MINOR (continued):
- Loading ironman saves over 25 MB won't cause the game to freeze anymore.
- It's no longer possible to join wars that would result in attacking vassals if the CB forbids it.
- Each character can now have a special title that persists after death (e.g. Genghis Khan).
- Localisation fixed for plot events
- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Male-only Lovers events no longer triggers for women
- Single-only Lovers events no longer fires for married characters
- SoA event no longer fires for heretics
- Feudal life even no longer automatically causes incapable
- Lovers event checks for imprisoned and incapable, checks religion_group instead of religion
- Lovers event no longer marries you to imprisoned+incapable lovers
- Republic events now have proper checks
- Proper triggers added, and logic fixed for several Lovers events
- Proper triggers added to adult personality event
- Localisation fixed for Friends & Rivals events
- Localisation fixed for Hedge Knight events
- Localisation fixed for tutorial
- Localisation fixed for Feudal Life events
- Spelling fixed for several titles
- Localisation fixed for married life events
- William Wallace wikipedia link has been fixed
- Options enabled for ai on Spymaster events
- French menu localisation fixed
- French localisation fixed for 20+ titles
- Added proper checks for several various trait events
- Added proper checks for several traits effects events
- Fixed logic for several Friends Rivals events
- Fixed localisation for several titles
- Made sure that events that require a character to have eyes do not fire for blind people
- Fixed that bedtime stories can no longer be told to dead children
- Fixed broken scopes for several Rumours events
- Made several fixes to - mostly flawed triggers - Ward events
- Fixed opinion problems with Old Gods events
- Fixed missing references for misc event
- Fixed the FOW that you get if you start the game in multiplayer with observer
- Can now call friends to war
- Can no longer use mercenaries against rulers that are their friends
- Can no longer use mercenaries who are rivals against you
- Can now destroy holy sites and recreate them, when destroyed they are moved to the county until a temple is built.
- Can now destroy holy sites through looting.
- Can only reform a faith if you hold at least 3 holy sites which are temples and not counties.
- Fixed crash when trying to give away bishopric to female heirs.
- Now clever_ambush_tactic give horse archer offensive bonus.
- Tribes can now build churches.
- Added version command line.
- Now claimant in crusades are shown in war overview.
- Now push all claims make sure that titles are marked as contested.
- Can no longer enforce plot to take vassal land if he is in revolt.
- Clicking on title shields that won't open realm view should now still center the camera.
- Now holy orders and mercenaries are blocked from forming kingdoms
- Reworked how AI views peace offers and fixed issue caused by overflow of the evaluation variables.
- Fixed get married ambition for homosexuals.
- Fixed missing localization for in hiding.
- Now it properly handles mercenaries with fleets in military view.
- Fixed issue with play console command.
- Correct mercenary monthly cost is now displayed/calculated.
- Reworked a lot of muslim events to map under new quick triggers
- Reworked a lot of muslim events to use the new uses_decadence trigger
- Reworked plot events to use new plot quick triggers
- Now we have visual indicator when settlement slots are being used by tribals or nomads
- Remade budget screen in realm view to allow dynamic amount of entries
- Can now build tribal lands in empty provinces which has no tribal land
- To become a cardinal you have to be within the pope's diplomatic range
- Fixed mercenaries switching culture
- Pagan diplomatic menu now use pagan button instead of the default one.
- The tribal opinion modifier now affects all tribals, not only unreformed tribals.
- Added a new opinion modifier for unreformed tribals.
- Met the Merry Men modifier now uses the green icon instead of the red one.
- Fixed bug where the plot to kill allow-trigger did not properly check so that you did not try to kill the children of female lovers (it worked as intended against male lovers).
- Customized dynasties created before starting the game will no longer have their dynasty shield regenerated when reloading the game.
- Tribal armies are now raised in your capital, instead of your current location.
- Selected characters in the lobby will now be deselected when changing date to when that character is not playable or alive.
- Fixed bug where honorary titles did not change the opinion from your spouse.
- The load game interface now closed when leaving the lobby.
- Fixed bug where the chronicle entry for getting married appeared twice.
- Feudal administration is now properly selected when going from tribal to feudal for independent kings and emperors.
- Clicking on special interest characters in the outliner now takes you to their location.
- Right-clicking on special interest characters in the outliner now opens the Dynastic View as well as the Diplomacy Menu.
- Right-clicking on council members in the outliner now opens the Dynastic View and the Diplomacy Menu for that character.
- Clicking on humans in the outliner now have the same effect as clicking on special interest characters.
- Fixed bug where it was possible to reform pagan religions even if one did not have enough piety.
