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Author Topic: UnitedGate: Needs some Players: Year 7 (0.31.12)  (Read 18800 times)

Xenos

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #90 on: August 31, 2010, 11:54:41 pm »

ps, the extract cotton candy order was on repeat at the craftsdwarves shops last time i checked.  I just mined all the easily accessible cotton candy we have discovered thus far ;)

Also, the dwarves were dabbling at strand extraction so, its obscenely slow.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #91 on: September 01, 2010, 12:07:43 am »

Ya I noticed that but I activate 3 other strands extractors and made another shop so all three are making strands should speed up the process. one order has already been finished :P
« Last Edit: September 01, 2010, 12:10:53 am by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #92 on: September 01, 2010, 01:19:05 am »

SUMMER

6th of Hematite
Those blasted Goblins wont move an inch. I swear they are toying with me. To make matters worse one of our stupid drunken members of society has become possessed, Sigun the Blacksmith. I am unsure of what he will make but it better be damned good.
Spoiler (click to show/hide)

I guess that all thats left for me to do is wait out the siege the best I can.
Spoiler (click to show/hide)

That damned stupid possessed dwarf is grabbing our precise blue metal to build some stupid ass item of his. I ordered all the plants and tree outside to no longer be cut down or gathered. hopefully I can lift the burrow and the drunken citizens can stay inside and be happy.

They are still out there... Waiting.... and Waiting..... and well I dunno playing kick the sack?


One of the dwarf got a bit to close to the green rag tag team and got his leg shot at chipping the bone and tearing the tendon.

18th of Hematite

The possessed Sigun has started making his creating. With 3 of our most beloved of metal wafers in this creation I wonder what he will make.

In my hasty decision in attempting to try the levers to find out which one would work the proper bridge a dwarf was standing one that actual DID work... I never heard his screams because of all the loud mouthed dwarves screaming for the lives in this hectic moment. I moved over to the destroyed body I couldn't even recognize him. the only way i was able to determine who he was the uniform he wore.

May his soul rest in piece.

The possessed Dwarf finally finished his creation. It's a Crutch.... Wait a what?? made out of our most precious metal? damn those stupid err whatever they are that possess our dwarfs


And boy is it worth a bunch.


at least it increased our total wealth.

« Last Edit: September 01, 2010, 02:20:41 am by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Xenos

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #93 on: September 01, 2010, 01:21:01 am »

Yeah I built two extra levers that I never got around to using...(the ones without notes) sorry about that...anything that is labeled *will* work.  Except maybe the east farm floodgates...I am not sure about those >_>
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #94 on: September 01, 2010, 01:29:53 am »

read the second spoiler that item is going to be worth a shit load. he grabbed 3 now he getting the rest.. I removed the plant and tree cutting designtation outside so the damn dwarfs wont go.

Oh look a goblin runnnnn! oh need to go get that plant. oh no a goblin run..... and repeat over and over lol.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Xenos

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #95 on: September 01, 2010, 01:35:31 am »

Lol.....nice :D  But yeah, that will be an AMAZING artifact.  Hopefully he makes some artifact armor/weapon out of it...(if it is artifact armor, can I have it? :D It might prevent mandates...)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #96 on: September 01, 2010, 01:37:32 am »

Lol.....nice :D  But yeah, that will be an AMAZING artifact.  Hopefully he makes some artifact armor/weapon out of it...(if it is artifact armor, can I have it? :D It might prevent mandates...)

Hell no it happened during my game it's mine haha.. :P
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #97 on: September 01, 2010, 02:22:39 am »

oops had to modify the summer post a bit look further into it and apparently i didn't kill the mayor but for some reason he has nothing but a modest room. I am not sure what happened but our mayor is close to homeless now and I have no idea how.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Xenos

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #98 on: September 01, 2010, 02:52:23 am »

lol...Mandates galore!  :D but his room would not go above modest for the longest time...even with engravings and statues and two expansions and a zoo and more statues...ugh snobby mayor.  The baron is quite happy with his lodgings though ;)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #99 on: September 01, 2010, 03:19:21 am »

ya but the weird thing is he has nothing else only the room. Where is his noble courters anyway? He has nothing but a modest room so either that was the mayor I killed which i do not think they can be turn into recruits or he dies somewhere in the spam of job cancels because of the burrow I didn't see it though.

