Alright, its getting late in my time zone so I'll just do a quick look over and tie down the details later.
The mainland on the right side is a clusterfuck of overlapping claims to territory, no surprises there. Untangling the mass will probably require a lot of looking through civ histories to see who owns what, who's winning wars, which historical figures rule what, ect. So lets start with the two major islands to the left. The upper left one has its lower third in the uncontested control of the "Kingdoms of Grouping", which has a peaceful history of construction and the occasional monster attack. The rest of the island is uninhabited, which CK2 doesn't handle well. I'd either leave it all counties, or make it wasteland, although if you do that you'll probably want some events so it isn't totally boring. The lower left island is totally inhabited by an elven civilization called "The Worshipful Scale". They have the most utterly boring history imaginable, with no recorded events past year 158. AKA they have 500+ years of no leadership change, or meaningful conflict. They have had two non-animal enemies in their entire history, a giantess and a forest titan, both long dead. I imagine its a dull utopia of elves being together in peace. Its leader is known as Lali Wamithaci, or "Lali Scarredfishes", she has been its queen from year 1 to the present in year 795. The only things worth noting about her are: she married "Are Tundrarock" in year 18, and she worships Lulo Ditarieriya "Lulo Crabhail" a force that permeates the forest on her island and is associated with rivers and nature. Also she has one surviving son "Ari Sizzledsong" and one daughter "Sanera Goaldeer". That is almost literally everything there is to know about that island, unless you want to know about Lali's dead children for the sake of the history files.
It'll take some time to pick apart the right side of the map (I'll probably want to divide it into regions and analyze each in detail) but here are some early standouts:
A dwarven civilization called "The Room of Churches" is absolutely huge in terms of land claims, claiming land in 3 separate clusters of other civs as well as having its own heartland of uncontested land. They're the main dwarves in the north and west and have a whole lot of mountain to work with. Although if you only count the area they have mountainhomes in they're basically just medium-large. A brief look into their history files shows a long history of fighting goblins in huge wars, that they lost at least some early on (1300 attackers, mainly dwarves, losing to 260 defenders, mostly goblins. Basically everyone died) but their later conflicts were a series of easy victories and pillaging. I think this is a world where people ganged up on the goblins.
The human "Empire of Assaults" controls a cluster of three small islands in between the main mass and the upper left island, and has its main claimed territory to the east of those islands. All other small islands are uninhabited, except for the one in the inland sea which is controlled by the large Northeastern human country "The Neutral Confederacy." Back to the Empire of Assaults, which also has a history of fighting goblins and eventually winning... but most interestingly, their still living warleader is a goblin with a massive title I'll shorten to "Turot Girlspring", an 685 year old male goblin with few kills but a long history of taming animals and winning wars.
The area to the North of the Empire of Assaults is basically elfland plagued by kobolds, but most of that area and those civ's territory is cut off.
I looked around for some powerful civs right outside the map border that could serve as invading hordes, and so far there isn't much. There are some elves and goblins on the northern glaciers that could invade, but they're far off and probably busy with each other. There are some cut off civs to the East and North that might work for hordes or special event troops.
So yeah, that's the kind of info I can give you. Some questions for you: do you want translated names or untranslated? The second is a tad harder because it only shows translated names on entries other than the main one for each thing. Do you want history files, and/or the ability to play at different points in history? Also, just in general, some more specific info on what you want would be nice. Are you looking for a general description like the above, or screenshots of info you could add to the game?
This is great stuff! As it is, I'm imagining only using it to fill characters and inspire kingdoms, since it doesn't fill everything out and empty provinces would be a waste. But I'll definitely want to use cities, names and kingdoms in the game already to lessen the creative work and give a more DF feeling.
Names would be best both translated and untranslated, actually, though untranslated is what I need ingame.
I think I'll have the starting point be 793.6.29 and not bother with earlier or later startdates, atleast for a start.
But I'd like religions and cultures, kingdoms and rulers and noteworthy cities
Screenshots would be nice, so I could actually place the things quickly.
Here's a map for you to paint anything on if you can
How are you going to implement races? As culture?
I was thinking to have them as just human cultures, carrying the DF races in spirit, since implementing races is a huge amount of work and I already have a lot to do.
Can you do custom genetic traits? "Elf" could impart longevity, etc.
I suppose it's possible, but I'm not much of an artist anyway and so won't have the graphics to support it. It's on the bottom of the 'importance' list for me, atleast.