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Author Topic: Crusader Kings 2 is released.  (Read 2116397 times)

krisslanza

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Re: Crusader Kings 2 is released.
« Reply #3030 on: June 01, 2013, 09:05:09 am »

Can't go on a hunt or lead an army as a female.
You could try pissing off the pope and getting excommunicated. As far as I know when you lose an excommunication war you abdicate the throne for your heir.
The depressed trait will also let you commit suicide whenever you want making it one of the best traits in the game.
You could try and education a vassal's child if they're sick. I believe sick people in your court have a chance to spread the infection.

Pretty easy to make women lead armies (though this, oddly, results in almost all armies being led by women, go figure. They seem to have the highest Martial stats in the game) if you just change the Marshal's job from "allow_females = no" to yes.

Played the Old Gods a bit, and it's not too bad. I miss having the House mechanic from the Republic, which I think is still one of the best features of it. Still a bit annoyed that even Pagans need a silly cassus belli to actually conquer territories though, but I guess nothing is going to get rid of that annoying thing.

Micro102

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Re: Crusader Kings 2 is released.
« Reply #3031 on: June 01, 2013, 10:06:15 am »

Well I just bought all the DLC. Is this going to affect my game in progress?
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Dutchling

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Re: Crusader Kings 2 is released.
« Reply #3032 on: June 01, 2013, 10:11:57 am »

You (and the AI) can now get standing armies. Look for it in the army tab.

All other DLC changes were in general patches iirc.
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ed boy

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Re: Crusader Kings 2 is released.
« Reply #3033 on: June 01, 2013, 12:23:25 pm »

I've been reading about the latest DLC, and it looks great, I'll definitely be picking it up once exams are over. But there are a few questions I have:
-Is raiding limited to pagan rulers?
-How profitable is raiding? Is it worth getting mercenaries for?
-I've seen that rivers are now traversable. Is this for everybody, or just pagans?
-Does traversing rivers use the same incredible speed that boats normally have?
-Do traversable rivers bring up problems with land armies trying to get from one side of the river to another?
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Wiles

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Re: Crusader Kings 2 is released.
« Reply #3034 on: June 01, 2013, 12:31:55 pm »

I've been reading about the latest DLC, and it looks great, I'll definitely be picking it up once exams are over. But there are a few questions I have:
-Is raiding limited to pagan rulers?
-How profitable is raiding? Is it worth getting mercenaries for?
-I've seen that rivers are now traversable. Is this for everybody, or just pagans?
-Does traversing rivers use the same incredible speed that boats normally have?
-Do traversable rivers bring up problems with land armies trying to get from one side of the river to another?

- Yes, raiding is pagan specific.
- It is very profitable, but using mercenaries would cut into those profits quite a bit. It's better to use your own troops as you don't need very many to raid.
- I believe the river travel is specific to Norse culture
- AFAIK land armies can traverse the larger rivers without any problems.
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krisslanza

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Re: Crusader Kings 2 is released.
« Reply #3035 on: June 01, 2013, 12:32:49 pm »

I've been reading about the latest DLC, and it looks great, I'll definitely be picking it up once exams are over. But there are a few questions I have:
-Is raiding limited to pagan rulers?
-How profitable is raiding? Is it worth getting mercenaries for?
-I've seen that rivers are now traversable. Is this for everybody, or just pagans?
-Does traversing rivers use the same incredible speed that boats normally have?
-Do traversable rivers bring up problems with land armies trying to get from one side of the river to another?

Only Pagans can raid.
Profitable depends on the province, however any army with mercenary units in it cannot be a Raiding party. For some provinces in Ireland, I can net around 10-30 gold from raiding it.
I think only the Norse can navigate rivers, they can also conquer any naval territory.

Not sure about the other 2.

