I sorted those out and it still didnt work.
After much tinkering I have narrowed it down to the MTTH (because as of now
character_event = {
id = VR.405
picture = GFX_evt_comet
hide_window = yes
is_ruler = true
trigger = {
NOR = {
trait = immortal_blood
trait = immortal
}
}
mean_time_to_happen = {
years = 1
}
immediate = {
add_trait = immortal_blood
add_trait = vampire_scion
random = {
chance = 33
add_trait = dominate_1
}
random = {
chance = 33
add_trait = necromancy_1
}
random = {
chance = 33
add_trait = shapechanging_1
}
random = {
chance = 33
add_trait = presence_1
}
random = {
chance = 33
add_trait = temptation_1
}
random = {
chance = 33
add_trait = bloodmagic_1
}
}
}
its working
https://textuploader.com/dv5lu I´m going to try adding the modifiers one by one and see
Edit: finally got it working. Now we'll see how the proc vamps work out
Edit #2: I´m removing some of the ++ modifiers because even with 100-year events the modifiers were triggered too often in some areas eg: in northern Europe and Asia it was more likely that after a year a random ruler would be a vampire than that he would NOT. I´ve removed religion triggers for now and we´ll see how that goes.
Edit #3: that made vampires too infrequent. I've decided to use The Cold Ones as a vampire driver. Membership makes it very likely that a character will be vamped. I've picked them because it seems vaguely gameofthronesque and because they are an indestructible society but small enough to hopefully provide the game with a slow but steady trickle of vampires.
Besides if you were a vampire you can do far worse than sticking with occultist cults in regions with polar nights
Edit #4:
During my experiments I´ve noticed that even unlikely event triggers that apply to everyone tend to have a big impact on performance, and also result in too many vampires.
The Cold Ones only event, however, worked mostly as intended though. 100 years into the game there are a few stable vampire covens around northern Europe, but nothing too obvious. An interesting side effect is that vanilla CO seldom go above 15% influence (just like the other pagan demon cults), whereas in this game COs reached an influence of 40%. I attribute it to the influx of vampire characters resulting in more successful missions.
I´m considering widening/duplicating the event so that it applies to Fellowship of Hel and Plaguebearers as well, which are other notoriously unsuccesful demon cults. I want to avoid Lucifer´s own though because that one tends to be ludicrously successful as it is, which would go against the point of trying to keep the vampire trigger small.