Also how my narration so far? is it at least decent lol?
« Last Edit: September 01, 2010, 03:21:17 am by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Opirian

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #100 on: September 01, 2010, 03:28:47 am »

You're going to kill me? D=

I noticed a problem with my room though, it is made of multiple rooms and not just a bedroom. (I looked at the save)

If you make it so the bed is the only thing defining the room that will actually help, any other rooms that overlap (dining room for example) will divide the value of the room up into equal parts, so if you make it just bedroom that should sky rocket its value.

PS: Narration is great.
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #101 on: September 01, 2010, 03:41:00 am »

arg hold on I'll screen cap what i am talking about lol



And thanks.

you are still in the unit list just not mayor anymore the dwarves perhpas elected a different mayor? There was so much spam i didn't even see them do it

ok looked into your a broker now... So i have no freaking clue what happen. first time i have seen the dwarves do something like this. I know mayors can get reelected but not demoted haha.

Alright I am going to restart my summer post here sense it been moved to the next page and fix the story sense it all happened at once.

goblin siege, reelection, dead markdwarf by bridge, then new mayor begging for rooms. at least this succession has turned out pretty damn enjoyable.
« Last Edit: September 01, 2010, 03:49:54 am by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Kregoth

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #102 on: September 01, 2010, 03:55:50 am »

SUMMER

6th of Hematite
Those blasted Goblins wont move an inch. I swear they are toying with me. To make matters worse one of our stupid drunken members of society has become possessed, Sigun the Blacksmith. I am unsure of what he will make but it better be damned good.
Spoiler (click to show/hide)

I guess that all thats left for me to do is wait out the siege the best I can.
Spoiler (click to show/hide)

That damned stupid possessed dwarf is grabbing our precise blue metal to build some stupid ass item of his. I ordered all the plants and tree outside to no longer be cut down or gathered. hopefully I can lift the burrow and the drunken citizens can stay inside and be happy.

They are still out there... Waiting.... and Waiting..... and well I dunno playing kick the sack?


One of the dwarf got a bit to close to the green rag tag team and got his leg shot at chipping the bone and tearing the tendon.

18th of Hematite

The possessed Sigun has started making his creating. With 3 of our most beloved of metal wafers in this creation I wonder what he will make.

In my hasty decision in attempting to try the levers to find out which one would work the proper bridge a dwarf was standing one that actual DID work... I never heard his screams because of all the loud mouthed dwarves screaming for the lives in this hectic moment. I moved over to the destroyed body I couldn't even recognize him. the only way i was able to determine who he was the uniform he wore.

May his soul rest in piece.

The possessed Dwarf finally finished his creation. It's a Crutch.... Wait a what?? made out of our most precious metal? damn those stupid err whatever they are that possess our dwarfs


And boy is it worth a bunch.


at least it increased our total wealth.


During all this sensitive matter of goblins, bridges, and forgotten beast. Our lovely drunken society decided it was the best time to elect a new mayor and demote our current mayor to a book keeper and but not limited to a broker. Yup our first leader to our fortress and founder was apparently not well liked in the public eye and they figured the best time to do this was during a goblin siege. I sure love this fortress. what better way to treat a mayor then shove his face full of paper work.

3rd of Hematite
Our glorious baron for same silly damn reason demands amulets. Seriously Xenos in a time such as this you want a damn amulet? I think we can prepare a tomb early if that how our going to act... Damned nobles.

those blasted goblins are still sitting there perhaps i shall send Xenos out to ask if they have any amulets. that way i wont have to make one for his picky little dwarven ass.



Damn them sneaky kidnappers I did even see them there using this siege as a distraction to steal out children. I only pray this loss doesn't cause to much trouble for the grieving mother.

Oh what luck loose one gain another I always say.


22nd of Malachite
Stupid fisher died he figured it would be a great idea to drop a lure next to the camp of goblins sitting outside out walls. They keep inching closer to out home. I am hooking up the bridge that our last leader forgot to. then locking everyone inside. I quickly forbid the items he dropped as well as his corpse until the goblins are gone thats the way it will be. I better not here a single complaint from the dwarves or I will lock them outside.

I was finally able to get the brass bridge hooked up to the level that Xenos forgot to do himself. I closed the bridge hopefully that will stop any more stupid dwarf from saying hi to the stupid goblins.