- "S" can now be used as a shortcut to split an army in two.
- Added missing localisation for Republic Arsenal lvl 3 building.
- Fixed bug where games could not be started through the era picker when changing dates.
- The Theology focus opinion modifier is no longer calculated twice.
- Fixed bug where the faction events to lower tribal organization and crown authority used the name of their plot instead of the faction name.
- Dead rulers now have their titles ordered in the same way as when they were alive.
- Vassal limit number is now displayed properly when negative.
- Fixed bug where the in hiding notification events triggered several times.
- AI will now properly raid coastal provinces when not having the religion flag allow_viking_invasion.
- Claimant factions can no longer be used against viceroy-lieges.
- The piety icon in the character view now properly shows the piety icon of the selected character instead of your piety icon.
- Theocracies are no longer valid crusade winners. The head of religion can still win the crusade if there are no other valid participants.
- Cherson and Nikaea is no longer marked as a viceroyalty in the history files when held by the top liege.
- The requirement for viceroyalties only being grantable to feudals are now shown in the tooltip.
- Fixed bug where event-handled divorces did not add chronicle entries nor were useable for the achievment to divorce a lombard princess.
- The right-click to.. tooltip messages are no longer in caps.
- AI characters no longer incorrectly get achievment flags.
- Fixed bug where AI would transfer baron vassals for being over vassal limit.
- Tyrrany wars will now properly end when the tyrant dies.
- The succession law for non-viceroyalty titles for viceroys will now always be primogeniture or open (if muslim).
- Fixed bug where viceroyalty titles would loose their viceroyalty status if the holder of it dies when in a rebellion.
- The send button is now properly disabled when declaring war or asking for crusades when no title is selected.
- Patricians no longer have their title name in yellow in the game lobby.
- Fixed bug where selecting multiple fleets after having selected armies caused interface displacement.
- Muslim rulers now have access to the church levy and taxation law groups, although it will not affect any Muslim vassals (as they are of the Iqta government and therefore not a theocracy).
- It is no longer possible to invite lesser union characters to your court if they are already in the same court as their spouse.
- Fixed bug where AI top liege transfered vassals of vassals at war with their liege.
- You will now become hostile with all top lieges of barons in the province you are raiding, instead of just the county owner top liege.
- Fixed bug determining the player successor of viceroys when the liege is of the same dynasty.
- Decreased monthly decadence gain.
- Description for retinues no longer claims retinues to cost only when reinforcing.
- The Decadence Alert is now shown when you have dynasty members negatively contributing to your decadence.
- The Decadence number in the top-right part of the screen is now red when so high that you risk being target of a decadence revolt. This value can be modified in defines.
- The vassal list in the character view will now try to put vassals of your government before other vassals.
- Tribal vassals now count towards your vassal limit regardless of your government (this can be modded back in by adding the following to the government scripts: ignore_in_vassal_limit_calculation = { tribal_government }).
- Vassals will no longer get independent from the top liege when a viceroy dies while being over vassal limit.
- The tutorial arrow for ambitions now points towards the new position of the ambition button.
- Added console command clr_moved_capital.
- Fixed bug where temporary titles of allies in a war were removed when the war ended.
- Patricians can no longer press their claims against their lieges capital or any of the lieges highest tier titles.
- Strong claims will no longer be replaced with a weak claim when inheriting a weak claim of the same title.
- Going back to the era picker in the lobby now closes the ruler designer.
- Marriages and betrothals are no longer blocked by being in a revolt.
- You can no longer grant Eunuchs tribal counties.
- Fixed bug where titles that were not grantable to Eunuchs could be grantable as a lower title when giving away duchies.
- You can no longer give away temples to unlanded females with absolute cognatic if your religion do not allow female temple holders.
- The alert for being able to tech will now properly be shown even if one or more tech branches are fully maxed out.
- War tooltips now show the warscore at the top instead of at the end.
- The Ironman tooltip now mentions that the Ruler Designer is not allowed for achievements.
- Fixed bug where you could not give away Honorary Titles if your liege had given you that title.
- The tooltip for City Construction now correctly displays that it unlocks the tribal Market Town buildings.
- Fixed bug where you could not raise your vassal liege levies in the province view when selecting that characters personal demesne.
- Fixed crash when loading a save game with a nonexisting delayed province event.
- Removed unused message settings category.
- Fixed bug where children were considered born in the purple even if the ruling parent was dead when the child was concieved.
- Added missing localisation for beeing banned from a game.
- You no longer gain religious authority for looting temples of your own religion.
