Hello everyone, I’m Gwenael Tranvouez, the Tech Lead on CK2, and I’m here to introduce a new feature for this Dev Diary.
Don’t you hate it when you’re start a war against a neighbour, counting on your allies to come and help and they all decide the best idea is to attach to your army so that you’ll take attrition? So do we!
So we’ve taken another leaf from EU4’s big book of tricks and we’ve added Ally Orders. When you lead a war, you can tell other participants what to do:
Hunt down enemy armies
Or focus on sieging provinces.
Attach to a specific army
Siege a specific province
The first two orders are given through a new tab in the military screen, which also summarizes what orders all your allies have:
The last two are given through a new button on the unit or province screen:
As long as they’re in the war, your allies will try their best to fulfill your wishes, reverting to their default behavior when unable to comply. Unless, of course, they got bigger fish to fry, such as a big revolt in their own territory, or their own war to focus on.
The tooltip for AI units also mention what orders their owners have:
We’ve also improved the AI’s goal selection in wars, and general pathing so they’re more useful to have around in general.
That's it for this week.