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Author Topic: Crusader Kings 2 is released.  (Read 2116306 times)

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Re: Crusader Kings 2 is released.
« Reply #3240 on: June 15, 2013, 09:03:24 pm »

Casus belli is used very loosely when describing a tribal invasion. It's pretty much free reign to invade a neighboring kingdom every 10 years. It doesn't have to be forged and is just handed to the ruler freely without them needed any other input.
It's obviously ridiculously overpowered especially in the hands of a player and serves as a good reason why the cb system is in place. The 10 year cool down is an abstraction to simulate the amount of time it requires to prepare and plan large scale invasions.
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krisslanza

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Re: Crusader Kings 2 is released.
« Reply #3241 on: June 15, 2013, 10:17:40 pm »

Do you WANT all the hundred other lords wage total war in your realm? It limits the AI so it doesn't attack everything smaller than them. They busy themselves with plots to kill you rather than fight in the field.

Given the intelligence of the AI and them rarely even pressing claims when they forge them... I somehow think they only have the CBs so restrictive to prevent the player from actually being able to expand via war. I think they want you to get involved in the whole messy marriage business and such to make claims.

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Re: Crusader Kings 2 is released.
« Reply #3242 on: June 15, 2013, 11:25:15 pm »

I somehow think they only have the CBs so restrictive to prevent the player from actually being able to expand via war. I think they want you to get involved in the whole messy marriage business and such to make claims.
If that were 100% true, then they wouldn't allow you to fabricate claims.
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Re: Crusader Kings 2 is released.
« Reply #3243 on: June 15, 2013, 11:29:37 pm »

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If that were 100% true, then they wouldn't allow you to fabricate claims

It is a way to slot it down.

My personal belief is that the excessive use of CB is to try to slow how much the player could actually do.

Since a looser system would show that you could quite easily take over all of Europe.

CB are essentially the game's speed bumps to make sure you aren't playing too fast.
« Last Edit: June 15, 2013, 11:32:22 pm by Neonivek »
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Urist McScoopbeard

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Re: Crusader Kings 2 is released.
« Reply #3244 on: June 15, 2013, 11:37:17 pm »

To be fair, this IS 'Medieval Breeding Simulator 2014' so I don't see why you think war would be that detailed or realistic. EUIII is a little better I guess, in terms of Cassus Bellis, but still it's not really focused on war. I mean SURE, if you want to be a conquerer go ahead, but the game is more about political and family interaction, it veers on to the intrigue side of expanding some sort of autonomous sovereignty.
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Neonivek

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Re: Crusader Kings 2 is released.
« Reply #3245 on: June 15, 2013, 11:45:18 pm »

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To be fair, this IS 'Medieval Breeding Simulator 2014'


It isn't that either, it has problems even being that. For example if you absolutely love your wife, at least your character does, you can still plot to have her murdered for absolutely no reason and she can want to have you murdered for no reason either.

It is part of the major issue this game has. Which is for a game about plotting and intrigue and incest and family ties and families and bloodlines... It does it in a freakishly mechanical and artificial way. CK2 feels like a series that is still well into its infancy and is still waiting to mature into the fully fledged game it will be. It almost feels like Crusader Kings was cannibalized from another game entirely.
« Last Edit: June 15, 2013, 11:47:48 pm by Neonivek »
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mikefictiti0us

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Re: Crusader Kings 2 is released.
« Reply #3246 on: June 16, 2013, 12:53:01 am »

The lack of diplomatic options frustrates me. For example, if I win a hard fought defensive war against a neighboring kingdom (who used a fake claim as their CB), I certainly want more than a small amount of gold as reparation. You should be able to force them to cede a few provinces of your choice, preferably those that directly border your territory. Or exact regular tribute. Or take hostages. Or all of the above if that's how you want to do it. At the least, you should get a county claim CB on them for a few years.

In regards to the CB system, as in not being able to launch a war without one, I think it's a heavy handed way to go about balancing the game. The possible repercussions of attacking without 'cause' should be considered and used as a balancing tool instead of outright blocking you from war without a CB. With previous Paradox titles (EU and Rome spring to mind), you could declare war without a 'valid' CB, however there were various negative penalties associated with doing this, like dropping stability, lowering opinion and the perception of your kingdom/empire in the eyes of other rulers, so on.


My personal belief is that the excessive use of CB is to try to slow how much the player could actually do.

Since a looser system would show that you could quite easily take over all of Europe.

CB are essentially the game's speed bumps to make sure you aren't playing too fast.

