increases the number of variables and i am not experienced enough with the game engine to know what to try.
my ammo files:
[ITEM_AMMO:ITEM_AMMO_BEAM]
[NAME:beam:energy cell]
[CLASS:BEAM]
[SIZE:50]
[ATTACK:EDGE:250:10000000000:strike:strikes:NO_SUB:5000]
[ITEM_AMMO:ITEM_AMMO_PELLET]
[NAME:pellet:pellets]
[CLASS:PELLET]
[SIZE:100]
[ATTACK:EDGE:1:1000:strike:strikes:NO_SUB:1000]
and the weapon stats:
[ITEM_WEAPON:ITEM_WEAPON_LASGUN_PISTOL]
[NAME:laspistol:laspistols]
[SIZE:400]
[SKILL:MACE]
[RANGED:CROSSBOW:BEAM]
[SHOOT_FORCE:3000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_MAULA_PISTOL]
[NAME:maula pistol:maula pistols]
[SIZE:300]
[SKILL:MACE]
[RANGED:BOW:PELLET]
[SHOOT_FORCE:3000]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
And the material that the projectiles, weapons and shields are made of:
[INORGANIC:PLASTEEL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:plasteel]
[STATE_NAME_ADJ:LIQUID:molten plasteel]
[STATE_NAME_ADJ:GAS:boiling plasteel]
[DISPLAY_COLOR:0:7:1]
[MATERIAL_VALUE:50]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[ITEMS_WEAPON][ITEMS_DIGGER][ITEMS_ANVIL][ITEMS_AMMO][ITEMS_WEAPONS_RANGED]
[SOLID_DENSITY:8000]
[LIQUID_DENSITY:7000]
[MOLAR_MASS:55845]
[IMPACT_YIELD:2005000]
[IMPACT_FRACTURE:3520000]
[IMPACT_STRAIN_AT_YIELD:940]
[COMPRESSIVE_YIELD:2505000]
[COMPRESSIVE_FRACTURE:3520000]
[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
[TENSILE_YIELD:490000]
[TENSILE_FRACTURE:790000]
[TENSILE_STRAIN_AT_YIELD:225] 200
[TORSION_YIELD:550000]
[TORSION_FRACTURE:850000]
[TORSION_STRAIN_AT_YIELD:215]
[SHEAR_YIELD:670000]
[SHEAR_FRACTURE:900000]
[SHEAR_STRAIN_AT_YIELD:215] no data, used 200
[BENDING_YIELD:900000]
[BENDING_FRACTURE:800000]
[BENDING_STRAIN_AT_YIELD:215]
[MAX_EDGE:100000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
I would really appreciate any ideas. I've put hours into this and don't know which direction to try now.