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Author Topic: UnitedGate: Needs some Players: Year 7 (0.31.12)  (Read 18796 times)

Thatdude

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Re: UnitedGate: Needs some Players: Year 6 (0.31.12)
« Reply #165 on: September 16, 2010, 12:02:30 pm »

Yay, my spear is better than all your spears because it has a name, or rather she does, for it is a beautiful bloodstained thing!

Anyway, wait a sec, Rex Mundi was throwing a tantrum? Why? Also, my military which I had spent a relatively large amount of time has sustained another loss (We lost an axedwarf in an arena fight at the end of the year :( )? *grumble grumble*
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fivex

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Re: UnitedGate: Needs some Players: Year 6 (0.31.12)
« Reply #166 on: September 16, 2010, 04:45:40 pm »

16th obsidian:
An furnace operator withdrew from society today.
21st obsidian
Yet ANOTHER ambush
Also apparently one of the trapped dwarves killed the forgotten beast!
I'm letting him back in now and giving him the custom profession 'Survivor'
I hope he makes something AWESOME
And my turn is done.
Save: http://dffd.wimbli.com/file.php?id=3122
Map: http://mkv25.net/dfma/map-9574-unitedgate
Spoiler (click to show/hide)
« Last Edit: September 16, 2010, 05:23:08 pm by fivex »
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Opirian

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Re: UnitedGate: Needs some Players: Year 6 (0.31.12)
« Reply #167 on: September 16, 2010, 06:24:45 pm »

that was fast >.>
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Xenos

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #168 on: September 16, 2010, 10:28:52 pm »

Yes it was...well it is better to have fast turns than slow ones right?  (mine was all done in a single evening ;) )
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

analog

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #169 on: September 19, 2010, 11:20:54 am »

I'm... Where... What the....

I didn't find an Analog III and that made me  :'(
Did I die again or did no one bother naming a new dwarf? OR did I just overlook myself in the unit screen. I'd be happy if grey9 or whoever is next would add me again.

@Opirian: It's funny how you're entrance works that went on with my gate and entrance works evolved to a double wall. Most of our feats were left alone except for the frantic stone detailing. Smooth walls in the storage area?
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A dwarf is a short, bearded, drunk embodiment of Survival of the Fittest, chasing you around and admiring your haunting moos.

Xenos

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #170 on: September 19, 2010, 11:54:00 am »

i love the double wall...although, is someone going to get rid of the ground floor gem windows in the southern tower?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Opirian

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #171 on: September 19, 2010, 08:39:03 pm »

@Analog: Yup, you can see our work in there.

I have a demand... I wish for a better tomb then some POS shoved into a dirt wall XD
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Xenos

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #172 on: September 19, 2010, 09:36:33 pm »

HAHAHAHHAA! sorry about that...you wanted a tomb but I was busy with my tomb, at least yours is something... :P I could probably take another turn this weekend if that was alright w/everyone else...I have some ideas for the fort 8)
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #173 on: September 19, 2010, 10:18:56 pm »

How about we just sign up for another turn instead of cutting in line Xenos. lol you and I both want another swing at it :P

oh and you may like playing my succession :) Might be something you will enjoy once the cavern layers are all pierced
« Last Edit: September 19, 2010, 10:21:41 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Xenos

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #174 on: September 19, 2010, 10:25:00 pm »

I am not trying to cut in line, just saying that on weekends I might be able to take a turn...and I will go look at that succession.
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #175 on: September 19, 2010, 10:27:53 pm »

I see lol I been keeping an eye on these still. I need more stories of my colossus trap working kinda sad I never really got to see it built the way I was hoping.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Xenos

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #176 on: September 19, 2010, 10:30:12 pm »

i messed around with a save and the colossus trap seemed to work decently (although i messed up and released him before finishing the trap >_>) but that is how i discovered the vulnerability of gem windows...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

Kregoth

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #177 on: September 20, 2010, 12:06:41 am »

i messed around with a save and the colossus trap seemed to work decently (although i messed up and released him before finishing the trap >_>) but that is how i discovered the vulnerability of gem windows...

Ya I was originally going to expand the bottom part of the tower, thats why the window was there. I was planning to wall the outside further, then make a ceiling to cover it. I was also going to fortify the walls for archers to shoot from. But with constant interruptions like the damn siege and goblin ambushers, then trying to make a colossus trap it never got finished.

Lol at least my turn had some unique outcomes lol. To bad I couldn't play with analog out there getting his digits cut off, the message spam was way to over bearing to play.It would have been funny if it was never ending.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Thatdude

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #178 on: September 20, 2010, 03:09:25 pm »

I'm... Where... What the....

I didn't find an Analog III and that made me  :'(
Did I die again or did no one bother naming a new dwarf? OR did I just overlook myself in the unit screen. I'd be happy if grey9 or whoever is next would add me again.

@Opirian: It's funny how you're entrance works that went on with my gate and entrance works evolved to a double wall. Most of our feats were left alone except for the frantic stone detailing. Smooth walls in the storage area?

I'm sure I dwarfed you as the captain of the guard. Heck, through a few arena matches I even got you a big name. So the only way you could not have a dwarf now is if you died... again.

Also, our engravers were running out of things to do, so I set EVERYTHING to be smoothed. If it's not smoothed it's not worthy for a dwarf!

Edit: Downloaded the save and found out that... Analog has died again. I think he was one of the dwarves that Fivex trapped in the caverns because his last kill is the forgotten beast and his last thoughts were of being annoyed about: Being thirsty, being hungry and sleeping in the mud. Your dwarf seems to have curse on it...
« Last Edit: September 20, 2010, 03:16:56 pm by Thatdude »
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Kregoth

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Re: UnitedGate: Needs some Players: Year 7 (0.31.12)
« Reply #179 on: September 20, 2010, 03:34:41 pm »

I told you he needs more sarcophagus's in his tomb haha. Analog IV is it now? You sir have earned an achievement for most death thus far.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.
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