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Author Topic: Crusader Kings 2 is released.  (Read 2123531 times)

EuchreJack

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Re: Crusader Kings 2 is released.
« Reply #6090 on: September 30, 2014, 09:58:35 pm »

But you're much better off with 7zip.  No nag screen, handles rar and 7zip files, cleaner interface imho.

Except it doesn't download everything, apparently.

GregHayes

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Re: Crusader Kings 2 is released.
« Reply #6091 on: September 30, 2014, 10:04:52 pm »

I compressed it in .rar format with 7zip. This turned out to be a terrible mistake. There's a .zip currently awaiting authorization.
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Karlito

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Re: Crusader Kings 2 is released.
« Reply #6092 on: September 30, 2014, 10:45:48 pm »

I was able to unpack it fine with 7zip. Didn't have too much time to mess around with it though.
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Kanil

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Re: Crusader Kings 2 is released.
« Reply #6093 on: September 30, 2014, 11:12:22 pm »

I had no problems with installing it, 7zip. It's pretty fun, although I'm not really a fan of the "one big blob" mods.

The interactions between nebula, jump gates, gateless worlds, and pirates works really well -- I wouldn't mind seeing the map have more nebula and gateless worlds, although you run the risk of players not having any ships to move troops...

The random quality of the holdings is mildly frustrating at times, but it's nice to have a province's value be more than just how many holding slots it has.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Bouchart

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Re: Crusader Kings 2 is released.
« Reply #6094 on: September 30, 2014, 11:19:09 pm »

I've tried being a smaller fish. Started as Iceland, then Munster, then Cyprus, then Munster again.

I just can't really get a grip of the game.

I've found that Denmark has a fairly easy start.  It's a small kingdom, it has some nearby pagan counties to invade that shouldn't be too much trouble, and you start with a lot of children to marry off.
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EuchreJack

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Re: Crusader Kings 2 is released.
« Reply #6095 on: October 01, 2014, 03:38:38 am »

I compressed it in .rar format with 7zip. This turned out to be a terrible mistake. There's a .zip currently awaiting authorization.

Oh wow.  Problems with 7zip, I see.

On to the mod, I like how the game starts out!

a1s

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Re: Crusader Kings 2 is released.
« Reply #6096 on: October 01, 2014, 05:06:52 pm »

But you're much better off with 7zip.  No nag screen, handles rar and 7zip files, cleaner interface imho.

Unless you just take the key from a public computer. No more nag screen.
Yes, but why even steal it in the fist place? 7Zip is better, and free. Plus it's much more hip than winRar.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Aklyon

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Re: Crusader Kings 2 is released.
« Reply #6097 on: October 01, 2014, 08:40:18 pm »

But you're much better off with 7zip.  No nag screen, handles rar and 7zip files, cleaner interface imho.

Unless you just take the key from a public computer. No more nag screen.
Yes, but why even steal it in the fist place? 7Zip is better, and free. Plus it's much more hip than winRar.

So you don't have the problem that the lucky poster who started this 7Zip versus winRar discussion has.
The problem could've been avoided in the first place it sounds like by not trying to make a rar in not-winrar. A .zip or a .7z is perfectly fine, and 7zip can unzip rars just fine in my experience.
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EuchreJack

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Re: Crusader Kings 2 is released.
« Reply #6098 on: October 02, 2014, 01:19:38 am »

I compressed it in .rar format with 7zip. This turned out to be a terrible mistake. There's a .zip currently awaiting authorization.

.zip is currently online.

kaian-a-coel

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Re: Crusader Kings 2 is released.
« Reply #6099 on: October 02, 2014, 01:21:46 am »

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a1s

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Re: Crusader Kings 2 is released.
« Reply #6100 on: October 02, 2014, 09:31:54 am »

I wonder if they're trying to go back far enough to include EU:Rome in the mega-campaign?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

scriver

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Re: Crusader Kings 2 is released.
« Reply #6101 on: October 02, 2014, 10:04:58 am »

That would suck so much. They're already really, really stretching the functionality of their mechanics. I mean, I really, really liked EU:Rome (or rather, the promise that it held. The possibilities, man, the possibilities!), but the province mechanics of that game really weren't well suited to the era it was trying to portray.
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Love, scriver~

a1s

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Re: Crusader Kings 2 is released.
« Reply #6102 on: October 02, 2014, 01:48:33 pm »

That would suck so much. They're already really, really stretching the functionality of their mechanics. I mean, I really, really liked EU:Rome (or rather, the promise that it held. The possibilities, man, the possibilities!), but the province mechanics of that game really weren't well suited to the era it was trying to portray.
I'm not really well versed in classic rome. What was wrong with it? (besides instant communication, which all games in the series (with the possible exception of HOI) sacrifice for the sake of gameplay)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Aptus

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Re: Crusader Kings 2 is released.
« Reply #6103 on: October 02, 2014, 02:02:41 pm »

Good thing I waited with buying that extra dlc. :D They finally updated the dlc pack to actually include the new big dlc as well.

Spoiler (click to show/hide)
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Urist McManiac

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Re: Crusader Kings 2 is released.
« Reply #6104 on: October 02, 2014, 02:05:03 pm »

That would suck so much. They're already really, really stretching the functionality of their mechanics. I mean, I really, really liked EU:Rome (or rather, the promise that it held. The possibilities, man, the possibilities!), but the province mechanics of that game really weren't well suited to the era it was trying to portray.
I'm not really well versed in classic rome. What was wrong with it? (besides instant communication, which all games in the series (with the possible exception of HOI) sacrifice for the sake of gameplay)

Well, basically the whole feudal system. It's already a really big stretch for Byzantium, but if you goe back to the times of Rome the feudal system was pretty much inexistant. You MAY use it to represent tribal societies like the Germanic peoples (as the system they used would eventually turn into feudalism) but even then it's innacurate. Not to mention the Great Migrations, which can't be modelled with CKII's de-jure system. The you'd have the question of how to represent the Rise of Islam, or rather, how you'd depict Mohammed in a game where you can blind and castrate characters, amongst other things. If they really decide to make a successor to EU:Rome, then I hope it will be it's own game. Rome was pretty solid, but compared to other Paradox games it's pretty lackluster, though promising.
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