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Author Topic: Crusader Kings 2 is released.  (Read 2125174 times)

Glloyd

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Re: Crusader Kings 2 is released.
« Reply #13950 on: November 04, 2018, 08:40:47 pm »

What I mean is that I think there is some sort of limiter that radically decreases your chances of having kids once you got a specific number of living offspring.
My experience tends to be a hardcap at 8. I've heard elsewhere that it's based on number of valid heirs, not offspring, but I've never tested or noticed this.

Event-based pregnancies are unaffected, of course, so you can still whore it up with Conclave's Seduction Focus.

That would make sense with my experience. I only ever had a few living kids at a time, but over 500 years that's a lot of kids

Ultimuh

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Re: Crusader Kings 2 is released.
« Reply #13951 on: November 06, 2018, 01:38:26 pm »

Holy Fury is now on my list.
Looking forward to play it next week.
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CABL

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Re: Crusader Kings 2 is released.
« Reply #13952 on: November 06, 2018, 02:10:23 pm »

Man, I sometimes wish I could mod/code for shit; 'cause it would be nice if there was an option to feed the blood of your Immortal character to someone else, thus gifting them immortality.
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Teneb

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Re: Crusader Kings 2 is released.
« Reply #13953 on: November 06, 2018, 02:27:48 pm »

Man, I sometimes wish I could mod/code for shit; 'cause it would be nice if there was an option to feed the blood of your Immortal character to someone else, thus gifting them immortality.
That's super easy to do, actually. Even more so if you don't give a damn about pairing it with flavour events and it's just a click decision -> character is immortal now.

CK2 modding involves no actual coding, just logic very similar to that of programming paired with an unfortunately restrictive scripting language.


EDIT: Y'know what, I'm going to make that and add some comments around the mod file to explain how it's done.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

umiman

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Re: Crusader Kings 2 is released.
« Reply #13954 on: November 06, 2018, 02:35:44 pm »

Man, I sometimes wish I could mod/code for shit; 'cause it would be nice if there was an option to feed the blood of your Immortal character to someone else, thus gifting them immortality.
There's a lot of mods that do this.

Here's one: https://steamcommunity.com/sharedfiles/filedetails/?id=758271433

Teneb

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Re: Crusader Kings 2 is released.
« Reply #13955 on: November 06, 2018, 02:44:18 pm »

umiman beat me to it. I had even come up with a stupid name for the mod! "My Immortal".

The linked one is good stuff though.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

scriver

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Re: Crusader Kings 2 is released.
« Reply #13956 on: November 06, 2018, 03:29:09 pm »

I had even come up with a stupid name for the mod! "My Immortal".

I love you
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Love, scriver~

CABL

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Re: Crusader Kings 2 is released.
« Reply #13957 on: November 06, 2018, 11:29:50 pm »

I had even come up with a stupid name for the mod! "My Immortal".

I love you

And so he forces his claim on my you-know-what.
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Ultimuh

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Re: Crusader Kings 2 is released.
« Reply #13958 on: November 07, 2018, 07:54:44 am »

And so he forces his claim on my you-know-what.
Penguin beak?
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Teneb

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Re: Crusader Kings 2 is released.
« Reply #13959 on: November 07, 2018, 08:24:36 am »

And so he forces his claim on my you-know-what.
Penguin beak?
To the illustrous count CABL,
Damn your seventh grand-father! This is a formal declaration of WAR! Our armies shall meet on the field of battle.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

CABL

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Re: Crusader Kings 2 is released.
« Reply #13960 on: November 07, 2018, 08:55:35 am »

To the illustrous count CABL,
Damn your seventh grand-father! This is a formal declaration of WAR! Our armies shall meet on the field of battle.

To the accursed infidel, baron Teneb:
Your low character is a subject of Greek plays! You'll have to get my beak from the cold wings of a dead pengiun!
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Pounded in the Butt by my own Government... oh wait, that's real life.

Much less active than I used to be on these forums, but I still visit them on occasion. Will probably resume my activity in full once Dwarf Fortress will be released on Steam.

Teneb

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Re: Crusader Kings 2 is released.
« Reply #13961 on: November 09, 2018, 05:34:38 pm »

Snake, can love bloom on a battlefield? (Achievements,, it's achievements. Also portraits for French, Arabs, Italians (again), and West/South Slavs.)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Ultimuh

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Re: Crusader Kings 2 is released.
« Reply #13962 on: November 09, 2018, 06:13:00 pm »

I'm quite excited for the Shatter feature.
I will no longer need a mod in order to do this.
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heydude6

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Re: Crusader Kings 2 is released.
« Reply #13963 on: November 09, 2018, 08:02:00 pm »

I’m more excited that they added the new Italian portraits. I own the Iberian portrait pack and it just didn’t feel right.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

EuchreJack

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Re: Crusader Kings 2 is released.
« Reply #13964 on: November 09, 2018, 09:57:15 pm »

I'm quite excited for the Shatter feature.
I will no longer need a mod in order to do this.

I'm even more excited for the Random feature, as those mods were tough to implement (best I ever saw was a tool that would essentially create random world mods).  I'll be interested in seeing what "Random" actually means though.
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