Mini

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Re: Crusader Kings 2 is released.
« Reply #3036 on: June 02, 2013, 01:51:22 am »

I've been reading about the latest DLC, and it looks great, I'll definitely be picking it up once exams are over. But there are a few questions I have:
-Is raiding limited to pagan rulers?
Yes, and only Norse rulers can raid with ships.
-How profitable is raiding?
Raiding is ridiculously profitable. If you just wait around to siege the holdings then you can get ~20 for castles/churches and ~40 for towns, and doing so also lets you get the rest of the gold in the county, so you can get 100 gold from even a poor county, and rich ones can give 250+ each. Of course, doing so isn't an option when raiding larger realms and/or if you don't have a very large raiding force (raiding a large realm with an army big enough to take on its army is actually pretty nice, since the battles are against people not of your religion, so you get a decent chunk of piety out of it), but independent merchant republics and Rome are very good targets.
Is it worth getting mercenaries for?
You can't use mercenaries to raid.
-I've seen that rivers are now traversable. Is this for everybody, or just pagans?
IIRC just Norse pagans.
-Does traversing rivers use the same incredible speed that boats normally have?
Yes.
-Do traversable rivers bring up problems with land armies trying to get from one side of the river to another?
I believe it is the same as an army crossing a normal river. (Probably takes a bit longer, attacking across one gets a fairly major penalty.)
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Catastrophic lolcats

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Re: Crusader Kings 2 is released.
« Reply #3037 on: June 02, 2013, 02:12:48 am »

So I've been thinking about ways to add pirates to the game, preferably playable.
So far I've made clones of Sunni and Orthodox with the ability to coastal raid and take concubines. It is a shame these mechanics are affixed to religion instead of culture.  I plan to add Barbary and Maniot pirates to the game, considered adding Baltic pirates but they don't seem to have been a massive issue in 1066. The last pagan Norse should be terrorising the north for a few good years so that area shouldn't really require any dedicated pirate faction until much later in the game's timeframe.

My method is going to have independently owned cities across the map who are all part of a titular king-level trade republic. The construction of pirate trade posts will indicate trade being taken from that area.
The cities will have the pirate religions which allow them to raid other religions (this does allow the barbary pirates to raid other muslims though). I've made sure they're not a heresy so they can't be holy warred but I'll still have to figure out how to deal with de jure wars or what happens when different faiths take over that land. I'll have to make events that keep firing to make sure that the rulers are all of the same pirate religion and cannot convert. 

Preferably pirates will not be removable by warfare and instead a decision to eradicate the "pirate stronghold" if you own a county with one present will be become available. This will most likely take large sums of gold and a few years but will reward you with no more troublesome raids and a bunch of prestige.  A special nickname can be given to the ruler who eradicates the last stronghold.

Pirate gameplay will be much like a republic but most of their gold will come from raiding and ransoming prisoners. Special traits and titles should be available with the ability to become a feared dread pirate.
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MoLAoS

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Re: Crusader Kings 2 is released.
« Reply #3038 on: June 03, 2013, 01:18:02 am »

I decided to run a rather novel strat. I took as much martial as I could get and had to take a lot of red hearts. But I also got all congenital traits that are green. I ran a ruler designed Norse/Norse in Kiev from Dyre the Stranger's start. I built up to half of ruthenia and then pushed a prepared invasion on Great Moravia taking Bohemia as my target plus the 3 hungarian lands I could get before the heat started coming down and I ran out of cash. I spent all game banishing every count for shit tons of money and huge stability. Due to how the Hungary wars went Magyars were weak enough to use my free subjugations from ambition to be king of ruthenia. I got 21/15 before I made it. I focused on military organization for when I wasn't strong enough to cleanly stomp people rebelling from imprisonment. The Norse kept a decent moral authority but they couldn't reform so I made that my goal.

I had ruthenia bohemia and some scattered stuff and held every one of my 23 counties. I subjugated Denmark as soon as it came back up. I now had one holy site and some great armies. I again banished all counts. I was at about 2500 gold and 14k levies plus 3500 retinue. I got unlucky this game with berserker so I only had 27 martial instead of my usual 31 from previous games. In those games I tend to go for Russian empire. In all my games I usually lose my sins and red hearts quick and go from wounded to scarred and pick up master of flat terrain.

The eastern half of the catholics were splintering west francia had west and east but lost it to become aquitaine east west burgundy saxony with coastals breaking up. I charged to Zeeland to grab the second of my holy sites and pick up a quick 10% moral authority. Since it was enemy coastal I could conquest. So I didn't need to subjugate sweden and wait 10 years for norway.

Then once I had that and move all my retinues up to north denmark I got subjugate back and quickly subdued Sweden. Then I reformed the faith.

Now I have some problems. I need no vassals fighting or having negative opinion to get my succession law change and I'm old. Like 62 or 65 or something. I survived mainmings and wounds and illnesses and even pneumonia. I won't live much longer. Sadly I have a 2360 tyranny score and I ran out of piety for imprisonment banishment. Which is impressive since I had a lot. Even being Fylkir doesn't help.