- Embarking an army to a fleet will now properly cancel any existing movement for that army.
- Fixed bug where the nominate bishop view would automatically close for no apparent reason.
- Fixed bug where you were still considered a revolter after inheriting a higher tier title, ending the war.
- Fixed bug where forming the HRE gave you gavelkind succession if the previous primary title was Feudal Elective.
- Fixed bug where the campaign found for the colleague of cardinals were not loaded properly.
- All tribals of Duke tier or above will now have the tribal organization law, regardless of if they are independent or not. Counts and baron tribes will get the tribal organization effects of their lieges, if any.´
- Military tech rewards from battles will now be relative to the size of each unit compared to the total strength of the units on that side.
- Granting independence to a vassal will now establish a truce between the characters.
- You can now ask dynasty members to straighten up even if you are in a regency.
- It is no longer possible to ask for crusades against targets with whom you have a truce.
- It is no longer possible to start a faction to change succession type to a succession that is not allowed or potential.
- Event troops gotten through Build Legend and Build Zeal can no longer raid.
- Event troops gotten through Organize Raid will always raid.
- Allowed triggers and possible plot power is now visible when hovering a plot in plotview.
- Non-allowed plots are now visible in the plot view.
- Granting a title with Include Lower Titles checked should now properly transfer vassalages.
- Fixed bug where winners of a crusade sometimes remained the vassal of the crusade target.
- The Independence CB is no longer valid against revolters.
- Fixed bug where your council members were not always able to take wards.
- You can now properly grant the Merchant Republic Designate Heir honorary title when you have other patricians designated heirs in your court.
- Fixed bug where Indian Subjugation not always took or vassalised the land under the conquested title.
- The Designated Regent title now properly works when granted to someone outside your court.
- The trade post lists in the Republic View no longer jumps to the top when the game is unpaused.
- Tribals can now also adopt feudalism and become a merchant republic if their capital is a castle (for becoming feudal) or a city (for becoming a merchant republic).
- AI Mongol Horde will now properly avoid fighting other Mongol Hordes while they still have their special invasion forces.
- Added alert for having high prio minor titles available to grant.
- Added console commands add_friend, remove_friend, add_rival and remove_rival.
- Rebels will now spawn with 100 gold.
- Fixed bug where the AI would keep their units attached to characters they no longer participate in a war with.
- Host invasions can now properly travel to realms with no port.
- AI will now stop raiding when they are at war where the liege is one of the primary participants.
- Looting hostility will now be cleared when both parties are fighting the same war together.
- AI controlled units will no longer enter provinces with hostile units with a significantly smaller unit before their larger units.
- AI will now consider moving troops away from their own provinces to avoid taking attrition.
- Fixed bug where the tooltip for the war icons flicked on daily tick.
- AI zeal and greed values will now affect the settlements they build.
COMBAT:
- Rebalanced troop stats:
- Light Infantry - Skirmish Attack reduced to 1 (down from 2).
- Light Infantry - Skirmish Defense reduced to 2 (down from 2.5).
- Light Infantry - Melee Attack reduced to 1 (down from 3).
- Light Infantry - Pursue Attack reduced to 2 (down from 3).
- Light Infantry - Pursue Defense reduced to 2 (down from 3).
- Heavy infantry - Skirmish Defense increased to 4 (up from 3).
- Light Cavalry - Skirmish Attack reduced to 2 (down from 2.5).
- Archer - Maintenance increased to 2 (up from 1).
- Archer - Skirmish Attack reduced to 2 (down from 5).
- Archer - Skirmish Defense reduced to 1 (down from 3).
- Horse Archer - Skirmish Defense reduced to 2 (down from 4).
- Horse Archer - Melee Attack reduced to 1 (down from 3).
- Horse Archer - Melee Defense reduced to 2 (down from 4).
- Rebalanced tactic modifiers:
- Swarm Volley Tactic - Archer offensive bonus reduced to 120% (down from 240%).
- Swarm Tactic - Horse Archer offensive bonus reduced to 100% (down from 300%).
- Harass Swarm Tactic - Horse Archer offensive bonus reduced to 120% (down from 240%).
- Inspired Defense - Now also gives 150% defensive bonus to war elephants.
- Religious Fervour - Now also gives 150% offensive bonus to war elephants.
- Rescaled random weights on Retreat and Ambush Tactic.
- Retreat and Ambush Tactic - Horse Archer offensive bonus reduced to 200% (down from 420%).
- Retreat and Ambush Tactic - Light Cavalry offensive bonus reduced to 120% (down from 240%).
- Retreat and Ambush Tactic - Archer offensive bonus reduced to 100% (down from 180%).
