You cite Dune as one of the inspiration, any reasons why you didn't go full Dune (I like Dune. :p)? How close would you say it is to the Duneverse?
I just wanted to make an original setting, mostly. In general, the universe won't be very Dune at the beginning, but it's intended to get significantly Dune-ier as the game goes on. It's actually more directly inspired by Fading Suns.
I love the Fading Suns universe. Plus, Fading Suns was in many ways derivative of Dune, so in that way it's still close to being inspired by Dune.
That's what I meant by "more directly." In part, it's kind of a spiritual sequel to Emperor of the Fading Suns, although set during the fall of the Second Republic rather than the Emperor Wars.
Hmm those tech trees look interesting. Cybernetics and Biotechnology?
Would be kinda odd to have full Cybernetics but no medicine though XD.
Well, "zero" on all the tech scales represents the level of technology in 2998, so you can assume that everyone knows how to do surgery even if they don't have any medical tech. More medical tech just makes you
better at it.
So on that note, is tech going to be as slow to develop as in NotSPACE CK2?
Not sure yet. My ideal goal is that you should max out tech just before the game's time frame ends, which in turn should be just before the game gets boring. I don't know exactly how long that will take yet.
And do those Not!Borg start with a bonus to Cybernetics or what? Do ANY factions start with tech slots filled?
You actually need a certain level of Cybernetics to invent the Hiver implant in the first place (which is what makes them a late-game threat). They do, however, get indirect cybernetics bonuses in the form of special buildings.