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Author Topic: Crusader Kings 2 is released.  (Read 2094180 times)

Rolan7

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Re: Crusader Kings 2 is released.
« Reply #11700 on: February 05, 2017, 12:05:20 am »

Yeah I was wondering the same thing, and it's even more extreme than I thought.  It requires 80% of the 67 counties, so 54.  England has 29.  That means claiming, at least, 1316 English counties.

Certainly not impossible though, if England already existed.  Takes a lot to actually dissolve a kingdom once it exists.

Edit:  Failed the math.  There are 38 non-English counties, so 16 more are required to reach 54.
« Last Edit: February 05, 2017, 12:07:34 am by Rolan7 »
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hector13

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Re: Crusader Kings 2 is released.
« Reply #11701 on: February 05, 2017, 12:10:41 am »

Could've lost duchies via de jure drift to other empires, or even taken duchies via de jure drift into Britannia too.

Anyway, all your children will gain claims on all the titles that their parents have, when that parent dies. You can wait 'til your heir reaches adulthood, murder your husband, then declare war on the successor of England.

Also, your husband's profile should tell you who the heir to England is.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #11702 on: February 05, 2017, 12:13:02 am »

i mean if they're the "empress of eire" than they could have formed an empire from Scotland, Wales, and Ireland, assuming they didn't expand out from the isles

though when I make an empire like that for role-play/aesthetic purposes, I try and make sure I control every single county that I want to be part of the empire. if you have total control of a kingdom, it'll be automatically de jure part of the empire, so you don't have to wait 100 years.
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Rolan7

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Re: Crusader Kings 2 is released.
« Reply #11703 on: February 05, 2017, 12:21:04 am »

Assuming they *did*, actually, since custom empires require 180 counties.
... Which is is almost triple what Britain has, but hey.  I guess historical or at least geographic "empires" are naturally easier to form.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #11704 on: February 05, 2017, 12:21:59 am »

You're actually wrong; It's an either/or thing. You either need 180 counties, or 3 kingdoms. Which is why I mentioned those three kingdoms.
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Rolan7

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Re: Crusader Kings 2 is released.
« Reply #11705 on: February 05, 2017, 12:29:54 am »

...Ooh.  That's useful to know, thanks!
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Taricus

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Re: Crusader Kings 2 is released.
« Reply #11706 on: February 05, 2017, 12:32:26 am »

Well, technically it's 180 holdings all up inclusive of baronies.
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Twinwolf

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Re: Crusader Kings 2 is released.
« Reply #11707 on: February 05, 2017, 07:53:34 am »

I had 3 Kingdoms, and was able to make a new Empire - Kingdom of Eire, Kingdom of Wales, and Kingdom of Jerusalem (remember, this is the game I mentioned becoming "Ruler of Jerusalem" by accident)
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Re: Crusader Kings 2 is released.
« Reply #11708 on: February 05, 2017, 02:58:24 pm »

Can someone name/recommend me Ironman-compatible "quality of life" mods? I'm planning on playing lowly count from Ireland in 700s, and I also want to test some life-improving mods, but I don't know which are the best of the bunch. Advice on how to survive Norse raids are also welcome.
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Tawa

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Re: Crusader Kings 2 is released.
« Reply #11709 on: February 05, 2017, 03:04:53 pm »

There's mods that change the font and the appearance of the map and menus, but as far as I know, anything that adds or rearranges things, rather than simply changing graphics, music, and the like, changes the checksum and makes the game ironman-incompatible.

E: As for Norse raids, they're honestly not too hard to deal with. Just raise your levies or gather your retinues when they show up and beat them into submission. Once you're at multi-king or emperor-tier, your retinue should be big enough that you can sic them on the raiders without levy support.
« Last Edit: February 05, 2017, 03:14:42 pm by Tawa »
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hector13

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Re: Crusader Kings 2 is released.
« Reply #11710 on: February 05, 2017, 03:27:34 pm »

Can someone name/recommend me Ironman-compatible "quality of life" mods? I'm planning on playing lowly count from Ireland in 700s, and I also want to test some life-improving mods, but I don't know which are the best of the bunch. Advice on how to survive Norse raids are also welcome.

Surviving some raids requires getting enough prestige to upgrade your holding. Hovering over them'll get you a tooltip telling you how many troops you get with the next upgrade.

DO NOT change to feudalism if you only have one fully upgraded holding.

You need to do some raiding yourself to get prestige too, usually of feudal holdings. Anyone you raid won't raise their troops from the county you raid, so single counties are alright, choosing the county with the largest levy of a multiple county entity is also a good idea, though you can only really raid counties bordering your own stuff, unless it's a coastal county and you have a ship to get the loot.
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Tawa

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Re: Crusader Kings 2 is released.
« Reply #11711 on: February 05, 2017, 05:14:20 pm »

DO NOT change to feudalism if you only have one fully upgraded holding.
Wait, what? Why not?
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hector13

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Re: Crusader Kings 2 is released.
« Reply #11712 on: February 05, 2017, 05:19:23 pm »

DO NOT change to feudalism if you only have one fully upgraded holding.
Wait, what? Why not?
You lose a lot of troops, and it costs money instead of prestige to upgrade your holdings.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Tawa

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Re: Crusader Kings 2 is released.
« Reply #11713 on: February 05, 2017, 05:32:43 pm »

DO NOT change to feudalism if you only have one fully upgraded holding.
Wait, what? Why not?
You lose a lot of troops, and it costs money instead of prestige to upgrade your holdings.
Well. I'm not quite sure where I got the idea that the only tribal upgrades that get carried over to castle or city upgrades are the ones that cost gold, but I was sorely mistaken.

Thanks!
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #11714 on: February 05, 2017, 06:19:59 pm »

Can someone name/recommend me Ironman-compatible "quality of life" mods? I'm planning on playing lowly count from Ireland in 700s, and I also want to test some life-improving mods, but I don't know which are the best of the bunch. Advice on how to survive Norse raids are also welcome.


All mods are Ironman compatible.  Any that change the checksum are not achievement gaining compatible.
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