- Added Elephant Trample tactic (melee phase).
- Siege assault battles now use the Melee combat values on the troops instead of the Skirmish combat values.
MODDING:
- Added geographical regions that can be checked in triggers if a title or province is contained in a region defined in map/geographical_region.txt. These regions are static throughout the game and are more reliable than using de-jure triggers for events that you want to affect specific places.
- Bookmarks now uses folder structure
- Combat tactics now uses folder structure
- Disease now uses folder structure
- Job actions now uses folder structure
- Job titles now uses folder structure
- Triggered modifiers now uses folder structure
- Added scripted triggers
- Added scripted effects
- Added create_tradepost effect
- Added folder structure to defines
- Added folder structure to modifier_definitions
- Added MAX_WARDS_PER_GUARDIAN to defines
- Added missing commandline argument "debug" to show debug logs
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
- Added trigger technology_can_spread, checking whether technology can spread in the province.
- Added effects set_special_character_title, remove_special_character_title.
- Can now specify a CB to not be displayed in the diplomatic mapmode
- Culture can now decide if you are allowed to raid or not
- Added external province type in map definitions, will not generate a border or text and can be 1 pixel big
- Added global movement speed modifier
- Now can force contract on specific governments which will bypass the opinion limitations using new government system
- Now possible to disable courtiers from receiving MTTH events in defines
- Added effect set_government_type.
- Governments can be modded in the decisions folder.
- Geographical regions can be modded in the map folder.
- County-, duchy- and sub-region tags can now be used to define island- and geographical regions.
- Added region trigger.
- Added flags reinforcing [yes/no] and reinforce_rate_multiplier to the spawn unit effect.
- Added flag maintenance [yes/no] to the spawn unit effect.
- Added flag looting [yes/no] and can_toggle_looting [yes/no] to the spawn unit effect.
- Added trigger is_allowed_to_loot.
- Added on_action on_became_imprisoned_any_reason, that triggers whenever a character becomes imprisoned for any reason.
- Added flag adventurer [yes/no]. Adventure titles work just as temporary titles but do not get destroyed automatically when the holder is in peace. Instead, they are destroyed whenever the holder gains another title or when the holder dies.
- Added effect set_looting and set_can_toggle_looting for units.
- Added character text GetHusbandWifeOpp.
- Added triggers realm_levy_diff, reverse_realm_levy_diff, max_realm_levy_diff and reverse_max_realm_levy_diff.
- Renamed the realm_manpower trigger to realm_levies.
- The break effect now also properly affect tooltips.
- Added effects any_unit, any_army, any_fleet, random_unit, random_army and random_fleet.
- Added trigger any_unit, any_army and any_fleet.
- Added flag seafarer in culture and religion files, helping the AI to determine if coastal provinces is preferred when raiding.
- Added trigger is_seafarer, checking if either the culture or religion have the seafarer flag set.
- Added trigger is_island, checking if the province exists in island_region.txt.
- Added event target most_participating_crusader, used to get the most participating non-theocracy attacker in a war.
- Added on_action on_divorce, which fires whenever a character gets divorced regardless of the reason.
- Quick triggers are now properly checked when you fire an event from another event.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision]_[valid/potential] with parameters key, character, title and settlement.
- Added effects and triggers any_dejure_liege and any_defacto_liege.
- Added event target defacto_liege_title.
- Added effect destroy_settlement.
- Added effect make_primary_settlement.
- Added match_settlement to the spawn unit effect.
- Added event trigger 'log'.
- Earmarked units can now also use the $CULTURE$ parameter.
- Added trigger completely_controls_region.
- Added any_title effect.
- Added effects make_capital_holding and revoke_capital_holding.
- Added trigger is_nomadic.
- Added government trigger.
- The Spawn Unit effect can now take saved event targets as parameters.
- Added nomad flag to the create_title effect.
- Added effect convert_to_nomad and convert_to_fort.
- Added flags ai_fabricate_claims to religion groups.
- Added flags attacking_same_religion_piety_loss and uses_decadence to religions. Decadence will be used if the religion AND government of a character is scripted to use decadece.
- Added flags hire_cost and maintenance_multiplier to retinue subunits.
- Added event scopes [strongest/weakest]_clan_vassal, [strongest/weakest]_clan, [strongest/weakest]_clan_vassal_except_me and [strongest/weakest]_clan_except_me, determined by the number of empty holdings they hold.
- Added event scopes [most/least]_prestigious_clan_vassal, [most/least]_prestigious_clan, [most/least]_prestigious_clan_vassal_except_me and [most/least]_prestigious_clan_except_me.