I'm leaning towards this in addition to the fact that CK, unlike other PDOX titles, is focused on family intrigue and plotting. There are better ways to go about slowing down the game in regards to conquest though. The old penalty system is one of them.  Augment it with slightly more tangible penalties like, say, province modifiers on land that you conquer without a valid CB, set so that they are MUCH more likely to be the source of common revolts/uprisings for many years to come. Gain too much land via 'unjust' conquest too quickly and you'll be beset by angry locals. Or something along those lines. I'd prefer almost anything to the current clumsy stop gap.
« Last Edit: June 16, 2013, 02:20:08 am by mikefictiti0us »
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #3247 on: June 16, 2013, 04:17:12 am »

Yeah, I don't really like the way they settle wars. I prefer EU III's model, where you ask for a whole range of things, with what you ask having different penalties depending on your CB. So you can pretend to go into a war to help a count get independent, and then seize half his liege's land like a treacherous bastard, but you'll get hate for that.
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Re: Crusader Kings 2 is released.
« Reply #3248 on: June 16, 2013, 05:04:01 am »

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Why did you just ignore this?

Cause he be lying.

No, he isn't. Mongols can invade whoever they want. All pagans havee subjugation casus belli so they can invade their neighbours. You're just wrong about this. Accept it, or at least make an attempt at bringing up examples to prove your point.

Speaking of which, you still haven't told me what "totalitarian" cultures with "because I said so" basis for wars you were talking about either. Maybe because no such cultures exist in the region and timespace?


Yeah, I don't really like the way they settle wars. I prefer EU III's model, where you ask for a whole range of things, with what you ask having different penalties depending on your CB. So you can pretend to go into a war to help a count get independent, and then seize half his liege's land like a treacherous bastard, but you'll get hate for that.

I agree as well. I didn't really like the BadBoy mechanic of old, but I don't think CK2 adequately managed to replace it either. Especially since there is too little connection between parents and children. If your father was a kinslayer or just a pure tyrannical bastard, that should reflect on you as well. People don't forget easily. And there should be more consequences for hating you, with people refusing to marry your children and so on. I'd want to have more economic consequences there as well, but with the CK2 economy being so extremely barebones (it's biggest fault in my mind) thst wouldn't be very feasible.


The lack of diplomatic options frustrates me. For example, if I win a hard fought defensive war against a neighboring kingdom (who used a fake claim as their CB), I certainly want more than a small amount of gold as reparation. You should be able to force them to cede a few provinces of your choice, preferably those that directly border your territory. Or exact regular tribute. Or take hostages. Or all of the above if that's how you want to do it. At the least, you should get a county claim CB on them for a few years.

I don't think you should be able to get counties you don't gave claims on or don't neighbour you. I agree about the others, though. Especially hostages. Given that it was the most common deterrent from war in the period, it's really weird that's it's almost completely missing. There's some signs that this was planned originally (iirc, it still says "must have no children held hostage" as a requirement for declaring war, or at least used to in early versions.
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Re: Crusader Kings 2 is released.
« Reply #3249 on: June 16, 2013, 05:09:21 am »

Hostages do stop wars. If you have a vassal's family hostage they won't be able to declare war on you for any reason, making it much easier to maintain your realm. I honestly can't remember if it affects other rulers but I'm leaning towards it does (it's obviously a lot harder to get a hostage from another ruler than a vassal).
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #3250 on: June 16, 2013, 05:14:33 am »

Really? What count as family for hostage purpose? Sons and daughters only?
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Re: Crusader Kings 2 is released.
« Reply #3251 on: June 16, 2013, 05:18:06 am »

It seems to be only direct family. Sons and daughters do count while wives don't seem to. Brothers are a bit iffy but it seems they count as hostages if they were already in that vassal's court and were unlanded. It's definitely a part of the game that needs to be fleshed out more.
Educating vassal children are a great way to ensure hostages.
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #3252 on: June 16, 2013, 05:19:39 am »

Awesome. They just have to be at your court to be considered hostages, right?
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Quote from: Paul-Henry Spaak
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Re: Crusader Kings 2 is released.
« Reply #3253 on: June 16, 2013, 05:22:29 am »

Yup, in your court or in your prison (children are "placed under house arrest").
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #3254 on: June 16, 2013, 05:43:04 am »

Awesome.

Any tips about battling the mongols? I though I'd be able to battle them, since I can rise around 80k troops, but their immunity to attrition means they can have a single 50k stack while I can't. What should I do?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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