1st of Galena
(fill the rest tomorrow its bed time here.)

Looks like those damned monkeys decided to rob the dead. They picked the poor fisher's corpse clean.

It seemed that our little green friends where not going to leave anytime soon, and I need to get rid of them soon. I decided the best plan would be to dig under them and prepare a tomb one that when perhaps a certain lever is pulled will drop them down a few levels to there death. I started to lay the plans out and if any did survive the fall I will drain one of the ponds out there into the very room so when winter comes they will be in cased in ice.

15th of Galena
And as I was having the Miners dig out the goblins tomb. Something Far worse then any creature we have every encounter before decided to give us a visit.


"My word! could my rule here get any worse?"

It's a good thing I have the bridge working now. I only hope that this giant moving statue can destroy those green bastereds.... But then what. How can a deal with a creature such as this?

I decided to watch as the untold carnage started to come about. He started to head towards the camp of goblins. You could hear the smashing of his foot steps with each step... A large earth pounding sound one which shook the ground itself. The Goblins are still just sitting there unaware perhaps of there pending doom. I dare not know what monstrous death awaits them. I almost dare not to look. and as the creature was just coming down the hillside the green pesky freaks left. The giant statue then started to head towards our animals chained outside to watch for stealthy assassins.

19th of Galena
What luck has shined down on me this great and wonderful day. That very statue attempting to kill our defenseless animals stupidly stepped on a cage trap and carelessly got himself trapped.  I began to ponder what I should do with such a large captured magical creature such as this. perhaps a trap of sorts for the next goblin siege?



With the siege dispersed and the giant living statue captured I finally let out a sigh of re leaf. My rule here has been one interesting tale after another and I have only served half my time as leader. What dare may happen for the other half?

I have heard of such tales of a trap that was rightfully nicknamed the Goblin Grinder. In an attempt to make one such as that but without traps I began to lay the floor plan for our new defensive meat grinder. I started extending the wall to the trapped filled hallway that leads into our trade depot room. I also order 2 floors to be channeled down below that lay between the two walls, and then extend a retractable bridge over the pit. And what awaits our unexpected victims? Why our very own giant pet statue . Hmm perhaps after that is finished I will turn it into an arena of sorts allowing our happy citizens to view the pet destroy our enemies.

25th of Galena
Damned those pesky skinny bastard goblins. as my workers where building my new death trap they came and ambushed them. I quickly ordered our military out to meet them hopefully we wont loose to many dwarfs to there tricky ways.

I guess our citizens didn't pick the brightest mayor. He was caught in the middle of the ambushed and instead of running back into our walls he ran away getting himself killed.

Our militia finally made it in time to only account for one lost member of society. Oh my is that one hell of a wrestler we go not only is he a recruit but he is a skull smashing puncher.


Sadly all was in vein! those damn recruits where stupid getting themselves spread out and failing to follow my order of going back behind the walls. As the scattered the goblins quickly dispatched them only 3 remain. I am going to have to start recruiting again. One of our engraver Dunam was still out there and he was in trouble 2 of the green annoying things where chasing him around. He ran straight south and cleverly lead them near a pond where he had them circle around to get to him allowing him to run back to the walls. At least thats what i though damn stupid drunken bastard didn't bother trying to get back to the walls he continued to run like an idiot everywhere.

I am beginning to think that our previous mayor Opirian had planned all this so he can be seated back into mayor, because no sooner after the mayors death he took it upon himself to be mayor once agian.
« Last Edit: September 01, 2010, 03:03:44 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

analog

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #103 on: September 01, 2010, 04:09:16 am »

Opirian probably got demoted because I made him a hard working miner and mason. If you're not at the parties you're not the next hot thing in Unitedgates  :D

Also: YES, call the captain of the guard Analog II. Junior wouldn't cut it since I never had children...
« Last Edit: September 01, 2010, 06:15:34 am by analog »
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Thatdude

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Re: UnitedGate: A Dysfunctional Succession Fort: Year 4 (0.31.12)
« Reply #104 on: September 01, 2010, 07:17:42 am »

What? Justice? In dwarf fortress? That's bad he'll kill us all if we get anywhere near tantrum spirals!

Also, is it a proper siege or just an overly large amubush. Because if it's a siege then you get any migrants/caravans. I have an idea, dig underneath them and attack them that way! Haha, take that you smelly green monsters!
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