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Author Topic: Crusader Kings 2 is released.  (Read 2090245 times)

PTTG??

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Re: Crusader Kings 2 is released.
« Reply #10395 on: April 23, 2016, 04:43:43 pm »

I kind of want to do a game that wipes out Christanity and Islam but keeps as many of the countries the same as possible. Replace them with reformed pagan faiths. Get the Norse revitalized, get the Celts to recolonize Britain, drive the heathens from the Parthenon and restore Zeus, that sort of thing. Maybe have a Mali revitalization to take over Africa.

There could still be some Cathars in Aquitaine or something.

Then convert the save and claim the New World for Buddha!
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Grim Portent

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Re: Crusader Kings 2 is released.
« Reply #10396 on: April 23, 2016, 05:25:24 pm »

I think the Caliph also stays Muslim, since he's head of the faith and cannot change religion until the Caliph title is destroyed.
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PTTG??

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Re: Crusader Kings 2 is released.
« Reply #10397 on: April 23, 2016, 05:41:16 pm »

You want the Ancient Religions Reborn mod. It has an option called LETS. GET. PAGAN! which turns every Christian and Muslim Pagan (excluding you and the pope) and converts every province to a pagan religion.

Interesting, but I want to try to start out as normal and have history drift. I have no qualms with popping from leader to leader in order to shift history, though. I presume that there will indeed need to be a lot of mistakes on the part of the major religions in order for them to collapse in only 500 or so years.
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Teneb

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Re: Crusader Kings 2 is released.
« Reply #10398 on: April 23, 2016, 05:56:10 pm »

You want the Ancient Religions Reborn mod. It has an option called LETS. GET. PAGAN! which turns every Christian and Muslim Pagan (excluding you and the pope) and converts every province to a pagan religion.

Interesting, but I want to try to start out as normal and have history drift. I have no qualms with popping from leader to leader in order to shift history, though. I presume that there will indeed need to be a lot of mistakes on the part of the major religions in order for them to collapse in only 500 or so years.
It's incredibly easy for christianity to fail in Charlemagne if the Frank Blob is broken early. Though you will need to play as either the Umayyads or Saxony to make that work.
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Re: Crusader Kings 2 is released.
« Reply #10399 on: April 23, 2016, 06:23:37 pm »

The pagan faiths can wipe out the abrahamics really easily really. The Norse can do a number on mainland Europe in just a few centuries, the celts can wipe out the British catholics if they start as Pictland, rapid conquest Ireland and then eat Wales with England for dessert, the Tengri nomads can crush the Abbassids and Byzantines in just a couple of generations (the hardest part is putting down the constant peasant rebellions while you're burning their holding to ash.)

Really I'd say the hard part would be beating the West African muslim blocks as Mali, that could take quite a while.

Making a custom character rule each pagan nation before you start the game would probably be helpful. Give them all a good start so that they can make some progress while you're still playing the first pagan group.
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EnigmaticHat

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Re: Crusader Kings 2 is released.
« Reply #10400 on: April 25, 2016, 02:48:47 am »

I kind of want to do a game that wipes out Christanity and Islam but keeps as many of the countries the same as possible. Replace them with reformed pagan faiths. Get the Norse revitalized, get the Celts to recolonize Britain, drive the heathens from the Parthenon and restore Zeus, that sort of thing. Maybe have a Mali revitalization to take over Africa.

There could still be some Cathars in Aquitaine or something.

Then convert the save and claim the New World for Buddha!
Limit yourself to a certain size blob and turn any other kingdoms you take independent.  Eventually all your pagan buddies will start spreading the good word on their own.  And probably blobbing on their own unfortunately... pagans are like that.
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #10401 on: April 25, 2016, 02:53:10 am »

I'm having fun playing with mongols and conclave on (The powerful council of Khans makes things fun). I expanded nicely along the northern limit of the map, but the Uighur are being a pain in the ass. Their horde is well consolidated, with two clans having about 3000 troops each (compared to my personnal 2250 max troops). I'm starting to think that the only way to deal with them efficiently would be to use that kingdom invasion CB, but I need to raise my population a lot for that.

So just confirming, absorbing other clans does result in me taking over their population, right? And I can just spin off a smaller clan before absorbing a big one to make sure my other khans don't mind?
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hector13

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Re: Crusader Kings 2 is released.
« Reply #10402 on: April 25, 2016, 02:57:26 am »

I don't think you do absorb their population.

There is a separate CB for taking (I think it's 10% of) their population, though.

Either that or you can give away enough of your land to hit the magical 75% mark to invade a kingdom, and then deal take it back later if you're willing to indulge in a little tyranny.
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #10403 on: April 25, 2016, 03:06:03 am »

But I also need more than 30k population for that CB, and it'll take forever if I'm not allowed to poach other clans' population.
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Quote from: Paul-Henry Spaak
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hector13

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Re: Crusader Kings 2 is released.
« Reply #10404 on: April 25, 2016, 03:12:18 am »

It does take ages. Just gotta keep that horde growing, man.

Upgrading your camp thing does wonders for that. But that also takes ages...
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

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Re: Crusader Kings 2 is released.
« Reply #10405 on: April 25, 2016, 03:38:53 am »

Oh, well. Wouldn't be fun if the mongol hordes ravage Europe before 900 anyway.
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Dorsidwarf

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Re: Crusader Kings 2 is released.
« Reply #10406 on: April 25, 2016, 07:12:11 am »

This "conclave" update is hellish. It's literally impossible to do anything with laws as an emperor because no matter how much your vassal dukes/kings like you they will never, ever vote to increase any law even when I got them ALL to 30+ positive and hacked diplomacy of me, husband, and Chancellor to 90.

What's the fucking point of all these cool things like imperial admin when I can't even get above medium CA, let alone extreme?
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #10407 on: April 25, 2016, 07:15:13 am »

Have you tried calling in favour? There is a "request council support" that will make them vote like you.
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Man of Paper

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Re: Crusader Kings 2 is released.
« Reply #10408 on: April 25, 2016, 08:12:06 am »

So I'm a big fan of a show on History, goes by the title Vikings. I've noticed CK2 has crept into the way I think about characters. The first time I actually realized what was happening was a few episodes back when Ragnar's laying on a roof with the Chinese slave. He mentioned how he was tired of kingship and stuff and with zero hesitation I said, out loud in a room with other people, "Trait Lost: Ambitious". They were like "The hell are you going on about?"

It's happened a few times since, at least two an episode. But I've been able to keep them to myself.
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Re: Crusader Kings 2 is released.
« Reply #10409 on: April 25, 2016, 08:59:27 am »

Have you tried calling in favour? There is a "request council support" that will make them vote like you.

1) my council are skilled counts for the most part, and the empire needs 140 votes to pass any law

2) pretty sure favours are from the actual DLC, so as far as I'm concerned they're just shitting on the base-game players by making an entire wing of the game almost useless unless you buy the DLC.
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