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Author Topic: Crusader Kings 2 is released.  (Read 2091859 times)

scriver

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Re: Crusader Kings 2 is released.
« Reply #10095 on: March 23, 2016, 02:38:48 am »

So, apparently when an enemy army retreats voluntarily, the game lets THEM go a single province to attack half of my army. When *I* do a voluntary retreat, my army goes halfway across the fucking country.

I've had voluntary retreats move to the directed province and I've had those which end with the army running shattered across the realm. I think it has to do with whether the enemy still manages to rout your forces while they're trying to disengage. Remember, even after you've ordered them to love away the enemy still gets to do morale damage to your armies.
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Love, scriver~

Putnam

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Re: Crusader Kings 2 is released.
« Reply #10096 on: March 23, 2016, 03:30:38 am »

*vassal imprisons you and forces you to pay ransom*

*you try to imprison him*

vassals: you tyrant, how dare you, he did nothing wrong

gimli

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Re: Crusader Kings 2 is released.
« Reply #10097 on: March 23, 2016, 07:59:56 am »

And always remember: There is no problem in this game assassination cannot fix.

Well, in certain situations, it can be risky in MP games.
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Sirbug

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Re: Crusader Kings 2 is released.
« Reply #10098 on: March 23, 2016, 08:36:20 am »

And always remember: There is no problem in this game assassination cannot fix.
There is. Like being low on plot power.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Loud Whispers

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Re: Crusader Kings 2 is released.
« Reply #10099 on: March 23, 2016, 08:48:38 am »

I kinda want to do an Umayyylmao sneeki run now

Rolan7

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Re: Crusader Kings 2 is released.
« Reply #10100 on: March 23, 2016, 09:07:37 am »

And always remember: There is no problem in this game assassination cannot fix.
There is. Like being low on plot power.
> Not installing a mod to re-enable assassinations
:P
Not that I use it much, I just think it ought to be an option...
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umiman

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Re: Crusader Kings 2 is released.
« Reply #10101 on: March 23, 2016, 12:33:11 pm »

And always remember: There is no problem in this game assassination cannot fix.
There is. Like being low on plot power.
> Not installing a mod to re-enable assassinations
:P
Not that I use it much, I just think it ought to be an option...
The correct line is:

There is no problem in this game that killing everyone cannot solve. Assassinations are stupid unless you go out of your way to install a mod.

Speaking of which, I wish there was a "fear" rating in the game. Vassals should really be allowed to be cowed into their place, especially cowards. When it becomes obvious that you're murdering people who disagree with you, people should have a Fear: +50 relationship or something.

hector13

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Re: Crusader Kings 2 is released.
« Reply #10102 on: March 23, 2016, 12:36:48 pm »

And always remember: There is no problem in this game assassination cannot fix.
There is. Like being low on plot power.
> Not installing a mod to re-enable assassinations
:P
Not that I use it much, I just think it ought to be an option...
The correct line is:

There is no problem in this game that killing everyone cannot solve. Assassinations are stupid unless you go out of your way to install a mod.

Speaking of which, I wish there was a "fear" rating in the game. Vassals should really be allowed to be cowed into their place, especially cowards. When it becomes obvious that you're murdering people who disagree with you, people should have a Fear: +50 relationship or something.

There would need to be a separate meter for it, and it would need to be on a spectrum (like the relationship meter) but that it's only effective between certain ranges, below or above which people either don't take you seriously or think you need to be taken out because you're such an evil bastard.
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Sirbug

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Re: Crusader Kings 2 is released.
« Reply #10103 on: March 23, 2016, 03:25:20 pm »

NPCs are not very good at making connection. Like, I once had two sons. One was scheduled to take my Empire and my primary kingdom and another was scheduled to take over my two secondary kingdom and an unincorporated Duchy. I didn't want two kingdoms as lousy as they were to got one character, so I gave them to loyal local dukes. My son didn't care even though I robbed him off most of his inheritance.

Or when you dump someone into clergy and they are grateful for giving them barony, even though you disqualified them from a duchy.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Putnam

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Re: Crusader Kings 2 is released.
« Reply #10104 on: March 23, 2016, 03:44:49 pm »

Yeah, seriously, fuckin'. Machiavelli. It's best to be feared and loved, but the game only gives you the latter option.

Teneb

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Re: Crusader Kings 2 is released.
« Reply #10105 on: March 23, 2016, 09:19:15 pm »

Is that CK2+? I really dislike that character panel interface they got going there. No idea why, I just don't. Which is a shame, since the rest of the mod is pretty good.
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EuchreJack

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Re: Crusader Kings 2 is released.
« Reply #10106 on: March 24, 2016, 01:15:22 am »

And always remember: There is no problem in this game assassination cannot fix.
There is. Like being low on plot power.
> Not installing a mod to re-enable assassinations
:P
Not that I use it much, I just think it ought to be an option...
The correct line is:

There is no problem in this game that killing everyone cannot solve. Assassinations are stupid unless you go out of your way to install a mod.

Speaking of which, I wish there was a "fear" rating in the game. Vassals should really be allowed to be cowed into their place, especially cowards. When it becomes obvious that you're murdering people who disagree with you, people should have a Fear: +50 relationship or something.

Actually, there are two such relationship bonuses:
-Subjugated, after you win a subjugation war (the head liege still gets the minus for declaring war, which tends to be larger, but its something)
-Suppressed Revolt, after you win a revolt war

Sirbug

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Re: Crusader Kings 2 is released.
« Reply #10107 on: March 24, 2016, 05:24:40 am »

I've effectively bluffed myself past Lollard Kaiser's AI and made him surrender as my war effort was at the brink of collapse.
Still nice being actually able to take advantages of revolts like this.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

BFEL

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Re: Crusader Kings 2 is released.
« Reply #10108 on: March 24, 2016, 05:44:59 am »

Tried installing Elder Kings, but failed :(

First tried it manually, but the world never changed from CK2 to Tamriel.
Then I used the installer and it just fails to start at all.

WHAT AM I DOING WRONG?
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Sirbug

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Re: Crusader Kings 2 is released.
« Reply #10109 on: March 24, 2016, 06:24:27 am »

Bought all major DLC but Conclave. Any advice on where to start to get more familiar with them?
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?
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