- Added event scopes [most/least]_populous_clan_vassal, [most/least]_populous_clan, [most/least]_populous_clan_vassal_except_me and [most/least]_populous_clan_except_me.
- Added triggers clan_satisfaction, total_manpower, unused_manpower, raised_manpower, max_manpower, manpower_growth, population, max_population, population_growth, population_and_manpower, max_population_and_manpower and population_and_manpower_growth.
- Added effects manpower and population.
- Added trigger uses_decadence.
- Added nand-trigger.
- Not-triggers will now do a script assert if it contains more than one trigger (where the use of nand- and nor-triggers are recommended to be used instead), but will work as previously.
- Added trade_post_has_building and trade_post_has_any_building triggers.
- Added trigger is_settlement_type_allowed.
- Added effects create_fort, destroy_fort, seize_fort, random_fort and any_fort.
- Added triggers any_fort, num_of_forts, num_of_forts_diff, has_fort, fort_has_building and fort_has_any_building.
- Added event scope trade_post_owner.
- Added trigger has_castle, has_temple, has_city and has_tribal.
- Added trigger has_settlement_construction.
- Added triggers is_[law/government/decision/targetted_decision/title_decision/settlement_decision/trade_post_decision/fort_decision]_[allowed/potential].
- Added triggers num_of_[subrealm/demesne]_[castles/cities/temples/tribes/empty_provinces].
- Added trigger holding_diff.
- Added effects set_title_landless, set_title_adventurer and set_title_nomad.
- Added forbidden_raid_target opinion modifier, which disallows looting against that character.
- Job action script can now properly use the various job title event scopes.
- Added triggers has_feud_with and any_feud_rival_clan.
- Added triggers clan_opinion, reverse_clan_opinion, their_clan_opinion, clan_opinion_diff and reverse_clan_opinion_diff.
- Added is_high_prio flag to minor titles, determining whether an alert should be shown or not if that title is available to grant.
- Added triggers num_of_king_titles_in_realm, num_of_duke_titles_in_realm, num_of_count_titles_in_realm, num_of_baron_titles_in_realm, num_of_titles_in_realm.
- Added effect unsafe_give_minor_title.
- Added modifiers clan_sentiment, max_manpower, max_manpower_mult, max_population, max_population_mult, manpower_growth and population_growth, currently applicable on characters and the capital.
- Added modifiers retinue_maintenence_cost and horde_maintenence_cost, currently applicable on characters, family palaces and the capital.
- Added is_active_trigger to buildings. Any modifier from buildings that are not considered active will not apply until the is_active_trigger is properly validated.
- Added modifier global_winter_supply, currently applicable on the capital.
- commander_limit can now be scripted in buildings for capital settlements, increasing the number of commanders a ruler can have.
- moved_capital_months_mult can now be scripted for capital buildings and modifies the delay for how often one can change capital, if their government allows for more frequent switching than once per lifetime.
- The set_defacto_liege effect now works on titles as well.
- Added on_actions on_battle_won_owner and on_battle_lost_owner.
- Added modifiers global_trade_route_wealth, global_trade_route_value, global_tradevalue and global_tradevalue_mult, applicable on the capital of holders of a trade post.
- Trade post buildings will now also have an effect in the capital settlement, not only the family palace.
- Fixed bug where the targetted decision filters realm and sub_realm did not properly check the court of the top liege or the current character.
- Added trigger religion_allows_female_temple_holders.
- The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).
MAP/HISTORY:
- Improvements to the setup for various major and minor realms in the 1220 bookmark.
- Pechenegs are no longer a vassal of Khazaria in 867.
- Lappish culture renamed to Sami.
- Samoyed culture renamed to Nenets.
- Some samoyed province and title names changed to "Saamod".
- Spanish March: Duchy of Barcelona is now de jure Aquitaine in 867 instead of Duchy of Aragon.
- Viken province is now de jure Norway.
- Readjusted some province borders in Norway to make more geographical sense.
- Adjusted some historical title names in Norway.
- Corrected the borders of Genéve province.
- Improved Papal regnal name list, making it much more medieval.
- Popes in the history files now have their proper latin regnal names (no more Stephens, Johns and Adrians).
GRAPHICS:
- Fixed wrong matrix math in pdxmesh shader
- Will now show "in-use" land by tribals or nomads
- Various map fixes, including properly connecting some bugged rivers.
CONVERTER:
- Fixed various small irritating issues in the converter
- Fixed crashes in converter with regards to flags
- Nomads are now fixed
- Fixed the zoroastrian heresies icons