I am trying to find a way to quickly get a couple hundred piety to finish it off. Then I can change the laws to elective. Once I die my son should be free of all my sins as far as I'm aware, unless tyranny carries over? Sure I'll have a lot of counties but I make plenty of money from banishment. I'm sitting at 4500 now. I no longer need mercs due to massive all personal levies and a good retinue. I'm hoping that I can get an empire and elective succession so my sons don't split all my work. And of course I obviously can't lose succession. I should probably have made all the duchies by now since I have no one to piss off who isn't negative 2500 opinion. Coulda got a shit ton of prestige on this king but the piety cost woulda wrecked me.

I'm hoping to grab both main pagan empires, russian and scandinavia. Then I'll probably clean up hungary. Not sure if I'll head for the moon or the cross next. I won't manage to conquer the world even with me son. I was hoping to get a grandkid with genius and strong and educate him but I never married my sons stupidly and its too late now. So sadly I won't be able to conquer the world with a mere 2 rulers.
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Sheb

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Re: Crusader Kings 2 is released.
« Reply #3039 on: June 03, 2013, 05:33:17 am »

Why is it too late? You can always marry when you take over your sons.
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MoLAoS

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Re: Crusader Kings 2 is released.
« Reply #3040 on: June 03, 2013, 06:10:07 am »

If I had a 16 or so year old grand kid when I died I could set him to inherit and thus need one less ruler to conquer the world. Anyways I warred up a lot of piety and I am now imprisoning and banishing even my low tier vassals like barons mayors and priests. I currently have 40000 personal levies and literally no one in my empire can revolt. I get peasant revolts but they are few and can't work together. Some guys I fail to imprison rebel but even with 50 rebelling they can only raise like 5000 troops and my retinues can handle that. Soon my ruler will hold separate holdings personally. Meanwhile holy wars and conquests for piety add more and more people for me to steal all the gold from. Raising my levies costs like 25-50 gold a turn depending on how many I raise and whether my retinues are charging.

I am sad that I lost all my best CBs so I'm stuck with holy wars that can't land more than 2-6 counties per truce. Stupid truces.
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majikero

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Re: Crusader Kings 2 is released.
« Reply #3041 on: June 03, 2013, 06:39:27 am »

You could still pop out some more sons. Hell, my 90 year old ruler had a 2 year old son when he died.
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krisslanza

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Re: Crusader Kings 2 is released.
« Reply #3042 on: June 03, 2013, 10:30:42 am »

I think my most fun so far with Old Gods was taking all of Scotland and England in one swoop. Then making Britannia via some console switching... of course, I still cheated a whole lot in this run, and my "only play female rulers" fell through when the game trolled me hard and gave my 2nd female ruler (she had 3 sisters!) got nothing but 5 sons, before she died in battle and...

Yeaaah. That was an interesting game. The biggest problem I always have is Paganism doesn't spread, like at all, which makes managing an empire difficult when all your vassals hate you. But I guess they have to have some downside for actually being able to conquer territory at a decent speed, which doesn't rely on random chance, or knowing how in the heck claims work.

Catastrophic lolcats

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Re: Crusader Kings 2 is released.
« Reply #3043 on: June 03, 2013, 10:54:54 am »

Remember to educate your vassals' heirs and to force convert any vassals thata are your prisoner.
It really seems like all you can do as a pagan is to rush reformation as soon as possible. Having forced gavelkind and not having decent crown laws make the game a tedious line of rebellions and subjugation wars.
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krisslanza

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Re: Crusader Kings 2 is released.
« Reply #3044 on: June 03, 2013, 12:14:12 pm »

Remember to educate your vassals' heirs and to force convert any vassals thata are your prisoner.
It really seems like all you can do as a pagan is to rush reformation as soon as possible. Having forced gavelkind and not having decent crown laws make the game a tedious line of rebellions and subjugation wars.

The hard part about reforms is getting those Holy Sites, I think. While some are controlled by Pagans, which means conquering them is a lot easier, some are held by Christians who, somehow, still demand you have a piece of paper that validates a war on them. Silly non-Pagans.

The Gravelkind I feel wasn't really too terrible, it was kind of interesting to have to get to a "pick up the pieces" after my ruler died. But it did bite that my old capital never seemed to belong to the new ruler, so all my tech...
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